Copyrigh t © 2013 E lectronic Theatre Controls, Inc .All Rights reserved.Product information and specifications s u b j ect to change .Part Number
8 System Settings - Monitor ... 210System Setting
998 Receive - OSC Input (6.3) To receive OSC commands you have to activate reception of OSC and select the appropriate Port number (default 7000) in
999 /parameter/pantilt <float> <float> /parameter/huesaturation <float> <float> Independents /independents/fader/X <0.0-1.
1000 Press MODIFY or double-click on OSC Opens
1001 INDEX 88bit256StepLevels,459AAbout,165About‐Congo,166About‐Play,168ActionMacros,284AllPalettes,625BBackup,205BackupC
1002 Masters,759Masters‐Settings,763MIDI,969MIDI‐ImplementationChart,977MIDI‐StandardMIDI,971MIDI‐TimeCode,975MIDIData,285M
Corporate Headquarters 3031 Pleasant View Road, P.O. Box 620979, Middleton, Wisconsin 53562-0979 USA Tel +608 831 4116 Fax +608 836 1736London,
99 Facepanel - Congo Kid The Congo Kid is similar to Congo Jr in facepanel layout and display functionality. The mouse is external if needed (mainly
100 Facepanel - Congo LS The Congo Light Server’s 19”-design packs the identical features, channel and output counts as the Congo console into a stan
101 Facepanel - Programming Section NOTE Congo & Congo JR share the exact same layout of the Programming Section. The only difference is that in
102
103 Facepanel - Console Main Display This section has different programming functions. • The Display has soft menus with different sets of functions
104 Congo Jr main display area Main Display - Functions The Soft Menu exit key (<--) moves one step back up to the top menu level each time it is
105 Summary of soft key menus Soft Key Menus Explanation Times Shortcuts for setting times. See The Times Soft Key Page Dynamics Controls for r
106 Facepanel - Trackball NOTE Congo JR has no integrated mouse or trackball. It is delivered with an external mouse that is connected via USB. The
107 GENERAL FUNCTIONS These are important functions that apply in general and don't belong to a specific chapter or node of the Browser. These
9 Console Settings ... 241Sound Se
108 Navigating You can control everything in the software from the Navigating pad. Open and close tabs, zoom, move tabs and edit in lists. We call it
109 Navigating - Introduction The Navigation Pad is the centre of all programming in Congo. I makes it possible to open tabs, move tabs, browse the s
110 The round navigation keys are described in other chapters. • For BROWSER see The Browser • For SELECT see The Lists • For COLUMN see The Lis
111 Navigating - Browser The Browser tab gives you a direct link to everything in Congo.
112 Browser Controls (6.3) Action Key Feedback Select the Browser [BROWSER]The Browser is focused. Press again to close or open it. Move up/down in
113 Browser Functions - LOAD Use MODIFY and LOAD to activate selected items from the lists in the Browser. Action Key Feedback Open an editor [MO
114 Navigating - Tabs All data and editors are opened in a tab. • There are direct keys for most tabs (PRESET, PLAYBACK etc) • Tabs can also be o
115 Navigating The Tabs Function Key Feedback Toggle open tabs [TAB] Steps through all open tabs in all screens Select Tab # [#] [TAB]Selects the
116 Tabs - Drag and Drop (6.3) You can drag tabs between screens and between split areas with the mouse. You have to drop the tab in the tab header a
117 Navigating - Channel Views (6.3) The Channel Views are easy to navigate with the navigation keys. • Hold FORMAT and use the level wheel to zoom
10 Configure Dock Areas (6.3) ... 269Navigate Dock Area
118 Compact Channel Format There is a compact channel format where relative intensity levels are shown with a white status bar. • FORMAT & up
119 Channel View Format - Selected and non-zero Selected and non-zero channels are shown. (Pressing FORMAT toggles through the formats.) Hold FORMAT
120 Channel View Format - Used In Play Only channels recorded in some way in this play are shown. (Pressing FORMAT toggles through the formats). Cha
121 Channel View Zoom Hold FORMAT and use the wheel to Zoom in/out. NOTE Hold C & FORMAT to reset the zoom factor.
122 Navigating - Lists All editors are lists. They behave very similar to a standard spreadsheet. • You can edit all cells which are not dimmed •
123 Editing In Lists Function Key Feedback Edit the selected cells [MODIFY]Entering a value and press MODIFY. If it is a dropdown just press MODIF
124 Change The List View Function Key Feedback Move a column [COLUMN] & [Side_Arrows] The selected column is moved left/right depending on whi
125 Navigating - Soft Key Pages The Soft Key pages are the menu keys around the Main Display in the consoles. This display is different between conso
126 Copy, Cut & Paste Copy, cut and paste Sequence Steps, Groups, Presets and Device Templates. Action Key Feedback Copy [COPY/CUT]The curre
127 Entering Texts Almost every item in a Play can be labeled with a text. The texts are entered from a keyboard, and there is a special TEXT key th
11 Import Template Wizard (6.2) ... 300Patch Wizard ...
128 Text From The Console Keyboard Anytime text input is activated, the lower left and right row of master keys and the displays are converted into a
129 Display Lists NOTE Display Lists are available on the ML display of the Congo (and ONLY the large Congo), and within Console Mimic Docks. See Doc
130 These are the lists. Select an item with the trackball and right- or left click to activate it. List Shortcut Description Preset List [DISPLA
131 Mute & Solo Mute & Solo allow you to treat all Playbacks (masters and Main Playback) as you would in a sound console - being able to temp
132 Mute & Solo - SOLO Hold SOLO and press a Playback key to activate/deactivate. Function Key Feedback Solo a Master playback # [SOLO] &
133 Output Mode Switch Output Mode is a three-position switch in the top right corner of the console facepanel. Action Feedback B.O. A Black Out o
134 Grand Master The Grand Master is located in the top right corner of the console facepanel. Console Feedback Grand Master Will scale the total
135 Freeze Mode When the Output Mode switch is set to FREEZE, the output is "frozen" and will remain static until the switch is set back to
136 Direct Selects The Direct Selects provide extremely fast and hands on access to all kinds of data. There are four sets with ten Direct Select key
137 Direct Selects - Introduction The Direct Selects give extremely fast access to stored data such as groups, palettes, effects and screens. • The
12 16 Bit Control - Fine Step ... 326Templates - Sna
138 Direct Selects - Content Content is selected by type, and then by bank in groups of ten. Type of content (hold TYPE) Press More to get these Wh
139 Content Types (6.3) These are the possible Types of content for the Direct Selects. Type Function Read More Focus Activates a Focus Palette
140 Direct Selects - Record & Update The data in the Direct Selects is loaded as it is recorded, regardless of how it is recorded. It is possib
141 Direct Selects - User Setups There are five User Setup "pages" for all settings in the Direct Selects. They are stored to the five roun
142 Direct Selects - Direct Mode One of the very fast and unique functions of Congo. A large number of keys can be held to enter temporary Direct Mod
143 Jam Mode Jam Mode allows you to switch over to one of two Playback Modes that allow improvising with Moving Devices more or less directly after p
144 Jam Mode - Introduction (6.0) Jam Modes are designed to allow you to improvise directly after patching, regardless if you have a small or large r
145 Activate & Setup Jam Mode (6.0) Jam mode is activated from the three position switch in the top middle of the big Congo and on the 2x20 Congo
146 Two Scene Masters (6.0) The most exciting addition to Congo V6 is the playback mode called Two Scene Masters. This is the default setting for the
147 NOTE Any changes you make to content in the top masters will be loaded to the bottom live masters, but ONLY if the fader of the master is over ze
13 Groups - Fetch Intensities ... 351Groups - Li
148 Device Masters (6.0) The layout and functionality of Device Masters is based on our experience of how many moving light operators will prepare a
149 Device Masters Step 1 - Check Groups Masters 1-10 are used for Groups. These Groups are the main "handles" for improvising. If there is
150 4. Press MODIFY again to confirm. 5. Repeat this procedure for as many Focus Palettes as you think you may need. Then repeat with all devic
151 Device Masters Option - Create Beam Palettes Direct Selects in the fourth (lower right) section are used for Beam Palettes (1-10). Beam Palettes
152 Device Masters - Working Method (6.0) Device Masters is based on you selecting devices and moving them to positions and colors. On top of this yo
153 Device Masters - Set Positions and Colors The currently active Group (Master LED is lit) will move to the target of any Palette by key or fader.
154 Misc Soft Key Page (6.0) The Miscellaneous Soft Key Page is selected with the soft key MISC in the Main Display of the console. Congo Congo Jr
155 These are the functions (Solo, Mute and Park are described in the chapters: SOLO, MUTE, PARK) Function Softkey Feedback Play back Macro # [#]
156 Lock Console (6.3) You can to lock the console by holding ESC and pressing C/ALT. The same command will unlock again. [ESC] & [C/ALT] NOTE
157 Context Menus (6.3) In most places of the Congo screen interface there is a context sensitive menu that offers the functions that apply most to t
14 Channel Editor Wizard - Value ... 376Channel Editor Wizar
158 In a Channel View it looks like this: In the Playback tab over a preset it looks like this:
159 When you are handling dock areas there are two context menus, one in the header to choose dock content, and one in the content area to choose for
160 Drag and Drop (6.3) In most places of the Congo screen interface you can use a mouse or trackball to drag content to other locations and drop the
161 Dragging sequence steps 1. Open the main playback Sequence Editor (MODIFY and PLAYBACK). 2. Click, hold and drag a sequence step to another sequ
162 If you select the Advanced tab by pressing left arrow, you get the following options: The first option allows you to define where you want to co
163 Drag and Drop - Replacing Data (6.3) If you drag a Sequence, Preset or Palette and drop it on another node of the same kind, you will get the opt
164
165 About The About node shows you a summary of the system and a summary of the currently loaded play. About Node This chapter contains the followin
166 About - Congo About Congo shows you a summary of your system configuration - this information is often only used in case of technical support. S
167 ROLE • Possible roles: These are the possible roles your dongle permits: Server, Backup and/or Client. • Name: System name • Current Role: T
15 Sequences - Crossfade Profiles (6.0) ... 408Sequences - Insert
168 About - Play This is a summary of your play. The same information is included in your printouts.
169 Dimmer/Device Feedback Log (6.2) The Dimmer/Device feedback log (Browser >About) will show all logged dimmer feedback messages from: - RDM (n
170 Sensor3 & Sensor+ Dimmer Feedback (6.2) These devices will show up in the “Net3/ACN Device List” (Browser >General Settings >Network &g
171 Files The files node is where you can open, save, export and import show files. You can also save a default show, copy log files to a USB memory
172 Files - Introduction Make sure you save your information at all times. If the current Play has been altered since it was last saved, the name is
173 more information about importing shows files see IMPORT WIZARD. Sub folders are shown at the start of the file list with the name in [brackets].
174 New (6.3) When you want to clear the console to start with a new play, you use the "New" command (Browser >Files >New). Function
175 After which this one will open: If the current play has unsaved changes and has never been saved this dialogue will open instead:
176 New Play Patch Options These are the most important settings that you need to consider when starting a new Play in Congo. First there is a dialog
177 • Enable Remote Controls - When checked, allows remote controls to interact with the lighting system. See Play Settings - System. • Default G
16 Drag and Drop a Sequence Step (6.3) ... 430Drag and Drop Device Att
178 Open When you want to open a play, you use the "Open..." command (Browser >Files >Open). Function Key Feedback 1. Select the
179 Save & Save as... (6.3) The key shortcut for saving a play is C & UPDATE (save) or C & RECORD (save as). You can also press CTRL-S on
180 or the "Save as" dialogue *It is possible to set up a file server by specifying the file server path in the Login Settings. See Login
181 Save Copy to USB (6.3) There is an an option to save a copy of the play directly to a USB memory stick. For example, this can be used to create a
182 Import from... (6.3) You can import part of any play into your current play, if you want to reuse color palettes, presets, groups or if you want
183 Import Organizer - Functions (6.3) The basic functionality of the Import Organizer is that you can use drag and drop (mouse) or copy and paste (k
184 Importing multiple items When you want to import multiple items, you do it in the exact same way as when importing single items. The difference i
185 Import - Types of items to import (6.3) Here are some examples of items that can be imported from any play to the one in memory using the import
186 Every time you make an import with dependencies you will first get a drop dialogue
187 And after this you will get a dialogue confirming the dependencies that have been imported as well.
17 Capturing levels or parameters ... 461Recording only Capt
188 Import From Other Lighting Control Systems (6.3) Importing a show from another lighting system is easy, as long as it is saved in the Standard AS
189 Palette references In the Strand system, attribute information stored in groups can be used as palettes and referred to in presets. Strand groups
190 Import from - Avab Expert Expert plays can be read directly from a floppy drive or as ASCII plays from a USB, See local manual for export instruc
191 Export to Expert diskette This option allows you to export the current play to a floppy disc in Avab Expert play format. 1. Connect an external
192 Default Play wizard (6.1) The Default PlayWizard allows you to store various parts of your current show as a default file. The data in the defaul
193 Print You can print play data to pdf files, sorted in different ways and in different formats. These files are copied to a USB memory and printed
194 3. Choose if you want to include attributes or not. 4. Choose if you want to sort by Channel, by level or by difference. 5. Choose if you want to
195 Copy Log files to USB This function will copy the log files that are automatically stored in case of a program termination to a USB memory so you
196 Exit to System Settings The System Settings is where you configure time, nationality, output, network, protocols and software update/upgrade. The
197 System Settings - General These are the general System Settings. System Name This specifies the name this Congo console will use to identify it
ETC permits the reproduction of materials in this manual only for non-commercial purposes. All other rights are reserved by ETC.ETC intends this docu
18 Blind - Introduction 6.0) ... 494Select the
198 Preferred Help Language Select a language with MODIFY and confirm with MODIFY. Locale This will change the way dates are entered, and the intern
199 System Settings - Com Port This is used to set up the COM port(s) of your Congo Jr or Congo Light Server system. This has to be defined if you a
200 System Settings - Protocols This is where you activate different output protocols. Net3/ACN Net3 is the equivalent of ACN. The system name that
201 fetched from the setting above. In Offline mode, Streaming ACN is sent on priority 1. Visualisation software such as Capture require sACN tor CIT
202 System Settings - Universe Map (6.0) Each server in a multiple server system requires a logical network of it's own. There are ten networks,
203 When the system is started these names will appear in the top right corner of the Welcome screen. Use the up/down arrows to select and MODIFY t
204 System Settings - Output (6.4) These are the settings for the DMX outputs of the consoles, and ethernet to visualizers. Visualizer Link Activate
205 System Settings - Backup These are settings mostly used in a Server/Backup situation, although some options may be interesting in a single Serve
206 System Settings - Network These are specific network settings for Net3 services and IP settings. Network Adapter This will say Online if a netw
207 Network Services Clicking in the enable box will activate the Net3 settings for Address or Time Server, or TFTP (file transfer for software distr
19 Set Channel Texts For The Database ... 520Display List - Auto Grou
208 IP SETTINGS These are the settings that determine the method to get an IP address and/or the actual IP address information that Congo uses for n
209 • Gateway o If DHCP is disabled, you set the Congo gateway IP address here. This is a static gateway IP address and will remain set until chan
210 System Settings - Monitor System Settings - Monitor Max physical monitors Select the number of physical monitors you want to run your system wi
211 Show Advanced Options If you have a custom widescreen monitor with specific coordinates, you can use the Advanced Options. Identify Click here t
212 System Settings - Update You can update software, and upgrade the number of outputs your system supports. • To update the software you need a U
213 Update Software In a Congo Jr or Server you will need a mouse to do this. In the big Congo you can use the trackball. Function Action Feedback
214 System Settings - USB RFR You can set HF (frequency) and Network ID (group) for each RFR remote. Simply make sure they correspond to your remote
215 System Settings - Utilities (6.0) These are some useful utilities for file handling. FILE MANAGER This opens a file manager utility for copying
216 VERIFY HARD DISK Technical Services request that you do this as part of fault-finding. Select the appropriate drive letter and click START.. BAC
217 Exit to Welcome Screen Press MODIFY to exit to the Welcome Screen. From here you can start as Server, Backup or Offline. You can open System Set
20 Partitions - Activate ... 549Devices
218 In the top right corner network and command syntax settings are shown when appropriate. In the top left corner you will see if there are multipl
219 Power Off (Quit) Always shut down your system correctly with the Exit function (BROWSER >File >Power Off). If your console has a softpower
220 General Settings The General Settings node contains all the settings for the play, the console, networking, printing, dock areas etc. General S
221 Play Settings The Settings define default times and values, the behaviour of recording functions, and attribute behaviour in faders during playba
222 Play Settings - Introduction The system settings are opened with SETUP. You can also open a local settings popup for any key by holding SETUP an
223 Play Settings - Basic The "Let's Begin" settings are a cross selection of settings from all tabs that are very important to fill i
224 Play Settings - Channels Press SETUP and use the right/left arrows to select the Channel Settings tab. • Use the down arrow to select a cell.
225 Channel Settings The Channel Settings are general for all Channel Views. Function Explanation Default value ID Level The level used by the ID
226 Play Settings - Crossfade Press SETUP and use the right/left arrows to select the Crossfade Settings tab. • Use the down arrow to select a cell
227 Crossfade Settings The Crossfade Settings are general for the Main Playback. Timing settings Function Explanation Default value Default GO Tim
21 Preset Attribute Editor - Columns ... 578Preset Attribute Edi
228 Specific playback settings Function Explanation Default value Disable PB Rubberband Disables attributes from the faders of the Main Playback.
229 Play Settings - Master In v6 most settings for the masters have moved into individual Master Settings. These are the global settings for the whol
230 Play Settings - Effects (6.1) These are global effect settings for the whole play. Press SETUP and use the right/left arrows to select the Effect
231 Play Settings - System Press SETUP and use the right/left arrows to select the System Settings tab. • Use the down arrow to select a cell. •
232 Play Settings - Attribute Press SETUP and use the right/left arrows to select the Attribute Settings tab. • Use the down arrow to select a cell
233 Attribute Settings (6.0) The Attribute settings affect recording and control of moving device parameters. Recording and control functions Functio
234 Time settings Function Explanation Default F-Del A default delay time in seconds or % (of the In time), used when recording Preset with Attr
235 Play Settings - MIDI (6.4) Press SETUP and use the right/left arrows to select the MIDI Settings tab. • Use the down arrow to select a cell. •
236 Standard MIDI (6.4) All keys and faders can send notes and controllers when this is activated in the MIDI Settings.You can use MIDI notes and con
237 Direct Mode MIDI (6.4) Direct Mode is designed to allow you to connect any MIDI equipment to Congo and be able to make it work, providing it is s
22 Device Palettes - Focusing Mode ... 607Device Palettes -
238 MIDI - Direct playback mode Speed Control A, B 1 102 1032 GrandMaster 1 104 1 Independent 1-6 1 110 1156 ProgramChange Page, bloc
239 Play Settings - Show Control Press SETUP and use the right/left arrows to select the Show Control Settings tab. • Use the down arrow to select
240 In Congo UDP allows you to use the Ethernet network to: • Receive Congo specific Action Macros directly from another unit, without having to fi
241 Console Settings The Console Settings are set from the node Console Settings in the Setup node of the Browser. (Browser >Settings >Console
242 Sound Settings (6.3) The volume of the internal speaker is set by holding SETUP and moving the level Wheel. You will see the result in the value
243 Network Congo has client/server networking with multiple operators. It is possible to send and fetch a play between Server and Backup. There is
244 Network - Introduction A Congo network consists of a Server and a Backup, and/or Clients. A Server can have up to ten Clients. NOTE Any Congo,
245 Network - Functions These are the general network functions. This chapter contains the following sections • Network - Server/Backup • Network
246 Network - Server/Backup Backup consoles/Light Servers are used when it is imperative that control of the lighting system be maintained in the eve
247 A message is shown in the Message area (bottom of screens) on the Server system when a Backup or Client is started. The system that is started as
23 >Settings & Tools ... 632S
248 NOTE If using fixed roles (always server or always backup) make sure that both consoles are configured into a fixed role (one as server and one a
249 Network - Client You can use the ETC Net3 Remote Video Interface or a personal computer as a client. You can connect a maximum of ten clients to
250 For the following commands use the CLIENT key of the console. Action Keys Feedback Toggle Clients on/off [CLIENT]Confirmation message at botto
251 Network - Multiple Users In a Multi User setup there will always be a Server. You can connect up to ten clients to this Server. Each client can a
253 Main and Master Playbacks Playback functions are global and shared by all. This includes functions like GO, PAUSE and REFRESH. Highlight Mode Thi
254 Server Commands These are the general Server functions. This chapter contains the following sections • Send Play • Fetch Play • Backup Sync •
255 3. Select Fetch Play and press MODIFY. You will get a confirmation message in the bottom of the screens. Once the Play is transferred you have th
256 Backup Sync The link between the two consoles is activated from the Network node of the Browser. This can only be done from the Server . The foll
257 Force To Backup Force To Backup is only used if there are two servers in a network, due to network dropouts. 1. Select the Browser by pressing B
24 Chase Tap Tempo ... 662Chase Effect P
258 Backup Commands These are the general Backup functions. This chapter contains the following sections • Fetch Play • Convert To Server Fetch P
259 Convert To Server The Server system is the system that transmits output. The Backup system will start doing so when it is converted to Server. Th
260 Network nodes This node shows all Congo devices on the network, including the one you are working on, which is indicated with a * before the name
261 Find/configure CEM + This opens an explorer window to discover CEM dimmers on the network. See the manual for the CEM dimmers for more informati
262 Net3/ACN Device List Lists all Net3 Devices in the network, and allows some editing. Congo servers and backups will automatically connect to dis
263 Screens There are 100 definable memories for all screens including zoom, channel format and split tabs. They are stored in the Direct Selects, a
264 When you press this key, all screens will change to the stored layout and format. NOTE In Congo Jr the four Direct Select keys to the left of the
265 Delete Screens Open the screen list in the Browser >General Settings >Screens, to see and delete screens. Select a screen and press DELE
266 Dock Areas (6.1) Congo is designed so windows never overlap. Instead there is a concept of tabs that are opened in the middle of each screen, and
267 Dock Areas - Introduction Dock areas are fast and flexible control and viewing panels that can be set up in the top/bottom/left/right borders of
25 Live Dynamics (old) ... 690Live Dynam
268 The top/bottom docks can show • Masters • Independents • Moving Lights • Console Mimic • Effects • Designer (6.0) • Selected channels
269 Dock Areas - Functions The dock areas are easy to use once they are configured. Two dock areas are set up default, the left (browser) and the bot
270 Right-click in the Dock Area of the screens (6.3) Another way of opening and configuring dock areas is to right click in the dock areas of the sc
271 Navigate Dock Areas (6.3) Dock Areas can be opened with these key combinations or using a mouse. Key functions Function Key Feedback Open/clo
272 Mouse functions (6.3) • Right-click for context menu • Right-click on header to choose format • Double-click (left) on dock to open • Drag
273 Console Mimic Dock The Console Mimic dock gives you the user interface of the physical console. • Click on a button or fader to press or move.
274 Designer Summary The designer summary provides playback information at a glance that is intended to be useful for the lighting designer. There a
275 Selected - Live dock The selected - live dock provides a summary the currently selected channels and effect playbacks in the Live tab. This is th
276 Time Code dock The Time Code dock provides a summary of the important time code features and information. To the right, use the screen buttons t
277 Color Dock (6.1) The Color dock allows you to choose colors with a color picker. For most types of color-mixing devices, the color gamut (possibl
26 Dynamics - Relations & Distance ... 708Offset Relatio
278 User List User logins allow you to keep personal settings for Direct Selects, Screens and Notes, within the same Play as other users. See Direct
279 * Please note that the Default Partition has to be set to YES in the User Partition List as well - this is done automatically. NOTE The default
280 Change User User Login is activated from the command Change User in the Browser. If no User has been logged in, the Default User will be logged i
281 Event List An Event combines a Trigger with an Action Macro. Action Macros are a powerful way of creating commands inside Congo and to control e
282 Event List - Introduction An Event is a combination of a Trigger and an Action Macro. An Action Macro can be defined also directly in the step of
283 Event List - Action Macros An Action is a kind of Macro that consists of a string of characters forming a line of commands. These commands can be
284 Congo Action Macros (6.2) These are the available Congo Action Macros. Some have changed from over the years. Please note that existing Action Ma
285 Serial COM data In an Action Macro, this data is started with the word COM. Two parameters are used after the COM type. • Group number (group
286 Examples MIDI 0, 90 24 40 sends a Note On message to the console output on Channel 1 for note 24 (36 in decimal) with a velocity of 40 (64 in dec
287
27 Main Playback - Introduction ... 736Main Playback -
288 Event List - Events To trigger an Action Macro from an external input an Event has to be created and a Trigger has to be defined. This is done i
289 • Net3 I/O Node Closure - You can specify the closure input (1-24) and if you want to trigger on close of open state. Note: Closure input are us
290 Macro List A Macro is basically a series of key presses and actions that are stored under a number for random playback. • Macros can be recorded
291 Playback a Macro Enter the number and press MACRO. As long as the Macro is being played back the text "Playing macro" is displayed in t
292 Patching Before you can control a channel or moving device, it needs to be patched. Patching Node This chapter contains the following section
293 Patch - Introduction Patch is where outputs are assigned to channels, either directly in the case of dimmers or using a Template in the case of
294 Patch by Channel/Dimmer The Output Editor gives access to the following actions. • View Outputs in different formats (All, patched, unpatched,
295 There are color indications for most statuses: • Devices are marked in with a horizontal bar that show the involved outputs. • Levels are sho
296 Hold FORMAT and press down/up arrow to open/close detailed view showing parameter names. Hold FORMAT and move the level Wheel to zoom out/in. Wh
297 Output Editor - Patch By Channel As soon as a channel is selected, the Output Editor is automatically in channel mode. Select a single channel or
1 CONGO MANUAL This is the manual for the Congo Family. (V6.4 2013-03-15 Last: 2012-08-22) This manual covers Congo, Congo Jr, Congo Kid, Congo Ligh
28 Master fader settings (6.1) ... 767Flash settings
298 Output Editor - Patch By Dimmer As soon as an output is selected, the Output Editor is automatically in outputmode. Select a single output or a r
299 Output Editor - Dimmer Check Mode Dimmer Check mode is a fast way to check the outputs consecutively. 1. Select first output with # OUTPUT 2. Set
300 Import Template Wizard (6.2) Before you can patch a moving device you need to import or create the corresponding template. • To import from the
301 The imported Template is added to the "Templates" node of the Browser >Patching. NOTE Standard or Extended Library? There are two
302 Patch Wizard The Patch Wizard is opened from the Browser (Browser >Patching >Patch Wizard). See Navigating - Browser. There are three sect
303 Patch Device(s) Select a template from the list, or open the Import Template Wizard. See Import Template Wizard. Importing a template will add it
304 Clear/reset patch or rename You can reset (1:1) or clear the dimmer patch, the moving device patch, or the renaming system for any channel range
305 Device List You can view and edit moving device settings in the Device List (BROWSER >Patching >Device List). There is a shortcut to open i
306 Device Settings - Columns & Functions Column Input Function Item No input The number of this item - cannot be edited here. Channel 0-30
307 Device Settings - Patching (6.1) It is possible to Patch devices directly into the Device Settings tab. You can use any channel selection to patc
29 Masters - Sequences (6.1) ... 793Load a seque
308 Edit/Change a Device You can exchange one moving device with another in the Device List. All parameters that are similar will continue functionin
309 >Settings and Tools - Patching These are the settings and tools for Patching. This chapter contains the following sections • Channel List
310 Channel List You can view and edit dimmer outputs, scaling and constant ch level in the Channel List (BROWSER >Patching >Settings & Too
311 Channel List - Columns & Functions Column Input Function Channel No input The number of this Channel - cannot be edited here (see Output
312 Channel List - Select & Patch Channels (6.3) It is possible to select and patch channels to outputs directly with a Command Syntax in this li
313 Patch - Rename Channels You can change the number used to access your instruments, without altering your Patch. This is useful when you want to
314 Output List You can view and edit desk channel, scaling and curve for outputs in the Output List (BROWSER >Patching >Output List >Unive
315 Output List - Select & Patch Outputs It is possible to select outputs directly with a Command Syntax in this list (only in RPN mode). Functio
316 Parked When an output or attribute is parked it will remain fixed at the parked value regardless of all other functionality.
317 Park - Parked Items List The Parked Items list shows all parked channels, intensities and attributes. Individual items can be unparked by selecti
30 Master Pages - Introduction ... 818Master Pages
318 Templates A Template maps the functions of a Moving Device to the moving light controls of Congo This chapter is about creating and editing Templ
319 Templates - Introduction A template maps the attributes of a moving Device to the controls and functions of Congo. Most common devices and scroll
320 Templates - List The Template Lists are opened from the Browser (Browser >Patching >Settings and Tools >Templates). Template List - C
321 Templates - Editor The Template Editor is opened from the Item or Parameter cell in the Template List (Browser >Patching >Templates). Open
322 Template Editor - Columns & Functions Press INSERT to insert a new Parameter. These are the functions in the columns. Function Key Feedba
323 Templates - Create 1. Open the Template List from the Browser (Browser >Patching >Templates) 2. Go to the end of the list and press INSERT
324 Templates - Type LTP or HTP Each parameter in a Template can be set to LTP (Latest Takes Precedence) or HTP (Highest Takes Precedence). • HTP8 i
325 Templates - Type 8/16 bit control Some Devices have parameters that require 16 bit control. Usually this is Pan or Tilt. This is set in Type cell
326 • On = The wheel controls the Coarse part of the16- bit value. Hold the wheel key down and move the wheel to control the Fine part of the 16-bit
327 Templates - Snap or Fade Snap or Fade is defined in the Template Editor. When set to Snap (checked) it will not be affected by times. It will m
31 Console Key - ? ... 840Console Ke
328 Templates - Ranges The Template Range Editor makes it possible to define (and edit) ranges, subranges and positions (for colors, gobos etc) in Te
329 Template Range Editor - Columns Function Value Feedback Min 0-255 This is the start value for a sub range*. The same value for Min and Max w
330 3. Enter the number of ranges you wish to create and press MODIFY. 4. Step to Centered and Snap Positions with arrow keys. Use MODIFY to toggle.
331 Templates - Mode Tables Range Tables make it possible to control multiple mode devices such as, for example, the High End x.Spot. • A set of ra
332 3. Use INSERT* to create a Range Tables. These are the options. Function Key Feedback Parameter [MODIFY]Opens a dropdown. Select the mode para
333 Templates - Fade With Intensity Fade with Intensity can be set in the Template Editor. When On, the parameter will be scaled through the intensi
334 Parameter Definitions Parameter types are defined in the first cell or the Template Editor. Each parameter is used differently. For example, Pan
335 Function Description Parameter Parameter ID - cannot be changed. Name The name is used for controlling the parameter. WARNING - Changing an e
336 Dimmer Curve List A set of default Curves can be assigned to dimmers in the Output Setup. It is also possible to create user specific dimmer curv
337 Dimmer Curve Editor (example: Off/On Curve) Action Key Feedback 4. Insert a position [INSERT]A position is inserted. You can set percent, Outp
32 Console Key - FLASH MODE (6.2) ... 855Console Key - FLIP ...
338 Main Show Data The main show data is what you generate when you start recording. All data are under this node of the Browser, except effects, whi
339 Organizer (1 tab) (6.3) The Organizer tab allows you to view, edit and restructure all data in your show in one tab, The Organizer can be opened
340 Opening Focused Organizer Tabs (6.3) You can open an organizer tab with only one type of object focused by holding LOAD and pressing one of the f
341 Execute from the Organizer (6.3) In the Organizer there is a function that allows you to execute (play back) Sequence Steps, Groups and Presets i
342 • Patch • Devices • Effects • Master Pages • Scroller Rolls • Channel Layouts If you drag and drop an item on top of a similar item, for
343 There is also an advanced tab where you can choose if you want to create an extra step, an extra preset, before or after or replacing the step yo
344 Organizer (2 tabs) (6.3) This is the same organizer as the 1 tab organizer, with the option of being able to move items between two windows, to m
345 Groups Groups are a way of recalling a channel selection with a single number. They are often used to speed up programming. This chapter contain
346 Groups - Introduction Groups are used mainly for selecting lights, but may also be assigned to masters where they function like traditional inten
347 Record a Group (6.1) Record a Group: 1. Select channels (setting levels is optional) 2. Hold RECORD and press GROUP - you will get a popup su
33 Console Key - PAUSE ... 870Console Key - PAU
348 Groups - Record Only selected channels are recorded. The selected channels can have a level, but it is not necessary. Function Key Feedback R
349 Groups - Select Channels You can add and subtract channels that are stored in Groups to/from the current channel selection. Function Key Feed
350 Groups - Select Channels Context Menu (6.3) You can select the channels of a Group in the Browser by opening the context menu and choosing SELECT
351 Groups - Fetch Intensities Fetch intensities for all or specific channels from any Group. Function Key Feedback Copy level [#] [FETCH/ON] &a
352 Groups - List You can view, edit and create new Groups directly in the Group List (GROUP or BROWSER >Main Show Data>Group). If the content
353 Group List - Columns & Functions These are the functions in the Group list. Function Key Feedback Open list [GROUP]The Group List is open
354 Groups - Display List You can use a list of groups in the main display of the big Congo console to view, select, add and subtract groups to the c
355 Groups - Load To Playbacks You can load Groups directly to any Playback. Action Key(s) Feedback Load to master [#] [GROUP] & [Master_Key
356 Presets A Preset is used to store intensities, attributes or attribute times for playback in a Sequence, Main- or Master Playback. This chapter c
357 Presets - Introduction The basic building block in Congo is a Preset. General Facts • Channels, levels, attributes and Dynamic Effects are store
34 Console Key - UPDATE PALETTE ... 886Console Key - WAIT ...
358 Record a Preset Live (6.1) Record a preset in the A field (live): 1. Enter a number 2. Use the level wheel to set an intensity level 3. Pres
359 Presets - Record You can record the output on stage, or part of it, to a Preset. What you see in the active Channel View is what is recorded. Nor
360 The Recording Popup (6.3) The recording popup has Basic, Advanced, and Times tabs. The last used tab is saved as the default choice for the next
361 In the Times tab you can set fade and moving device times. See Preset Times See Sequence Times See Moving Device Times
362 Record Presets - Live Tab When the channel control is set to the Live Tab, you will record the complete stage output. The Preset is automatically
363 Record Preset - Do not add to Sequence When a Preset is recorded, it is automatically added to the sequence in the Main Playback. It is possible
364 Record Directly To A Master You can record the selected channels, or all channels with an intensity on stage directly to a Master. A preset will
365 Presets - Update Updates the preset in the playback connected to the channel control. This can be Live, Blind, any Master Playback or a step in t
366 Presets - List The Presets list is a spreadsheet view of all presets in your play. You can view, edit and create new Presets (blind) in the Prese
367 Preset List Channel View (6.0) The top part of the Preset list is a channel view where you can edit all the channel and attribute values directly
35 Shortcuts - Channel Text Wizard ... 913Shortcuts - Main Play
368 Preset List - Columns Column Input Function Preset No input The number of this Preset - cannot be edited. Text ABCDE... Press MODIFY to ac
369 Preset List - Functions These are the functions in the Preset list. See also Copy, Cut & Paste. Setting Key Feedback Open [PRESET]The Pr
370 Presets - Load To Playbacks You can load Presets directly to any Playback. Action Key(s) Feedback Load to A [#] [PRESET] & [A] The Preset
371 Presets - Copy Copy a Preset by recording it with a different Preset number. This can be done in any Playback, or directly in the Preset List. I
372 Presets - Select Channels You can add and subtract channels that are stored in Presets to/from the current channel selection. Function Key Fe
373 Presets - Fetch Intensities Fetch intensities for all or specific channels from any Preset. Function Key Feedback Set last stored level [FET
374 Presets - Display List Opens a list that shows all Presets in the Main LCD of the console. Function Console Action Preset Display list [DISPL
375 Presets - Channel Editor Wizard The Channel Editor Wizard allows you to track intensity changes in all Presets with powerful arguments. Press WIZ
376 Channel Editor Wizard - Type Of Change 6.1 You can perform the following actions through any range of Presets. The parameter "Include All C
377 Channel Editor Wizard - Include If 0% This parameter will allow the change to affect the channels with no level (0%) in the target Presets.
36 Phone Remote - Functions ... 938Remote Control - i
378 Presets - Auto-Save Each time you record a preset or a group all changes to the play since the last RECORD or Save are stored in a play called AU
379 Presets - Times FCB times for moving device parameters are stored with the Preset. • The default setting for FCB times is 100% of the main In t
380 Presets - Compare Mode The Compare function allows you to compare the current light in the active field with the recorded version of the preset i
381 Presets - Delete Presets are deleted from the Preset List (Browser >Main Show Data >Presets). Action Key Feedback Delete selected Preset
382 Presets - Renumber (6.3) You can renumber presets in the organizer from the context menu in the Preset nodes. 1. Press SELECT SELECT or right cli
383 Presets - Import & Undo (6.3) If you need to import a preset from a previously saved version of your play, because you want to undo the curre
384 3. In the Advanced dialogue, check the box "overwrite" (or save with a different number) Presets - Multiple Import & Undo (6.3) Yo
385 3. Drag and drop on preset node in the current play 4. In the Advanced dialogue, select the renumbering option "Keep original spacing and g
386 Keep original spacing and gaps will keep preset numbering as it was in the old play, using the start at value to create an offset. For example, i
387 Sequences A sequence is a list of presets that can be played back manually, with fade times, and as a chase. This chapter contains the following
37 Connector - Desk Light ... 967Connector - Con
388 Sequences - Introduction Theatrical style playback of a number of pre-recorded looks and times is called a "sequence" in Congo. A seq
389 • Sequences can be played back from the Main playback, or any Master Playback. • You can create up to 999 sequences. • You can link any Mast
390 Sequences - In The Main Playback When you open a new play there is a default sequence (1) in the Main Playback. When you record a Preset in the
391 Sequences - List You can insert and delete sequences, and change playback modes (chase) in the Sequences list (SEQ or BROWSER >Sequence). Se
392 Sequences List - Columns Column Input Function Sequence [MODIFY] The number of this Step- cannot be edited. Press MODIFY to open the Sequence
393 Sequences - Sequence List You can view, edit and delete sequence steps in the Sequence list (# SEQ or BROWSER >Sequence >#). The currently
394 Sequence List Channel View (6.0) The top part of the Sequence list is a channel view where you can edit all the channel and attribute values dire
395 Sequence List Functions Function Key Feedback Open List [#] [SEQ]The Sequence List is opened for seq #. Open List [#] [MODIFY] [SEQ] The Sequ
396 Sequence List - Columns Part 1 Column Input Function Step No input The number of this Step. Cannot be edited. Preset [#] [MODIFY] This is t
397 Part 2 Column Input Function Attrib Move [MODIFY] Toggle between, AutoMark, GoOnGo and GoInB. Controls if moving devices will move on GO or wh
2 Table Of Contents CONGO MANUAL ...
38
398 Sequences - Crossfade Movefade & Lockfade When you record a new Preset to a Sequence you will get the option to store it as a Crossfade, a Mo
399 Sequences - Times (6.0) You can set times to a sequence step, and all channels and moving device parameters will follow that time. You can also s
400 Sequence Times - Main Times (in/out/delay/wait) Times are set to the step in A (Active) or B (Next) depending on the setting for times (SETUP &am
401 Sequence Times - Channel Times Times are set to the step in A (Active) or B (Next) depending on the setting for times (SETUP & TIME). Funct
402 This is how the time is indicated in the live channel view, under the level. NOTE When Channel Times are activated, the first four Channel Time
403 The Time Editor Popup The Time Editor (also part of the Record popups Advanced tab) allows you to edit the times of any sequence step from a popu
404 The first six existing Channel Times can be edited directly in the Channel Times tab. The Times Soft Key Page (6.2) The Time Soft Key Page is se
405 Congo Jr (6.2)
406 These are the functions available. All times are set to the Main Playback. Function Softkey Feedback Channel time [#] [CH_TIME]Sets a channel
407 Sequence Times - WAF Alert Times An Alert time will count down from the completion of the previous crossfade, and alert the operator as to when t
39 CONGO MANUAL This is the manual for the Congo Family. (V6.4 2013-03-15 Last: 2012-08-22) This manual covers Congo, Congo Jr, Congo Kid, Congo Li
408 Sequences - Crossfade Profiles (6.0) You can record the movements of the A and B faders. When you start the crossfade the next time, the profile
409 Sequences - Insert Step There are two ways of inserting a sequence step between two existing ones. • Record a preset with a (decimal) number th
410 Insert A Sequence Step - In The List Function Shortcut Feedback 1. Open the Sequence list [#] [SEQ]The List for sequence # is opened. 2. Move
411 Sequences - Delete Step Function Shortcut Feedback 1. Open the Sequence list [#] [SEQ]The List for sequence # is opened. 2. Select the step y
412 Sequences - Links A sequence step can have a link to Master fades, a Master Page, a different sequence step (see NOTE in this explanation), and
413 Sequence Step Links - Shortcut There is a shortcut for inserting a Master Link directly to the current Sequence Step in the Main Playback. Functi
414 Sequence Step Links - Another Step NOTE Links to another sequence step are used mainly to create playback loops. Links are NOT used to change a p
415 Sequences - Load A Sequence can be loaded to the Main Playback, or any Master Playback. For information on how to control a Sequence once it is l
416 Sequences - Build & Modify Modes (6.3) There are two modes that affect recording and playback of Sequences. Build Sequence and Modify Sequenc
417 Sequence - Build Sequence Mode This mode is set in the Crossfade Settings. See System Settings - Crossfade. The default setting for this mode is
40 This Manual - Using the Help system Action Key Feedback Help [?] The help system is started in a tab. Find topic [?] & [Key]Hold the ? key
418 Sequences - Block Values It is possible to set a block for all track editing functions for a step.This is done in the Sequences List. See Sequen
419 Sequences - Track List All tracking features have been moved to the chapter Track List. See Track List.
420 Sequences - Chase Mode A chase is a sequence set to chase mode, which means it will constant loop during playback. See Sequences. This chapter co
421 Chase - Introduction A Sequence can be set to run in Chase mode. This means the Sequence will chase endlessly through all Steps on the predefined
422 Chase - Playback View The Chase playback view is the same as the Sequence Playback view with some added functionality. The added chase functiona
423 Chase - Playback Modes There are three modes that affect the playback of a chase. Mode Where Function Reverse Set in The Sequences List Colu
424 Chase - Set Rate You can set a rate 1-1000% for a Chase. It will scale all times proportionally. Action Keys Feedback 1. Open the Sequences li
425 Chase - BPM & Tap Tempo You can set the tempo/speed to a chaser in BPM. This can be set numerically in the Sequences tab (Browser >Main Sh
426 Chase - Wizard The Chase Wizard can create a chase sequence from a channel selection. It is activated from within the Sequences List. Action Ke
427 This is the Chase Wizard
41 Help - Search Function Pressing TEXT in the Help tab opens a search dialog where you can search for information in the Online Help. The result pa
428 Chase Wizard - Functions Column Input Function Number of steps [#] [MODIFY]The number of steps the Chase shall have. Channels per step [#] [MO
429 Sequences - Split Fade (6.1) There is a setting in the Mode cell of each step in the Sequence List that allows you to set the fade mode to S (Spl
430 Sequences - Drag And Drop (6.3) There are many ways of moving around data in a sequence. Drag and drop is one of them. It can be useful if you wa
431 In the Sequence List: In the Organizer: In all three cases you will get the following dialogue: This dialogue allows you to COPY or MOVE the s
432 If you select the Advanced tab by pressing left arrow you get the following options: The first option allows you to define where you want to cop
433 Drag and Drop Device Attributes (6.3) Moving and copying device links in a sequence can be done in the organizer, or in the main playback tab. Or
434 2. Left-click, hold and drag the Devices node from step 2 to step 1, and drop. This will give you a dialogue: Your options are to either copy, o
435 Main Playback Tab In the main Playback Tab, left-click, hold and drag devices in the device cell of a sequence step to another step and drop to g
436 Sequences - Section Markers (6.3) You can organize the contents of a sequence visually by setting section markers that will provide a blue headin
437 AND you can set the section marker also when you record a new preset in the sequence from the Advanced Record dialogue.
42 Help System - Favourites Press NOTE in a Help tab to record a Favourite. A dialog allows you to enter a pretty long descriptive text for the chapt
438 Jump Between Section Markers (6.3) There are different ways to jump between section markers Function Keys Feedback Next marker to A [GOTO] &am
439 Playlist (6.2) The Playlist allows you to arrange the order in which sequences are loaded to the main playback. 1. Make sure you have some sequ
440 The Playlist - Mode Playlist mode is activated by the softkey PLAYLIST in the Misc Soft Key Page. Congo Congo Jr When it is active all Sequence
441 Groups/Palettes Overview This is an overview showing both Groups and Palettes of all types (Focus, Color, Beam, All) in the same tab. • Open f
442 >Settings & Tools - Main Show Data These are the settings and tools for Main Show Data. This chapter contains the following sections • Fa
443 Fade Curves (6.1) It is possible to create and assign fade curves to each crossfade. It is possible to create any kind of curve in the Fade Curve
444 Sequence - Assign Fade Curves Assign curves to a sequence step in the Sequence Editor. Action Key Feedback 1. Open the Sequence Editor [MODIFY]
445 Notes Editor Notes allow a comment and a color code to be attached to any Sequence Step, Group, Preset or Palette. All Notes are summarized in a
446 Notes - Editor Open the Notes Editor by holding MODIFY and pressing NOTE or from the Browser (Browser >Main Show Data >Settings and Tools &
447 Note Editor - Delete Notes are deleted in the Note Editor. 1. Open the editor. See Notes - Editor. 2. Select the Note with arrow keys. 3. Press
43 This Manual - Terminology This manual is intended for use with the Congo lighting control system by ETC. The on-line manual and the paper manual
448 Delete Wizard The Delete Wizard allows you to delete bulk data in your play. It is opened from the Browser >Main Show Data >Settings and T
449 Delete Partial
450 Channels Every dimmer or device controlled from Congo is selected and controlled by its channel number. Channels Node This chapter contains th
451 Channels - Introduction A channel is the "handle" you call upon to control any dimmer or moving device connected to the system. Dimmer
452 Channels - Functions These are the channel functions. This chapter contains the following sections • Channels - Views • Channels - Command Syn
453 Channels - Views Channels are displayed graphically in channel views. These views are part of editors like the Preset Editor, the Sequence Editor
454 Channels - Command Syntax The default mode for entering commands in the system is simple to learn, requires few keystrokes and applies to all fu
455 Select Channels (6.1) The fastest way to select a channel and set a level regardless of syntax is to enter the number of that channel and move th
456 Set Channel Levels Once a channel(s) is selected you can set levels in the following ways. Level Command RPN AT MODE Set to 50% [5] [0] [@LEVEL
457 Park Level You can set a channel at a constant level. It will not be affected by any other controls (including the Grand Master). See Park.
44 Disclaimer We do everything possible to guarantee the reliability of this system. Please don't load other software onto your Congo lighting c
458 Channels - Ch Only Mode The idea of a Channels Only Mode allows a complete novice to get some lights on stage. The Fader Mode switch converts all
459 Channels - 8 bit 256 Step Levels You can work with 8 bit 256 step levels. Action Key Feedback 256 bit step level [#] [.] & [@LEVEL] Holdin
460 Channels - Capture Mode Capture Mode makes it possible to control and record any channel level or parameter, regardless of where it is output fro
461 Capturing levels or parameters Regardless if Capture mode is active or not, it is always possible to capture channels or part of channels. Captur
462 Releasing Captured Channels Captured channels are released back to the sum of all playbacks, this can be done on time. Action Key Feedback Sele
463 Channels - Clear Functions The C/ALT key is used in combination with other keys to quickly clear different playback areas of channel levels and c
464 Home Attribute functions Action Key Feedback Clear [C/Alt] & [HOME_ATTRIB] Homes all attributes and clears all Dynamics. Clear [C/Alt] &
465 Channels - Check Mode There is a function for stepping through a series of channels at any selected level. If a channel is already set to a level
466 Channels - Balance Mode The Balance makes it possible to temporarily set all channels to 0% except a selection. The original output of these cha
467 Action Key Feedback 1. Select the channels to work with See Channel Command Syntax 2. Activate Balance Mode [BALANCE]All other channels in the
45 ***News in This V6.4 *** One of the main differences in 6.4 are the addition of Direct Mode Midi that allow you to connect any MIDI device that is
468 Channels - Random Select It is possible to randomize the order of the channels within the current selection. This can be used to get a random ord
469 You can use the numbering functions that allow you to select every 2nd, 3rd or Nth together with the random function. Function Soft Key Feedbac
470 Channels - Scale channel levels Channel Scale is a multiplier applied to the intensity level. When 100%, channels are controlled and played back
471 Scaling from the channel list Action Key Feedback 1. Open the Channel List [MODIFY] & [CH]The Channel List is opened and focused at the c
472 Channels - Used & Unused You can create a selection of channels based on if they are used or not in the sequence loaded to the Main Playback
473 Channels - Group Wheel Mode In Group Wheel Mode you can assign a channel group to each wheel under the Main Display. All wheels interact inside t
474 Congo Congo Jr Load channels Action Key Feedback Load selected [PRESET] & [Wheel_Key] The selected channels are loaded as a channel gro
475 Channels - Rem Dim Rem Dim will set all channels in the Channel Control to zero, except the currently selected channel(s) Function Key Feedback
476 Channels - Soft key page The Channels Soft Key Page is selected with the soft key CHANNELS in the Main Display of the console. Congo Congo Jr
477 Functions Function Soft Key Feedback Compare mode [Compare]Activates Compare mode. See Presets - Compare mode Balance mode [Balance]Activates
46 *** News in 6.3 *** Version 6.3 is an exciting version in many ways. You can use the search function and search for "6.3" to find all ne
478 Channels - Next & Last Mode Next/Last will step through the current channel selection, in the order they were selected. The focused channel
479 Channels - Select Functions This key is in the Select Soft key page. Open by pressing SELECT (softkey) from the top menu in the Main Display of
480 Select - Sub-selection Functions In all cases below - Press SELECT ALL to return to the original selection. Function Soft Key Feedback Every
481 Live (6.0) The Live tab is the most fundamental tab, where you can view and edit values for channels and devices "live". This chapter c
482 Live - Introduction (6.0) Live is the main Channel view where you can control and view the live output of all channels and devices. The Live tab
483 Selecting channels with mouse (6.3) Click on a channel to select or deselect it, and hold SHIFT and click on a channel to make a THRU function. I
484 You can activate the following of those formats directly by holding FORMAT and pressing a key • All channels (FORMAT & ALL) • All non-zero
485 Channel Information - Info Box Under the Browser there is an INFO box which will show information for the currently selected channel(s). It is po
486 Multiple Live Tabs It is possible to open several Live tabs. They can be set to operate individually, or linked to the same channel pool - synchr
487 Editing in Live All controls of the console are available for editing when Live is active. Select channels and/or devices and you can • Set/cha
47 These are the options you get in a channel view: You can choose any of the functions with the arrow keys and press MODIFY to confirm. The reason
488 Record in Live (6.0) Recording You can record in Live directly to the sequence in the main playback, directly to a master, or to Preset. Action
489 Channel Symbols (6.0) These are the different channel and device symbols with indicators for basic modes and content. You can choose different l
490 Basic indications Indicator Screen Explanation Selected and HTP A yellow frame shows that a channel is selected. If a master is source the le
491 Channel Information - Important modes (6.0) These are the different modes and functions that can "steal" or "filter" the leve
492 Channel Information - Fade indications (6.0) Channel information for fades are only shown in the Live channel view and are all related to the seq
493 Blind (6.0) The Blind tab allows you to view and edit values for channels and devices blind. This chapter contains the following sections • Blin
494 Blind - Introduction 6.0) Blind is a channel view where you can control any channels and devices blind. • Create a look blind and load or reco
495 Editing In Blind (6.0) Most normal controls of the console are available for editing in Blind. Select channels and/or devices and you can • Set/
496 Copy and load functions There are shortcuts for quickly copying information to and from the Blind tab. Action Key Feedback Clear [C] & [B
497 Track List It is possible to track intensities, channels, devices and attributes in Groups, Presets, Palettes and Sequences. This chapter contain
3 Scale Key in V6 ... 60Auto Close
48 6.3 - A New Way of Managing a Sequence When there is a long main sequence, with may different sections, you may want to get out of navigating by P
498 Track - Introduction (6.3) It is possible to Track a channel/moving device selection with attributes through Play data (Presets, Groups, Palettes
499 Track - Lists (6.1) Any selection of channels/effect playbacks can be tracked. Once the Track List is opened you can • View and edit levels dir
500 Track List - Functions Column Action Feedback Step [MODIFY]Opens the Sequence List focused at this Step. Preset [MODIFY]Opens the Preset List
501 Track List - Show Levels & Attributes In all Track Lists with attributes, the attributes and levels can be toggled on/off with the following
502 Track - Channels The current channel selection can be tracked in Sequences, Chases, Presets, Groups and all kinds of Palettes (Focus, Color, Beam
503 ***Track list for the Sequence of a Master Playback See Track Channels - Show Levels & Attributes. Track To Wizard If you press WIZARD on a
504 *Track list for Presets See Track Channels - Show Levels & Attributes. Track Channels - Groups Track the current channel selection in all Gr
505 Track Channels - Palettes Track the current channel selection in Palettes (Focus, Color, Beam, All). See Track Channels - Show Levels & Attr
506 ****Track list for All Palettes Track Channels - In The Play Track the current channel selection in Sequences, Presets, Groups and Palettes. Fu
507 Track - Presets (6.3) A Preset can be tracked through the current Play. The TRACK function used in the Browser will produce a listing of all sequ
49 sequence step to another because it makes too much noise and has to be positioned earlier... Wouldn't it be great if it was possible to do t
508 Track a Preset in the Organizer Select the preset under the Preset Node in the Organizer tab and press TRACK (F12) or use the context menu Track
509 Track - Palettes All types of Palettes can be tracked through the current Play. This is done by selecting the Palette in the Palette node of the
510 Track - Track Editing Track editing is a very powerful way to edit in a Sequence. They are used to save time when the same type of change is want
511 Track Editing - Update Attributes (6.1) Attribute changes in a Preset (for all channels) can be updated to the Preset where they were last change
512 Track Editing - Unblock Attributes An Unblock function can be accessed by pressing WIZARD in the Sequence List. It will remove all duplicate para
513 Parked Park allow you to Park any part of a channel or device at a constant value. The Park status is stored with the play. Keyboard shortcut =
514 Park - Introduction Park allows you to Park the output of any part of a channel or device at a constant value. • Parked values are indicated wi
515 Park - Parking values The Parked status is indicated in the status part at the top of the screens in blue, in the Live channel view for each cha
516 Park - Edit Parked Values Parked values can be edited in the PARK column of the Channel and Output lists. Select the cell, enter a value and pres
517 Park - Un-parking Values It is easy to un-park values. The Parked status is indicated in the Live channel view ("PARK") and in the att
50 Using a mouse you can click on any node to expand it, you can select any item, select several with Shift-Click - and drag (hold left key and drag
518 Park - Parked Items List The Parked Items list shows all parked channels, intensities and attributes. Individual items can be unparked by selecti
519 >Settings and Tools - Channels These are the functions in the Settings and Tools node for Channels in the Browser. This chapter contains the f
520 Channel Database You can give each channel up to four text labels (ABCD). From these texts "auto-groups" are automatically created. The
521 Method 2 In the Channel Database with a Wizard Action Key Feedback 1. Select text column Select any cell(s) in the ABCD columns Cell is highlig
522 Method 3 In any channel view Action Key Feedback 1. Select channels Channel functions Channels are highlighted in yellow 2. Open Text Wizard [
523 Display List - Auto Groups This is the Display List for Auto Groups (available in Congo jr using the console mimic dock). There are different wa
524 Follow the instructions (1, 2, 3) and import the texts. You can save your mapping and reuse if you want to import a similar file later. 1. Sele
525 Import Text File - LightWright It is easy to import Channel Database texts from LightWright. Here are some good things to know. You can download
526 Export Devices as Channels Check the option "For lights with attributes, export only the first row" in Export options. Otherwise it wil
527 Channel Layouts A Channel Layout is a topographical custom view of your whole lighting rig, or part of it. It can also contain show data. This ch
51 See Drag And Drop. 6.3 - A Complete New Import Interface The interface for importing parts of another play into the current play has changed com
528 Channel Layouts - Introduction You can have up to 999 custom Channel Layouts in addition to the normal channel views. This is an example of som
529 Channel Layouts - Load and navigate These are the functions you need to load and navigate layouts in a channel view. Function Key Feedback Lo
530 Channel Layouts - List You can insert and delete Channel Layouts in the Channel layout list (Browser >Channels >Settings & Tools >Ch
531 **NOTE When a new Layout is inserted it is possible to pre-fill it with the current channel selection or all patched channels. There is a limit
532 Channel Layouts - Editor (6.0) This is where you create and edit a Channel Layout. It is opened from: Browser >Channels >Settings & Too
533 These are general functions. Function Key Feedback Insert # Mouse click Item # is inserted at the cursor. Selected content type is used. In
534 1. Select objects (Cursor mode). 2. Use wheel to edit. Function Feedback Stretch H Objects are spread horizontally Stretch V Objects are spre
535 Channel Layout Editor - Align There are different align options for a selection of objects. 1. Select objects 2. Click on ALIGN to get the Align
536 2. Select matrix/array or circle. 3. Fill in numbers, type and behaviour. 4.Confirm. HINT: Use the Stretch H and V wheels to trim the insertion.
537 3. Enter a text and confirm with MODIFY. NOTE Use size to resize a text for an object. Channel Layout Editor - Print (6.0) You can print channel
52 6.3 - Enhanced Safari/VLC Import These are ASCII Safari show file reading improvements: • Additional palette types (4 and 5) are merged into Beam
538 Channel Layouts - Create Start by inserting and naming a new Layout. Function Key Feedback 1. Open the Channel Layout List. Browser >Setup
539 Channel Layouts - Channels Channels can have color, symbol, rotation and color. You can use Align, Copy, Paste and Wizard to edit and insert chan
540 3. Confirm with MODIFY. All channels in the selection will change with the same offset as the previous numbering. For example if channel 1 and 5
541 Channel Layouts - Lines Lines can be drawn in any direction. 1. Select line object with the arrow in the lower corner of the object box. 2. Cl
542 Channel Layouts - Boxes and Circles (6.0) Boxes and circles can be filled or frames and have a text label. 1. Select box or circle object with t
543 Channel Layouts - Content The following types of Play content, besides channels, can be added to a channel layout. To activate a content object i
544 Channel Partitions A channel partition is a definition of a limited set of channels and attributes. When activated, only these channels can be ac
545 Partitions - Introduction A partition is a definition of a set of channels/devices. Every Partition has a permission mask which defines if the Pa
546 Partitions - List You can view, edit and create new Partitions in the Partition List (Browser >Channels >Settings and Tools >Channel Par
547 Partitions - Create Partitions are created in the Channel Partition List. 1. Open the Channel Partition List (Browser >Channels >Settings
53 ***News in V6.2*** You can find all new functions in the help system by using the search function (press TEXT when the help is open) and searching
548 These are the different options. Add by Device Type Choose a Template corresponding to the Device Type, and what it applies for (IFCB, Intensity
549 Partitions - Activate Partitions are activated from the Partition List. 1. Open the Partition List (Browser>Channels>Settings and Tools>
550 Devices A channel with any attributes (parameters) in addition to intensity is called a Device. This includes scrollers, moving lights and media
551 Devices - Introduction A Device has to be Patched before you can start controlling it. See Patch Device(s). Devices - Controls • Select a channe
552 Devices - Effects • Use Effects to create patterns of intensity, color or movement such as circles or fly-outs. • Define your own Effects Devi
553 NOTE When you connect to a media server the first time (this is when it just says ArKaos in the Network Devices menu), the names of the media el
554 Devices - Functions These are the general device functions. This chapter contains the following sections • Device Control • Device Views •
555 Device Control The Main Display section of the console is optimized for working with functions in moving devices. These are the sections in this
556 Device Control - Introduction When you select the channel(s) of a moving device(s) - all controls are automatically mapped to this section. Congo
557 Device Controls - Explanation Number Function Explanation 1 Parameter Groups* Parameters are divided into three categories, Focus, Color and B
54 ***News in V6.1*** Congo V6.1 brings the following features and improvements: Performance improvements These are all around and improve speed of
558 Device Control - Lamp Strike Douse & Reset In Control Soft Key Page there are functions for lamp ON/OFF and RESET for devices (which are defi
559 Congo Jr/Kid 3. Press Control to get the Control Soft Key Page Congo Congo Jr/Kid
560 Control Soft Key Page - Functions Action Soft Key Feedback Enable [ENABLE]This key has to be pressed together with Lamp On/Off/Reset to activa
561 Device Control - Home Positioning Home positioning of a device means setting all parameters (or part of them) to the default values defined in th
562 Device Control - U1-U2-U3 The parameter group keys U1-U3 can be set up with any mix of device parameters. Each of them have three sub-pages. This
563 U1-U3 - Setting Up Parameters Column Function Feedback Page No function This is the number of the Page (1-3) under this User Bank (U1-U3) Wh
564 Device Control - Align The Align key copies parameters from one Device to others. Action Key Feedback 1. Select the device you want to copy fr
565 Device Control - Fan FAN is used to distribute values of a parameter evenly around a centre point. There are four different shapes of fan: Linear
566 Device Control - Fetch/Copy Use Fetch to copy parameter values for devices from any Preset. Fetching from Presets in the Main Sequence will copy
567 Device Control - Highlight Mode (6.0) Highlight is a temporary mode. It will set all intensity channels to the ID level in Congo Settings (defaul
55 ***News in V6*** Congo V6 is a major upgrade bringing new features and improvements to all kinds of operational styles. This includes improved gr
568 Device Control - Flip If a moving head reaches its end position for Pan - it is possible to press FLIP (softkey in the Device Soft Key Page) to i
569 Congo Congo Jr & Kid 3. Select the device(s) you wish to flip, and press FLIP. To undo press FLIP again.
570 Device Control - Moving Light Dock Area A Moving Light control panel can be assigned to a dock area. See Dock Areas - Configure. All features ar
571 Congo Jr & Kid Function Soft Key Feedback Select changed channels [Select_Change]Selects all device channels that have manually changed a
572 Device Views Attributes for devices can be shown in any channel view. This chapter contains the following sections • Device Views - Introductio
573 Device Views - Introduction A device view with attributes can be opened in any channel view by pressing ATTRIB. They are all edited in the same
574 Device Views - Live The Device view is viewed in the Live tab by pressing ATTRIB. You can toggle between these formats by pressing FORMAT • Sel
575 Device Views - Filtering Hold the FORMAT key and press FOCUS, COLOR or BEAM to select which parameter group to hide/show in a Moving Device View.
576 Device Views - Editing When you open a device view you can use all palette and wheel controls to edit attributes. NOTE All attribute views need
577 Device Views - Presets You can view and edit all device parameters for a Preset in the Preset Attribute Editor (# PRESET & ATTRIB). NOTE
56 Blind Attribute Editing in V6 Since Attributes now can be shown in any channel view, spreadsheet editing now is something you activate per tab -
578 Preset Attribute Editor - Columns These are the different Device parameters that are displayed for each with their current values. For editing se
579 Device Views - Data Attribute data can be shown in absolute values or referenced values (palettes). This is toggled with the Data softkey added
580 Device Recording Attributes are stored in Presets just like intensities. There are different recording modes. This chapter contains the following
581 Device Recording - Introduction There are four recording modes for recording device parameters: • Active (default) • Changed • All • Popup
582 Device Recording - Modes There are four different Recording modes for recording Device attributes. They are set in the RECORD SETTINGS (Hold SE
583 Changed mode Attributes are tagged as Changed when they have been altered since they were last recorded. This indication is a purple background i
584 All commands are executed to the currently selected Devices. Function Key Feedback Set all parameters to changed [Set_Chnged] & [PALETTE]
585 3. Press Mark. Active Mode & Attribute Tracking This is a mode that is automatically set to ON when you select Active mode for recording att
586 Device Recording - Block Cues In Changed mode, only changed (purple) parametersare recorded for devices. The opposite of this is to record all va
587 Device Recording - Delete Deleting a Device from a Preset is done in the Preset editor, or in the Preset Attribute editor. See Device Views - Ed
57 New Remote - iRFR in V6 In V6 the new iRFR for iPhone or iPod touch is supported giving you all the functionality of the RFR. See Remote Control
588 Device Recording - Cue Only When this option in the Advanced tab of the Record dialog is activated all the attribute values that were active in t
589 Device Palettes Moving Device values can be stored in Palettes, that are used to recall these values. Palettes can be stored in Presets, as refer
590 Device Palettes - Introduction A Palette is a memory for all or some parameters of a Moving Device. A Palette is used to load these parameters qu
591 Device Palettes - Record Palettes are stored for the currently selected channel(s). To re-record a Palette, store it with the same number again.
592 Record A Focus Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &am
593 Record A Color Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &am
594 Record A Beam Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &
595 Record An All Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &
596 Device Palettes - Update The UPDATE PALETTE (softkey) in the Device Soft Key page is the fastest way to update all changed Palettes. 1. Go to t
597 Congo Congo Jr & Kid 3. Press UPDATE PALETTE to update all changed Palettes for the selected channel(s). You will get a popup confirming wh
4 Troubleshooting - Lights Are Not Responding ... 87Troubleshooting - Crashes &
58 Printing in V6 There is a completely new printing wizard that allows you to print play data to pdf or text files, sorted in different ways and in
598 Re-record A Palette - Merge Or Replace When you re-record a preset or palette where attribute information already exists, you will get a choice o
599 Device Palettes - Edit Device Palettes can be edited and filtered in the same way as the Live Attributes and Preset Attribute views. See Device V
600 Device Palettes - Lists The Palette Lists are opened from the Browser (Browser >Devices >Palettes >Focus Palettes). You can open them di
601 Device Palettes - Activate By Number Activate a Palette for the selected channel(s) by number. Function Key Feedback Focus Palette [#] [FOCUS
602 Device Palettes - Direct Mode When a Palette key (FOCUS, COLOR, BEAM, PALETTE) is held the first 40 Palettes can be activated from the Direct Sel
603 Device Palettes - In Masters Device Palettes can be played back from Master Playbacks. See Master Playbacks - Palettes.
604 Device Palettes - Select Active Channels All channels currently referencing a Palette can be selected using the Direct Select keys for Palettes (
605 Device Palettes - Select Stored Channels You can Select all channels that are stored in a Palette as Each Device. NOTE This is not possible for
606 Device Palettes - Display List All Palettes can be activated from the Display Lists in the Main Display of the console facepanel. When the Track
607 Device Palettes - Focusing Mode Focusing mode is designed for quickly focusing and updating palettes. It works together with the List section of
59 File Handling in V6 In system settings there is a new utility for moving play files between your Congo system and a USB memory. See System Settin
608 Device Palettes - Renumber (6.3) You can renumber a Palette of any type (FCBP) in the Organizer. 1. Open the Organizer for the type of palette yo
609 Device Times Times for Moving Devices can be set in seconds or as a percentage of the Sequence Step In-times. This chapter contains the followin
610 Device Times - Introduction A Moving Device can have Times and Delays in the following ways. • No time - follows the Sequence Step In-time. •
611 Percent times, or seconds? Times for Moving Devices are set in seconds (absolute) or as a percentage of the IN time of a Sequence Step. The defa
612 Device Times - Individual or FCB (6.0) Device times can be set to individual parameter of selected devices, or to a parameter group like Focus, C
613 Key Shortcuts for device times Function Key Shortcut Feedback Focus time [#] [TIME] & [FOCUS] Popup (see above) Color time [#] [TIME]
614 Device Times - Attribute Editor Times Times can be set and edited in the Live Attributes and Preset Attribute Editors. Please note that times are
615 Attribute Times These functions will work in the Live Attribute Editor and the Preset Attribute Editor. Action Key Feedback 1. Open the Time r
616 Attribute Delay Times These functions will work in the Live Attribute Editor and the Preset Attribute Editor. Action Key Feedback 1. Open the
617 Device Times - Fan Times In the Live and Preset Attribute Views there is a wizard for fanning parameter times. This Wizard will only open when a
60 Sequence profiles can be recorded manually and played back. See Sequences - Crossfade Profiles. You can insert and delete sequence steps directly
618 Device Play Back When moving Devices are played back from the Main Playback and the Master Playbacks there are different modes for when and how a
619 Device Play back - Introduction Attributes will be trigged during playback in the following situations • A Preset is faded in a Sequence or Cha
620 Device Play back - Attributes Follow Faders Attributes will follow the manual movement of masters depending on the Master Settings. These are som
621 Device Play back - Attrib Move Attributes can be executed in three ways • AutoMark • On Go • In B Depending on this setting Attributes will be
622 Live Attributes (6.0) In addition to the Attribute format of the Live tab you can view all moving device parameters in the Live Attribute Editor.
623 NOTE Select format by pressing FORMAT. Hold FORMAT and press Down Arrow to open up Time and Delay rows. See Device Times - Attribute Time Ed
624 Gel Picker There is a Gel Picker that uses the data for each moving device with CMY/RGB mix to generate the values for gels of each type. It is
625 All Palettes This node opens the list of All Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Device
626 Focus Palettes This node opens the list of Focus Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Dev
627 Color Palettes This node opens the list of Color Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Dev
61 About Play in V6 There is a new summary of your play in the About node of the Browser. See About Play
628 Beam Palettes This node opens the list of Beam Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Devic
629 Mask You can mask whole groups of parameters (FCB) or single parameters in a group with the MASK key. • When mask is active it is indicated in
630 "-" (Dash) means the category is unmasked - all parameters are available for control and recording. "fcb" (Lowercase letterin
631 User Masks - Functions (6.1) You can save and label up to 999 different combinations of masked parameters. These Masks can then be applied to mas
632 >Settings & Tools These are the settings and tools for Devices. This chapter contains the following sections • Scroller Rolls • Auto-cr
633 Scroller Rolls Scroller Rolls are defined in the Scroller Roll Editor. It is opened from the Browser (Browser >Devices >Settings & Tool
634 4. Press MODIFY in the Scroller Roll cell to open the Scroller Roll Editor. A Wizard is opened where you can define the number of frames and the
635 2. Use arrow keys to select the Scroller Roll Cell for a channel. 3. Press MODIFY to get a dropdown with all defined Rolls. 4. Select a roll wit
636 NOTE (v5.0) If you change the scroller calibration for a device and close the Scroller Calibration Editor, recorded data (presets, palettes) for
637 Auto-create Palette Wizard (6.0) This wizard allows you to generate palettes for each range for selected parameters in the currently selected dev
62 GETTING STARTED Getting Started is all about connecting your console, powering up and understanding the basic functionality. • General Info •
638 Jam Mode Wizard (6.0) The Jam Mode Wizard helps you create some useful data from your patch and channel database to save you some time, regardles
639 Generate effect playbacks Four effect playbacks for content and dynamic effects are generated. Generate master content Masters are populated in g
640 Effects In Congo v6 there are four different kinds of effects: • Intensity Chase (step based) • Dynamic (relative waveforms) • Content (Abso
641 Effects - Introduction (6.0) The effects in Congo are powerful devices that allow you to create and play with effects in a very intuitive and fas
642 NOTE Effects are controlled, recorded and edited like any moving device with an intensity. The only difference is that you select them with # EF
643 Effects - Functions These are the general effect functions. This chapter contains the following sections • Effect - Views • Effects - Command
644 Effects - Views (6.0) Effects can be viewed in three views • Effects dock area • Selected channels - Live dock area • Live Effects tab There
645 Device In the Live Effects tab all attributes are displayed just like a moving device. See Live Effects. Effects in Dock Areas (6.0) Effects are
646 Effects - Command syntax Effects are selected and adjusted one by one or in groups in the same way as moving devices. Instead of using the CH ke
647 At mode syntax If your Congo is set to use At Mode for channel commands, effects are selected in the following ways. You can terminate a selecti
63 General Info This chapter describes the key syntaxes, basic software and control terminology. This chapter contains the following sections • Syst
648 Select channels from effect (6.1) These functions make it possible to select channels involved in an effect. Action Key Feedback Select active
649 Load an effect to a master A single effect playback can be loaded to a master. This allows you to control the effect intensity with the master fa
650 These are the functions (jr has U1-U3 which are used to select effect parameters). Function Softkey Feedback Channel Set List [Channel_Set]Ope
651 Effects - Edit (6.0) Effects are edited in the same way as moving devices. Attribute wheels A soon as an effect is selected the effect parameter
652 Effects - Record Effects are stored in Presets in the same way devices are stored. 1. Select the effect 2. Set a level 3. Record If you ha
653 Effects - Channel Distribution Wizard The Channel Distribution Wizard is used for Sets and Chase effects. I allows you to distribute a selection
654 These are the different distribution methods. Note that if the number of channels cannot be divided by the number of parts, the results will be d
655 Live Effects Press EFFECT to open Live Effects. This is where you can view and edit the parameters of all running effect playbacks in the screen
656 Effect Playbacks An effect playback is the control handle for an effect, similar to a channel controlling a moving device. All Effect Playback
657 Create an Effect Playback Effects can be created from the Effect Playbacks list, or as a key command. 1. Create an Effect Playback • Press INSE
64 System Overview Congo is a control system for conventional lights, moving devices, scrollers and media servers. It controls up to 3072channels and
658 Effect Overview The effect overview tab lists all types of data objects that can be involved in creating and editing effects. It's opened f
659 Chase Effects This is a step based, defined intensity effect. A chase is what you use when you want lights to chase on/off in a specific pattern
660 Chase object • Contains the channel list and the high/low intensity levels and timing values. • It has a number of steps, with channels, up,
661 2. Select channels, parts, name and distribution. See Channel Distribution Wizard. 3. You can now start the chase, by selecting it and setting a
662 Control a Chase Effect As soon as a Chase Effect playback is selected, you can control it in two ways: • From the console parameter wheels usin
663 Chase Effect Parameters A Chase object is never adjusted live - it is defined in two editors • The Chase Editor • The Chase Step Editor CHASE
664 Step Time This is when this step will execute in relation to the previous Step. In, Dwell & Out times These are the times for each Step. NO
665 Chase Editor The chase editor is a summary and editor of all chases. You can create (INSERT) and edit chases here. • Press the soft key CHASE i
666 Chase Editor - Functions The Chase can only be edited from the Chase Editor and the Chase Step Editor. This ensures that a Chase will always play
667 Chase Step Editor The Chase Step Editor allows you to edit channels, levels and times for each step separately. • Press MODIFY in the STEPS cel
65 templates and a brand new Effects system is provided within the console, with an amazing ability to build and edit effects on the fly. Console Spe
668 Chase Step Editor - Functions The Chase can only be edited from the Chase Editor and the Chase Step Editor. This ensures that a Chase will alway
669 Content Effects (6.0) Content effects are simply speaking simply a series of steps containing show content like palettes and presets or even raw
670 Components To start a Content effect you need • A channel source (a Group or Channel Set) • A Series • An Effect Playback Playback • All pa
671 Control Content Effects As soon as a Content Effect playback is selected, you can control it in two ways: • From the console parameter wheels u
672 Channel Source The Channel Source that the effect is applied to can be a Set or a Group. See Channel Sets and Groups. • The advantage with a Se
673 The Play mode generally refers to the way the Series gets played back, so between PartDirec and PlayMode you can change the direction of the chan
674 TIMING PARAMETERS Loop Time This time equals how long it takes all the parts to run through the effect once. If you lengthen this time, you will
675 Content Effect Modes A Content Effect can play back its Series in three different modes: • Break • Continuous • Build In the Series Editor you
676 A fly out can be done with a Dynamic Effect, but you have no control over the specific start and end points for each device. Here this is easy to
677 Content Effect Times Timing information is set in two levels • In the Series List • In the Series Step Editor In the Series list, the default
66 Interface Specification Interfaces Explanation Monitor Congo: 3 x VGA Congo jr: Y-cable splitter for 2x DVI or VGA (with adapters, included) C
678 Series List The engine of a content effects is a Series. Browser >Effects >Content Effect >Series. • You can think of a series as a n
679 Series List - Functions Column Action Feedback Series No Input This item can not be changed. Text [MODIFY]Label for this Series. Steps No
680 Series Step Editor The Series Step Editor is opened by pressing MODIFY in the Series or Steps cell of the Series List (above). NOTE When Palet
681 Series Step Editor - Functions Column Action Feedback Step No Input This item can not be changed. Text [MODIFY] Enter a Step Text. Step Tim
682 Dynamic Effect A dynamic effect is a relative effect that uses a dynamic template which applies wave-forms around a base point to create a movem
683 Waveforms - Dynamic Templates & Tables Dynamics are a way of creating effects by assigning waveforms (sinus, saw etc) to intensity, color, mo
684 Control a Dynamic Effect As soon as a Dynamic Effect playback is selected, you can control it in two ways: • From the console parameter wheels
685 Offset The offset parameter distributes the channels along the waveform. See the example with 5 channels on a sine wave. See Dynamics - Relations
686 Dynamic Templates Dynamic Templates are definitions of waveforms applied to parameters used for Dynamic Effects. Open by holding MODIFY pressing
687 4. Go to TEXT and press MODIFY to enter a name. Press MODIFY again to confirm. 5. Go to Parameters and press MODIFY to open the Template Editor.
67 Installation guidelines Equipment required to run this system • Congo, Congo Jr, Congo Lightserver, Net3 RVI, Client software • Monitor(s) star
688 Dynamic Tables The basic element of a Dynamic effect is a wave-form, or "table", that is assigned to the intensity or any other attribu
689 Table Editor Press INSERT to create new tables at the end of the table list in the Browser, but not delete existing ones since this would mess
690 Live Dynamics (old) This tab is used with the old Dynamic Effects package prior to v5. See Dynamics (old). All parameters of running Dynamic Effe
691 Live Dynamic Effects - Columns Column Input Function Library [MODIFY]Opens a dropdown to select a Dynamic Effect from the Effect Library. Stat
692 Old Dynamic Effects The old Dynamic Effects prior to Congo v5 are still compatible and work in the same way. They are much more limited, so we re
693 Dynamics - Base Value When a Dynamic Effect is activated, it will run with the current position of the corresponding attribute or intensity as a
694 Dynamics - Start Dynamics are activated for the currently selected channel(s). The current attribute and intensity values are used as the Base Va
695 Start Dynamics From The Effect Library Node Action Key Feedback 1. Select the Browser [BROWSER]The Browser is selected and highlighted. If it
696 Start Dynamics With Direct Mode 1. Hold DYN EFFECT (don't let go until the Dynamics are started). - When this is held, the first 40 Dynamic
697 Dynamics - Control The Dynamics Soft Key Page in the Main Display of the console facepanel is opened by pressing DYNAMICS in the Effects soft key
5 The Level Wheel ... 110Navigating -
68 Key Syntaxes There are mainly two kinds of keys in the console: keys with a fixed function, and the softkeys around the LCD Display. Keys in the C
698 Dynamic Wheels - Size, Rate, Offset & Delay Wheels 1 and 2 are used to set Size and Rate for Live Dynamics. See Dynamics - Size & Rate. •
699 Dynamics - Stop Dynamic Effects can be stopped in the following ways. • Stop Dynamics manually • Activate A Dynamic Stop Table • Delete the
700 Activate A Dynamic Stop Table Intensity Dynamics can only be stopped by assigning a Stop Intensity Table. There is a STOP I Dynamic in the Effect
701 Delete A Dynamic Using The Dynamics Display Dynamics can be cleared or deleted from the Display List or with the soft keys in the Dynamics Displa
702 Fade In A Preset In The Main Playback When a Preset with new attribute values is faded in the Main Playback, any active Dynamics for those attrib
703 Dynamics - Record Dynamic Effects are recorded in Presets for playback. • Only Dynamics that have changed or are started since you last pressed
704 Record Keep Dynamics (New Base Value) Keep Dynamics will set a Keep Dynamics flag to an existing Preset. When this Preset is played back in a Seq
705 Dynamics - Preset Dynamics Editor The Preset Dynamics Editor is identical to the Live Dynamics Editor. All editing functions are the same. See Dy
706 Dynamics - Size & Rate Each Dynamic Effect has a Size (amplitude) and Rate (frequency) value. It is possible to assign an intensity channel t
707 Rate Sets the rate (frequency) of the waveforms in a Dynamic Effect. It is set from 0-1000%. You can also change this parameter with the second
69 Congo Terminology It can be easier to understand Congo if you are familiar with the basic terminology. Channels (terminology) A Channel is the con
708 Dynamics - Relations & Distance Offset Relation, Delay Relation and Distance set all channels to perform a Dynamic one after the other, or ov
709 Congo Congo Jr 1. Hold wheel key 3 to get a list of Offset Relations in the display. 2. Select a relation using the wheel. 3. Let go of the Key
710 Delay Relation & Distance Specify when channels start in relation to each other. Delay Relation and Distance are set in the Dynamic Effect v
711 Delay Relation & Distance - Dynamics Display In the Dynamics Display the Delay Relation is mapped to wheel 4. There is a soft key for setting
712 Dynamics - Loop Count A Dynamic Effect can be set to run a specific number of loops and then stop automatically. If set to 0 it will run forever.
713 Dynamics - Fade A Dynamic Effect can fade in size, rate or both when played back in a Sequence. When faded manually in a Master Playback, size wi
714 Dynamics - Form Form specifies the relation between the size for the Pan and Tilt parameters. It is used to control the behaviour of Pan/Tilt com
715 Dynamics - Fetch From A Preset Dynamics can be copied from any Preset. All channels with Dynamics in that Preset will be copied. Function Key
716 Dynamics - Playing Back A Preset with Dynamic Effects can be played back in any of these ways: • The Preset is faded in on a Sequence Step • A
717 Dynamics - Store Running To Library Running Dynamics can be stored as a Dynamic Template in the Effect Library and be reused with different chann
70 Presets (terminology) This is a specific "Avab" concept. Frequently used combinations of channels are stored in up to 9999.999 Presets
718 Image Effects (6.0) Image effects allow you to map a text an image (jpg/gif) or an animation (supplied) to the intensity or color of a predefined
719 Components To start an image effect you need • An image or text • An effect layout • An Image effect playback Create an image effect playbac
720 Image effect parameters (6.0) These are the image effect parameters divided into Content, Position, Color & Effect. CONTENT The content can
721 COLOR & EFFECT Both color and effect are "filters" applied on top of the content and all previous parameters. Red, green & Blue
722 Effect layouts (6.0) An effect layout is the "projection screen" for an image effect. The effect layout is where you create a positiona
723 Create a new effect layout (6.0) 1. Open the effect layout editor (Browser >Effects >Image Effects >Effect Layouts...). 2. Press INSERT
724 Effect layout wizard (6.0) Wizard The wizard is the easiest way to create an array/matrix or circle of channels. It opens a popup where you can
725 Effect Layout Editor wheels (6.0) The wheels are used to spread the selected objects horizontally or vertically, and to change size or rotation.
726 Copy & Paste These are the same as the keys on the console. • Copy selected channels • Paste selected channels using the Paste Popup Ali
727 Copy an effect layout (6.0) You can copy effect layouts to make alternative versions. 1. Open the effect layout list (Browser >Effects >Ima
71 Control Hierarchy Intensity is handled with highest-takes-precedence (HTP) logic, meaning the highest output level will be the "winner"
728 Effect Images (6.0) Effect images are jpg or gif images that you can create with the Image tool, or import from a USB memory. They are mapped pi
729 Edit an image (6.0) The Effect Image Editor can be used to create new images and to edit imported images. It offers some simple drawing tools. Al
730 Copy an effect image (6.0) You can copy effect images to make alternative versions. 1. Open the effect image list (Browser >Effects >Image
731 Effect Texts (6.0) You can create a text and apply it to an effect layout with the image effect. The text can be applied to intensity, color mix,
732 Import Effect Images (6.0) You can import images (jpg/bmp/gif) from a USB memory. 1. Connect the USB memory to Congo 2. Open the Import Effect Im
733 Channel Sets A Channel Set is a defined set of channels distributed into a number of parts. Sets can be used as an alternative to groups, in bot
734 2. Press INSERT in the Channel Sets List, then press MODIFY in the Parts cell. 3. Select channels, parts and distribution. See Channel Distributi
735 Main Playback The Main Playback is a "theatre style" playback for sequences. Main Playback Node This chapter contains the following
736 Main Playback - Introduction The Main Playback can play back a Sequence in normal/chase mode, or random presets. While a crossfade is being exec
737 CONGO CONGO JR In Congo Jr there is only one playback, which serves both the main playback and any of the Master playbacks. The CONNECT key is
72 Control Hierarchy - Master Playbacks Light output from the Masters is added to the output on a Highest Takes Precedence basis. Device attributes a
738 The main difference for the main playback compared to the large Congo console is that there is no split rate control for in/outgoing fades. Inste
739 Main Playback - Functions These are the functions for the Main Playback. This chapter contains the following sections • Main Playback - Manual
740 Main Playback - Manual Crossfades Move the crossfaders from the down position to the up position to perform a manual crossfade. When both reach t
741 Main Playback - Transport Keys These are the transport keys of the Main Playback. Function Key Start a crossfade* [GO]Start a new crossfade duri
742 The GOTO List (6.1) The GOTO List is a list of all Presets in the Sequence of the Main Playback. Open by pressing GOTO. Select any preset with t
743 Main Playback - Edit Keys These are the editing and mode keys of the Main Playback. Function Key Connect the Active (A) field to the channel con
744 Main Playback - Time Settings Hold SETUP and press TIME to open the Settings. Setting Feedback Set times to Times are set to the step in B (
745 Main Playback - Default Settings Hold SETUP and press PLAYBACK to open these settings. These are the default settings for the functions of the M
746 Main Playback - Refresh Functions The Refresh function can be used for any part of a channel and will refresh to the resulting state of the curre
747 Playback View The Playback views normally have a packed format like this. There is an unpacked format as well (see below). It provides highlight
73 Software & Update We constantly update the Congo software with new features, bug fixes and changes. Check www.etcconnect.com periodically to s
748 Moving Devices - are summarised as Dev: #. The # indicates how many moving devices are affected by the step. Master Links - are indicated as ML:
749 Sequence Playback Views - Column Format It is possible to show the information in the Playback view in a traditional columnised format, instead o
750 Sequence Editor This node opens the Sequence Editor for the sequence in the Main Playback. See Sequences - Sequence List.
751 Load Sequence This node opens a dialogue that allows you to load any recorded Sequence to the Main Playback. Press MODIFY to activate.
752 Independents The independents are potentiometers and keys that can be set up to control lights that you want to separate from the main controls -
753 Independents - Introduction The Independents offer a control surface for potentiometers and keys to which you can assign channels that can be exc
754 Congo Jr Independent Dock Areas The content of Independents can be assigned to a dock area. See Dock Areas - Configure.
755 Using the Independents Action Console Feedback 1. Open the Setup* Hold Setup and move the potentiometer or press a key** A popup will appear wi
756 Independent Modes Mode Screen Feedback Exclusive Blue level Blackout, GrandMaster, Capture or any other channel function will not affect thi
757 Independent Dock Area Dock areas are configured by holding SETUP and pressing BROWSER. Once set up the dock area will appear on the screen It i
74 Workflow in Congo The workflow in Congo can be divided into five steps This chapter is a simplified introduction to this workflow - meant to ser
758 Using a mouse or trackball Click to select and hold right key and move to set levels. Click to add more, double-click to deselect all but the las
759 Masters There are 80 Master Playbacks that can be used to playback any type of content such as channels, groups, effects, presets, sequences or c
760 Masters - Introduction (6.0) The masters are incredibly flexible and powerful. You can set them up individually in a number of different modes an
761 Master Playback You can connect any master to the Master Playback controls. This gives you functions like GO, GO BACK, STEP and TAP. • In the Co
762 Masters - Functions (6.0) These are the master functions. This chapter contains the following sections • Masters - Settings • Masters - Comma
763 Masters - Settings (6.1) All settings for masters are individual per master. You can define master settings from the Master Settings popup or dir
764 Open Master Settings Hold SETUP and press Master. To open settings for several masters select the first master (# MASTER) and add master with +
765 Master Mode These are the main modes that define the basic behaviour of a master playback. Mode Screen Feedback Exclusive Blue level Black
766 Master button (6.3) The master button is the single key in all master modules that is used to assign content to the master. The different modes a
767 Master fader settings (6.1) The fader settings define the behaviour of intensities and attributes for the fader. The different modes apply to spe
75 Patch (workflow) There are various approaches to patching, which depend on your situation. Very often conventional lights are patched in one uni
768 If several masters have Fade type = Solo, the last Solo master that leaves its 0% position will have priority over the other Solo masters. To tak
769 Flash mode Mode Applies to Feedback All Preset, effect, chase, Sequence Flash executes intensity and attributes Intensity Ch, group, preset,
770 Master Settings From the Console You can check and set master settings directly from the Congo console or Congo Jr Master Playback Wing. Universa
771 Masters - Commands You can select masters and set levels pretty similar to how channels, effects and groups can be selected. The MASTER key is us
772 Master single field editor (6.1) You can open a single field master editor for channel intensities by holding MODIFY and pressing the Master key.
773 Mask in masters (6.1) Every master has a mask that you can define per parameter. The mask will inhibit the playback of those parameters from that
774 Masters - Times Masters can have In, wait and out times. These times can be used by • Flash on time • Master Links • The START function •
775 Flash On Time When Flash On Time is activated, the Master Playbacks will flash on the time assigned to each playback. See Master Playbacks - Time
776 Masters - Channels (6.0) You can load and play back single channels (Ch#), or a group of channels (Chs) with set levels from master playbacks. T
777 Master Settings for channels (6.0) These are the settings you can change for masters with channel content. Hold SETUP and press the Master key t
76 individual parameters like pan, tilt and scroller calibration. See Device List. Control (workflow) Controlling channels, levels and moving devic
778 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
779 Masters - Presets (6.0) You can record, load and play back presets from master playbacks. Since these are the most common type of content they ar
780 Load a preset to a master (6.0) These functions are used to load presets to masters. Function Keys Feedback Load a preset [#] [PRESET]& [
781 3. Enter a preset text (optional) and press RECORD again. The return to preset is shown in the master display and master view. Record a return
782 Record a preset to a sequence in a master 1. Select channels (selection) or select none (all) to record. OPTION: Enter a preset number. If you d
783 Master settings for presets (6.0) These are the settings you can change for masters with preset content. Hold SETUP and press the Master key to
784 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
785 Masters - Groups (6.0) You can load and play back groups from master playbacks. They are displayed with a "Gr" before the number in the
786
787 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
77 • If a selected channel is a moving device press FOCUS to get pan and tilt functions on the parameter wheels. See Devices - Control. NOTE If you
788 Masters - Effects (6.0) You can load and play back effects from master playbacks. They are displayed with a "E" before the number in th
789 Master settings for effects (6.0) These are the settings you can change for masters with effect content. Hold SETUP and press the Master key to
790 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
791 Masters - Palettes (6.1) You can load and activate palettes from master playbacks. They are displayed with a "Fo,Co, Be, Pa" before the
792 Load palettes to masters This are the functions for loading palettes to masters. Function Keys Feedback Load Palette [#] [FOCUS] & [Maste
793 Masters - Sequences (6.1) You can record, load and play back sequences from master playbacks. They are displayed with an "S" before the
794 Record a sequence to a master (6.1) When you record a second preset to a master, or if a sequence is loaded to a master - you will get the option
795 Hold SETUP and press the Master key to open the settings.
796 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
797 Dual Fader mode for Sequences (6.1) When this mode is active, there are two modes involving two masters for controlling the sequence loaded to th
6 Mute & Solo - SOLO ... 132Output Mode S
78 Other types of record targets Besides presets there are Groups for organising channel selection and Palettes for referencing moving device data.
798 NOTE The Dual Fader mode setting can be selected also in the Master List (Browser >Masters >Master List).
799 Masters - Chase mode sequences (6.0) You can load and play back sequences in "chase" mode from master playbacks. They are displayed wit
800 Load a chase sequence to a master (6.0) These functions are used to load chase mode sequences to masters. Function Keys Feedback Load a chase
801 Hold SETUP and press the Master key to open the settings.
802 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.
803 Masters - Dynamics You can load and activate dynamic templates direct from master playbacks. These are temporary data stored in the current Mas
804 Masters - Channel Layouts You can load and activate channel layouts direct from master playbacks. These are temporary data stored in the current
805 Masters - Attribute parameters (6.1) You can load and activate attribute parameters from master playbacks. This is very useful for parameters tha
806 Masters - Console keys You can assign any console key to a master playback. This is useful if there is a soft key you are using a lot like "
807 Masters - Macros You can assign a macro key to a master playback so you have fast access to it. Macro keys are displayed with a "Ma" an
79 • CAPTURE will override all normal playback features and "hold" the values of intensities and/or attributes. See Capture. • There is
808 Master Playback - Functions Function Key Feedback Start a chase (or crossfade) [GO]Starts a stopped Chase or a Crossfade for a Sequence Start a
809 Masters - Drag and Drop Data (6.3) There are many ways of moving around data between masters. Drag and drop is one of them. It can be useful if y
810 You can move content between masters. Note that all master settings will be moved along with the content.
811 If there is content in a master field, you will get a dialogue for overwriting: Drag and Drop Master Links (6.3) You can create a master link in
812 Master View The master view is a graphical view of the content in the master playbacks. It has several formats and is zoomable. It can be opene
813 Master View - Formats You can toggle between viewing formats by pressing FORMAT • All Masters • Selected Masters • Active Masters • Masters w
814 Master List The Master List is a spreadsheet editor for all master fields where you can change settings and assign content to several fields at
815 Master list - Columns & Functions All of these are explained per content type in Masters - Functions. Column Input Function Master The
816 Masters - Content You can play back almost any kind of content from a Master Playback. The content can be loaded directly or from the Master Edit
817 Master Pages Master Pages store all content for 20 masters and can be used used in any row of 20 Master Playback Faders, eg the upper (21-40) or
80 • General playback mode (Sequence/Chase) and chase parameters are set in the Sequences list. See Sequences - List. Additional editing features •
818 Master Pages - Introduction You can store all content of 20 Master Playbacks into a Master Page. Master Pages can be stepped through, or loaded.
819 Master Pages - Record (6.2) All content changes in the affected Master Range (1-20 or 21-40) are automatically recorded when Auto-Update is On (d
820 Master Pages - Functions (6.1) It is possible to load and change Master Pages separately to any row (1-20, 21-40, 41-60, 61-80) of Master Playbac
821 Master Soft Key page for Jr & Kid (6.2) Since Congo jr and Congo Kid support masters without dedicated paging controls, there is a Masters so
822 Master Pages - List You can view, edit and create Master Pages directly in the Master Page List (BROWSER >Master Pages). NOTE The system alwa
823 Master Pages List - Functions These are the functions in the Master Pages List Function Key Feedback Insert a Master Page [INSERT]Inserts
824 Master Pages - Editor In the Master Page Editor you can view and edit the content and times of Master Pages. Open in Browser> Masters >Mas
825 Master Page - Columns Column Input Function Master No input The number of this Master - cannot be edited. Content Type* [MODIFY]Opens a drop
826 Master Pages - Times Master Playback times can be stored in Master Pages. Times are set from 0.1seconds to 49.59 minutes (0.1- 4959). General Fac
827 Master Page Times - BPM The Master Page BPM will affect all chasers running in that Master Page. Function Keys Feedback Set Master Page BPM*
81 Power-up Procedure For best performance, power-up your system in the following order. No output will be sent until the startup show file has been
828 Master Pages - Auto-update Mode This is the default mode for Master Pages - in which all changes automatically are stored to the current Master P
829 Master Pages - Display List The Display lists are shown in the main display of the console. The trackball has to be in DISP LIST mode. Function
830 Remote Controls There are different remote control systems for Congo. Each one has it's own working field. This is where you can set/edit an
831
832 Media The Media node contains tutorial movies, images of your choice, software documentation and Training Projects. Media Node This chapter con
833 Media - Introduction The Media node of the Browser has four nodes. Each of them represent a folder with the same name in the CONGO folder at the
834 Movies In the movies folder there are tutorials for learning Congo. Mostly, they are around five minutes and in English. You start them by select
835 Images You can import images from a USB memory stick or a digital camera by connecting it to Congo and selecting "Import Images.." from
836 Training Projects This is visualisation plug-in for training purposes. The projects are created in a third-party software called Capture and sup
837 Default functions Camera does not have to be patched as a DMX device. Function Key Feedback Zoom [FORMAT] & WheelThe view is zoomed in/out
82 Reset The System When you open a new (empty) Play, you can choose to set the patch 1:1. This chapter is a checklist for resetting the frontpanel a
838 Training Projects - Hints The Training Project is a simple way of getting to know some of the moving light functionality of Congo, and to underst
839 CONSOLE KEYS This Chapter is about the console key functions, keyboard equivalents and shortcuts. Its a very useful chapter. This chapter contain
840 Console Key Quick Help These are all console keys with a short explanation and a summary of functions, in alphabetical order. • This text is
841 Console Key - @LEVEL This key is used to set levels to channels. It can also be used in combination with other keys for specific level functions
842 Console Key - ALL The ALL key is used for selecting channels with levels over 0% in different targets. • [ALL] - Selects all channels with a le
843 Up Arrow Scroll to top of this page. Console Key - ATTRIB The ATTRIB key is used to record, edit and view attributes for moving devices. • [ATT
844 Console Key - BANK The BANK key is used to change bank of data in the Direct Select key sections. Hold [BANK] - When this key is held, you can us
845 Console Key - BROWSER The Browser is a fundamental part of the Congo system. This is where all functions are located, all data can be viewed, and
846 Console Key - CAPTURE This key is used to activate Capture mode, in which any channel that is manually altered will be Captured, and cannot be co
847 Console Key - CHASE The CHASE soft key in the EFFECTS soft key menu, is used to open the editor for chase effects. • [CHASE] - Opens the CHASE
83 The crossfaders are in the bottom right corner of the console. Action Console Feedback 2. Reset the crossfaders by moving the up and back down
848 Console Key - CLEAR CHANGED CLEAR CHANGED is a soft key in the DEVICE menu of the console main display. It is used together with the attribute re
849 Console Key - COLOR This key is used to record and recall Color palettes for moving devices. • [RECORD] & [COLOR] - Record the next free pa
850 Console Key - COMPARE COMPARE is a soft key in the CHANNELS menu of the console main display. It is used to compare the intensities in a channel
851 Console Key - DATA (6.0) The DATA key is a soft key in the CHANNELS menu of the console main display. It is used to set toggle how attribute data
852 Console key - DEVICE The DEVICE key is used to open the Device List, where you can edit the settings for all moving devices. • [MODIFY] & [D
853 Console Key - EFFECT The EFFECT key is used to operate the effect playbacks for chase, content, image and dynamic effects. NOTE that the comman
854 Console Key - FAN The FAN key is used to fan (distribute around a centre point) attributes and times. The distribution can be set to U, V and S s
855 Console Key - FLASH The lower row of masters in the Congo console and the large fader wing of the Congo Jr are equipped with two keys per master
856 Console Key - FOCUS This key is used to record and recall Focus palettes for moving devices. • [RECORD] & [FOCUS] - Record the next free pa
857 Console Key - GO The GO key starts the next crossfade in the Main Playback. • [GO] - Start a crossfade in the Main Playback. Press GO during an
84 Check The Output After loading a new Play the patch is set 1:1 and the output protocol will be set to DMX512 on both output connectors in the back
858 Console Key - GO BACK (Master Playback) The GO BACK key starts a crossfade to the previous sequence step in the master/sequence connected to the
859 Console Key - GROUP WHEEL MODE GROUP WHEEL MODE is a soft key in the Channels menu of the console main display. In Group Wheel Mode you can assig
860 Console Key - IN The IN key is used to set In times to the sequence step in the A or B field of the Main Playback (depending on the Time Settings
861 Console Key - INV GROUP The INV GROUP key is used to invert the current channel selection and select all other channels with a level over 0% in a
862 Console Key - LEARN ALERT LEARN ALERT is a soft key in the TIMES >LEARN soft key menu of the console main display. It is used to activate Lear
863 Console Key - LIVE The LIVE key is fundamental. It selects the Live tab and sets the channel control to the live output, through the A field of t
864 Console Key - MARK MARK is a soft key in the CHANNELS menu of the console main display. It is used to set a "mark" level (less than 1%)
865 Console Key - MASTER KEYS Every master has a master key that is used to load content to the master, and for some settings. • [#] [PRESET] &
866 Console Key - MINUS The MINUS key (-) is part of the channel select keys. It is used to subtract a channel from the current selection. It is also
867 Console Key - MODIFY The MODIFY key is central for a lot of functions. It is both the equivalent of an ENTER key and part of a syntax in combinat
85 Bypass Startup Screen It's possible to set the system to boot directly into the lighting control software - without having to pass the login
868 Console Key - NEXT The NEXT key is used to select the next channel within the current channel selection. This is useful for adjusting single movi
869 Console Key - ON/FETCH The ON/FETCH key is used to set channels on at the last used level, and to fetch levels for intensities or attributes for
870 Console Key - PAGE The PAGE key is used to load a page of 20 masters to a master row. • [#] [PAGE ] - Load this page. • [C/ALT] & [PAGE] -
871 Console Key - PAUSE (in Master Playback) The PAUSE key is used to pause an ongoing crossfade in the Master Playback. • [PAUSE] - Pauses the ongo
872 Console Key - PARK The PARK key is used to park a channel or part of a channel. • [PARK] & [CH] - Parks intensity and attributes of the sel
873 Console Key - PLAYLIST The PLAYLIST key is used to activate the Playlist for the Main Playback. • [PLAYLIST] - toggles the Playlist on/off. F
874 Console Key - PRESET The PRESET key is used to store and recall channel levels and moving device attributes. Presets are fundamental building blo
875 Console Key - REM DIM The REM DIM key is part of the channel select and level keys. It is used to set all channels in the A field to zero except
876 Anywhere: • [RECORD] & [master key] - Record all data for the currently selected channels to that master as the next free 800-Preset. • [#
877 Console Key - RIGHT (DispSel) The Right key, in the big Congo only, is the right mouse key of the trackball. • [RIGHT] - Activate a mouse right
86 Troubleshooting When you run into a problem with this system there are few probable reasons. This chapter contains the following sections • Troub
878 Console Key - SELECT 3RD The SELECT 3RD key in the Selects Soft key page allows you select every 3rd channel within the current selection. • [SE
879 Console Key - SERIES The SERIES soft key in the EFFECTS soft key menu, is used to open the Series editor for Content effects. • [SERIES] - Ope
880 Console Key - SEQ The SEQ key is used to load and administrate Sequences and Chases. • [SEQ] - Open the Sequences list. • [#] [SEQ] - Open tha
881 Console Key - SEQ - The SEQ - key is used to step to the previous step in the sequence of the main playback, without using times. • [SEQ -] - St
882 Console Key - TAB The TAB key is a fundamental part of the Congo navigation. All views are opened in tabs, and the tab key is used to select, mo
883 Console Key - THRU The THRU key is used to select a range of channels, and in combination with other keys for additional channel functions. • [#
884 Console Key - TRACK The TRACK key is used to open the Track list for the selected channel(s). It is used in combination with RECORD and UPDATE fo
885 Console Key - U1-U3 The U1-U3 soft keys in the EFFECTS soft key menu, and in the frontpanel of Congo, are used to select user parameters for the
886 Console Key - UPDATE PALETTE The UPDATE PALETTE key is used to quickly update all currently active palettes for the selected channel(s). • [UPDA
887 Soft Key Menu - Channels The CHANNELS soft key, is used to open the Channels soft key page with channel tools. • [Channels] - Opens the Channels
87 Troubleshooting - Lights Are Not Responding If you have lights (dimmers, devices) connected and they are not responding check this list. • Have y
888 Soft Key Menu - Misc The Misc soft key, is used to open the Miscellaneous soft key page. • [Misc] - Opens the Miscellaneous soft key page. For m
889 Console Key Shortcuts This is a summary of all keys and shortcuts, organised by the type of function. This chapter contains the following sectio
890 Shortcuts - Select Channels These are the keys and shortcuts for selecting channels. Some of them assume the Command Syntax is set to RPN - see C
891 Shortcuts - Channel Levels These are keys and shortcuts for setting levels to the currently selected channels. Some of them assume the Command Sy
892 Shortcuts - Channel Modes Functions for checking, balancing & comparing channels. DESCRIPTION SYNTAX Compare* the light in the Channel Contr
893 Shortcuts - Channel Views These shortcuts control the channel views. DESCRIPTION SYNTAX Scroll in the active channel view [CH] & [Arrow_Key
894 Navigating the Hyperlinks DESCRIPTION SYNTAX Next hyperlink [C/ALT] & [Down_Arrow]Previous hyperlink [C/ALT] & [Up_Arrow]First hyperlink
895 Shortcuts - Spreadsheet Editing These functions are for editing in Spreadsheets. DESCRIPTION SYNTAX The arrow keys are used to navigate in a spr
896 Shortcuts - Navigation Keys The top four Navigation keys are central in the Navigating functions of the console. They are mostly used in combinat
897 Shortcuts - Master Playbacks These are the main keys and shortcuts for managing content in the Master Playbacks. See also Shortcuts - Recording F
7 Drag and Drop - Replacing Data (6.3) ... 163About...
88 Troubleshooting - Crashes & Bugs All software-based products run the risk of a crash regardless of testing procedures. In the unlikely event i
898 Master control functions DESCRIPTION SYNTAX Activate the Master View* [MASTER]Open the Master Editor. [MODIFY] & [Master_Key] Set an individ
899 Shortcuts - Masters & Channels Functions for selecting channels to and from Master Playbacks. DESCRIPTION SYNTAX Select the channels of a Pr
900 Shortcuts - Master Pages Main keys and shortcuts for handling Master Pages. Master pages are recorded/loaded separately for masters in banks of 2
901 Shortcuts - Devices To Home Position Functions for recording & setting Home positions to the selected Devices. DESCRIPTION SYNTAX Set Home A
902 Formats Keys and shortcuts for toggling information on/off in the Attribute Editors DESCRIPTION SYNTAX Toggle Focus information [FORMAT] &
903 Shortcuts - Device Palette Recording Keys and shortcuts for handling Device Palettes. DESCRIPTION SYNTAX Record selected Devices to the first fr
904 Shortcuts - Device Palette Activating Keys and shortcuts for activating values in Device Palettes for the currently selected device(s). DESCRIPTI
905 Shortcuts - Device Palette Specials Keys and shortcuts for special Device Palette functions. DESCRIPTION SYNTAX Select channels recorded in a Fo
906 Shortcuts - Device Palettes In Masters Keys and shortcuts for handling Device Palettes in Master Playbacks. DESCRIPTION SYNTAX Load a Focus pale
907 Shortcuts - Patch & Outputs Keys and shortcuts for patch and output functions. Select outputs and open Patch lists DESCRIPTION SYNTAX Select
89 What to do after a crash? In most cases your play will have been saved (recover.asc). In this case you got a popup explaining this and returned to
908 Shortcuts - Main Display, General These are the keys and shorcuts used to operate the functionality of the Main Display in the console. DESCRIPT
909 Formats Keys and shortcuts for toggling information on/off in the Track lists with attributes. DESCRIPTION SYNTAX Toggle Focus information [FORM
910 Shortcuts - Groups Groups can be loaded and recorded in many ways. There are shortcuts also for selecting all channels in a Group, or fetching th
911 Shortcuts - Live & Blind These are keys and shortcuts for loading and clearing the content of Live and Blind. DESCRIPTION SYNTAX Sets the C
912 Shortcuts - Record Functions These are shortcuts for recording Presets, Groups and master pages. DESCRIPTION SYNTAX Record the next free preset
913 Shortcuts - Channel Text Wizard This is the shortcut for opening the Channel Text Wizard that sets texts to the Channel Database directly from a
914 Refresh functions The Refresh Functions are used to reset any intensity or attribute that has been altered since the last crossfade in the Main P
915 Shortcuts - Direct Selects DESCRIPTION SYNTAX Select Type of content (hold key) [TYPE] & [Direct_Key] Select Bank of content (hold key) [BAN
916 Shortcuts - Capture & Release Functions for capturing & releasing channels. Capture functions DESCRIPTION SYNTAX Activate permanent Capt
917 Release functions DESCRIPTION SYNTAX Releases the selected ch from Capture Mode [RELEASE]Release all Captured channels [RELEASE] [RELEASE] Relea
90 Troubleshooting - Reset There is a "reset" button in the back of the console. It works differently depending on your Congo Hardware mode
918 Shortcuts - Dynamics (old) These Dynamics functions can be used to start/stop and control older Dynamic Effects. Many of them are soft keys in th
919 Record and edit Dynamic Effects DESCRIPTION SYNTAX Record running Dynamics to the current Preset in A [RECORD] & [DYN_EFFECT] Record runnin
920 Shortcuts - Times Keys and shortcuts for setting times. Times are set to the Active Sequence Step (in A) or the Next Sequence Step (in B) dependi
921 ACCESSORIES This Chapter is about accessories and options, such as remote control, networking, printer, fader wing panel, keyboard etc. This chap
922 Accessories - Ext. Keyboard An external keyboard will simulate most keys of the console. See the Console Functions Table below. This is simple t
923 Console Key Keyboard Key - Keypad Ctrl * - Ctrl Left Arrow + Keypad * + Ctrl Right Arrow A A ALIGN Ctrl A ALL Keypad Ctrl - AT LEVEL Ke
924 Console Key Keyboard Key GOTO G GROUP Alt G HELP (?) F1 HIGHLIGHT Alt-H HOME ATTR F5 IN Ctrl I IND 7 Ctrl F7 IND 8 Ctrl F8 IND 9 Ctrl
925 Console Key Keyboard Key SEQ - X & Up SEQ + X & Down SETUP F11 START N/A TAB TAB TEXT Alt T THRU Keypad / TIME T TRACK F12 U1
926 Accessories - Ext. Mouse or Trackball (6.3) You can use an external USB mouse or trackball in the same way as the built in trackball. Connect it
927 Accessories - Fader Wings A Congo system supports up to 80 Master Playbacks. These can be accessed physically by connecting fader wings . In Con
91 Troubleshooting - Help from ETC Technical Services Emergency service is available from all ETC offices outside of normal business hours. If you a
928 Universal Fader Wings (6.0) Besides the Congo Master Wing, there are three Universal fader wings. They can be connected with a USB cable, and wit
929 Accessories - Remote Control This system can connect optional remote controls for controlling channels and levels. Note that each remote control
930 Remote Control - Introduction (6.0) There are a number of options for remote controlling a Congo system. There are three main kinds of wireless r
931 There are two older remotes that are compatible with some functionality. Talk to your dealer. RRFU Transtechnik Radio Remote ETC RRFU is a
932 Remote Control - RFR Radio Remote The RFR Radio Remote provides bi-directional remote control with a hardware designed for stage environment. All
933 RFR - General Functionality The upper display line shows information about the selected channel(s). The labels for the soft buttons are on the t
934 RFR Group List Press MORE SK and then GROUP to get a list of recorded Groups to select from. Use the wheel(s) to focus the item you want and cli
935 RFR Playback (6.1) Playback Press MORE SK and then PLAYBACK to enter the Playback sub menu. The Playback functions are Go Goto Record GoBack
936 Output Goto Patch Universe Preset DvAddr The Patch functions are Function Key Feedback Select channel [#] [Chan]Channel # is selected
937 RFR Focus Mode Focus mode is intended for updating palettes, mainly Focus palettes. See Device Palettes - Focusing mode. Press MORE SK and then
92 System Info This chapter describes what is included in a Congo system. This chapter contains the following sections • System Info - Installation
938 Remote Control - Phone Remote The Phone Remote option allows you to use a standard phone - without a phone line - to remote control channels and
939 Key Function Feedback Select a channel # [SHIFT] [CH]Channel is selected Add channels # [SHIFT] [THRU]Channels are added to selection Select a
940 If a console is set to work in At Mode, channel selection functions on the remote behave differently. For example: Set channels 1 thru 5 to 55% [
941 Remote Control - iRFR (6.0) The iRFR Remote option allows you to use an iPhone or an iPod Touch with a wireless network as a remote for Congo.
942 The functionality of iRFR is the same as RFR. See Remote Control RFR Radio Remote. Tip 1 To turn the encoder wheels, simply drag with your finge
943 iRFR Color Picker (6.0) With the iRFR Color Picker you can select colors for your color mixing devices. Select the Color Picker button at the top
944 About Here you will find a link to the charity's website, a link to the iRFR Wiki, and the version of your iRFR app. Network configuration f
945 iPhone and iPod Configuration (6.0) Once your wireless network is setup, you must configure your iPhone/iPod to connect to it: 1. On your iPhone/
946 4. Now you must configure your iPhone/iPod's network settings so that it can connect to the console. The reccomended IP address is as fol
947 2. At the Welcome screen, click Settings. 3. Fill in the Host field with the IP address of your console (see the tip below if you don't kn
93 Interface Specification Interfaces Explanation Monitor Congo: 3 x VGA Congo jr: Y-cable splitter for 2x DVI or VGA (with adapters, included) C
948 You can find the IP address of your console in Browser >About >About Congo and in System Settings >Network. Connecting iRFR to your con
949 2. Launch the iRFR app on your iPhone/iPod. At the Welcome screen, select Settings. 3. At the Settings screen, enter your console's IP add
950 4. Press the Welcome button at the top left to return to the Welcome screen, and then press Connect. 5. Once connected, you will see a that you
951 Remote Control - cRRFU Radio Remote All instructions for connecting and operating the older, compatible ETC CRRFU Radio Remote control are packag
952 Function Key Feedback Select a channel [#] [CH]Channel is selected Add channels [#] [THRU][#] [FUNC] [+] Channels are added to selection Subtr
953 Function Key Feedback Preset loaded into A Clear number input [C] Clears numbers input Clear remote field [FUNC] [All] [FUNC] [0%] Clears all
954 Step 3: While pressing one of the keys above, slide the switch to the “on” position and wait until the keys are blinking (about 5 seconds). Ste
955 Remote Control - TT Radio Remote The TT Radio Remote control from Transtechnik is an old remote to which Congo is backwards compatible using the
956 Select Palette [#] [FOCUS] [#] [COLOR] [#] [BEAM] Palette # is set to the selected channel(s) Fetch levels [#] [FTCH]Levels for the selected cha
957 Accessories - Visualisation Software It is possible to connect a separate computer running a visualisation software such as WYSIWYG or CAPTURE di
94 Console Facepanels There are four facepanels for Congo: • Congo • Congo Jr • Congo Kid • Congo LS (rack) The facepanel of a Congo Console
958 Visualisation - Capture In the computer hosting Capture you need to make sure IPX is active and that the frame type is set to 802.3. Capture will
959 Accessories - Client Using the same graphic displays as the Congo console, the Congo Client software provides an operating environment identical
960 Accessories - Net3 Remote Video Interface The Remote Video Interface – a 2U 19” rack mount device - provides remote video and local programming f
961 X-keys ETC recommends the use of PI Engineering's X-Keys® panel with Congo Client software. X-Keys is a panel of user-definable keys. We h
962 APPENDIX The Appendix contains information about control interfaces, fuses, key shortcuts etc. This chapter contains the following sections • Co
963 Connectors These are the connectors in the back of the console. This chapter contains the following sections • Connector - DMX512 • Connecto
964 Connector - VGA Monitor Pin 1 Red Pin 2 Green Pin 3 Blue Pin 5 Gnd Pin 6 Red Gnd Pin 7 Green Gnd Pin 8 Blue Gnd Pin 10 Sync Gnd Pin 13 Horizontal
965 Connector - Remote Radio RFU is a 6-pin XLR with the same pinout as on all ETC consoles The Remote Control Setting must be turned on for the rem
966 Connector - External Trig 1-9 The external trig can be used for any console function by assigning appropriate Triggers in Event Lists. The extern
967 Connector - Ethernet Pin 1 TX+ Pin 2 TX- Pin 3 RX+ Pin 4 NC Pin 5 NC Pin 6 RX- Pin 7 NC Pin 8 NC Connector - Keyboard and Mouse Keyboard and m
95 Facepanel - Congo In the Congo console everything is integrated. There is an integrated trackball and a Master Playback section. The main display
968 Connector - Congo Kid Backpanel Observe that the Kid has monitor outputs to either 2xDVI or 1xDVI and 1xVGA.
969 MIDI MIDI allows you to interface with Time Code and other MIDI equipment. This chapter contains the following sections • MIDI - Introduction
970 MIDI - Introduction MIDI stands for Musical Instrument Digital Interface. The reason you can find it in a lighting console is that MIDI today is
971 MIDI - Standard MIDI All MIDI functions need to be activated in the MIDI Setup. See System Settings - MIDI. MIDI NOTES & CONTROLLERS All key
972 MIDI - MIDI Show Control Congo supports sending and receiving of MIDI Show Control (MSC) commands. GO and Pause/Resume are commands that Congo se
973 RESUME Resumes the current crossfade. This is sent automatically when PAUSE is pressed after PAUSE and MSC is active. Resume (Main Playback): F0
974 The <cc> <cc> Controller numbers used in Congo are: Fader <cc> <cc> Value Master 1 00 00 Master 2 01 00 Master 3 02 0
975 MIDI - Time Code Every sequence step can be triggered both manually, and by a specific MIDI Time Code time on the MIDI port. In the Sequence Edit
976 Edit time code in the sequence list (6.0) When you press MODIFY in the Time Code column, you will be presented with a Time Code Editor. In this e
977 MIDI - Implementation Chart All MIDI messages described below can be sent or received on any MIDI Channel between 1 and 16. The values shown in p
96 Facepanel - Congo Jr In the Congo Jr console there is an external mouse. The Main Display does not have a display list section. The Master Playbac
978 Console Keys - MIDI Chart Key MIDI Code (Hex) MIDI Code (Dec) -% 3C 60 [] 75 117 || 79 121 +% 3D 61 <------ 7D, 21 125, 33 <&l
979 Key MIDI Code (Hex) MIDI Code (Dec) Ch— 26 38 Ch+ 27 39 Color 7D, 1B 125, 27 Column 7E, 53 126, 83 Connect 7E, 55 126, 85 Copy/Cut
980 Key MIDI Code (Hex) MIDI Code (Dec) Insert 50 80 Inv Group 7D, 66 125, 102 Last 7D, 2A 125, 42 Left 4E 78 Live 7E, 5E 126, 94 Load
981 Key MIDI Code (Hex) MIDI Code (Dec) Release 7E, 70 126, 112 Rem Dim 7E, 52 126, 82 Right 4F 79 Select 7E, 58 126, 88 Select All 7D, 3
982 Console Faders - MIDI Chart Fader MIDI Code (Hex) MIDI Code (Dec) Lower_1 41 65 Lower_2 42 66 Lower_3 43 67 Lower_4 44 68 Lower_5 45
983 Fader MIDI Code (Hex) MIDI Code (Dec) Upper_12 60 96 Upper_13 61 97 Upper_14 62 98 Upper_15 63 99 Upper_16 64 100 Upper_17 65 101
984 The Congo Story Congo is the result of ETC and AVAB efforts combining over 30 years of experience in lighting control. Here is some of the story.
985 Congo - The Avab Heritage Back in the seventies Avab was a leading Scandinavian lighting console manufacturer that held one of the world's t
986 Congo - Designing The Screens Moving to a graphical interface opened a lot of possibilities. Color, graphics, local menus, toolbars... Interviews
987 Congo - Designing The Hardware We knew we wanted the following • Our navigation solution made physical • High quality faders and keys • Grap
97 Congo Jr Master Playback Wing For access to physical faders you can connect two different types of master playback wings to the Congo Jr. See Acc
988 Congo - The Eurovision The very first show run on the Congo was the Eurovision Song Contest final. The most prestigious annual live broadcast in
989 Congo - The arrival of Jr! 2006 at PLASA the ultra-compact and modular smaller version of the Congo Console is presented - Congo JR. Packing ever
990 V5 - a new approach to effects! Along with cleanups, a lot of new functionality and several new related products like the rrfu remote and the Net
991 RDM Functionality (6.3) The idea of RDM (Remote Device Management) is to make it possible for devices in a control network to communicate with th
992 DMX/RDM Gateway User Manual for directions on enabling and disabling RDM Discovery. Remember that only equipment with RDM will talk back to Congo
993 RDM Indicators (6.2) RDM information about mismatches, communication, discovered devices and feedback is shown at the top of all screens. It wil
994 RDM Device List (6.2) The RDM Device List is the main RDM Window. This is a standard list of purely standard RDM information. It is the same for
995 SUB DEVICES: If the device has more devices associated with it, for example, you have one RDM-capable dimmer rack that contains 6 individual dimm
996 RDM Device Parameter List (6.2) The Device Parameter List provides access to the settings of each device that can be seen and controlled over RDM
997 OSC Functionality (6.3) Open Sound Control (OSC) is a content format for messaging among computers, sound synthesizers, and other multimedia devi
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