Etc Congo Family v6.4.0 User Manual

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Copyrigh t © 2013 E lectronic Theatre Controls, Inc .
All Rights reserved.
Product information and specifications s u b j ect to change .
Part Number:
7310M1200-6.4.0
Rev A
Released: 2013-04
User Manual
v6.4
Family
Page view 0
1 2 3 4 5 6 ... 99 100

Summary of Contents

Page 1 - User Manual

Copyrigh t © 2013 E lectronic Theatre Controls, Inc .All Rights reserved.Product information and specifications s u b j ect to change .Part Number

Page 2

8 System Settings - Monitor ... 210System Setting

Page 4 - Table Of Contents

998 Receive - OSC Input (6.3) To receive OSC commands you have to activate reception of OSC and select the appropriate Port number (default 7000) in

Page 5

999 /parameter/pantilt <float> <float> /parameter/huesaturation <float> <float> Independents /independents/fader/X <0.0-1.

Page 6

1000 Press MODIFY or double-click on OSC Opens

Page 7

1001 INDEX 88bit256StepLevels,459AAbout,165About‐Congo,166About‐Play,168ActionMacros,284AllPalettes,625BBackup,205BackupC

Page 8

1002 Masters,759Masters‐Settings,763MIDI,969MIDI‐ImplementationChart,977MIDI‐StandardMIDI,971MIDI‐TimeCode,975MIDIData,285M

Page 10

Corporate Headquarters  3031 Pleasant View Road, P.O. Box 620979, Middleton, Wisconsin 53562-0979 USA  Tel +608 831 4116  Fax +608 836 1736London,

Page 11

99 Facepanel - Congo Kid The Congo Kid is similar to Congo Jr in facepanel layout and display functionality. The mouse is external if needed (mainly

Page 12

100 Facepanel - Congo LS The Congo Light Server’s 19”-design packs the identical features, channel and output counts as the Congo console into a stan

Page 13

101 Facepanel - Programming Section NOTE Congo & Congo JR share the exact same layout of the Programming Section. The only difference is that in

Page 15

103 Facepanel - Console Main Display This section has different programming functions. • The Display has soft menus with different sets of functions

Page 16

104 Congo Jr main display area Main Display - Functions The Soft Menu exit key (<--) moves one step back up to the top menu level each time it is

Page 17

105 Summary of soft key menus Soft Key Menus Explanation Times Shortcuts for setting times. See The Times Soft Key Page Dynamics Controls for r

Page 18

106 Facepanel - Trackball NOTE Congo JR has no integrated mouse or trackball. It is delivered with an external mouse that is connected via USB. The

Page 19

107 GENERAL FUNCTIONS These are important functions that apply in general and don't belong to a specific chapter or node of the Browser. These

Page 20

9 Console Settings ... 241Sound Se

Page 21

108 Navigating You can control everything in the software from the Navigating pad. Open and close tabs, zoom, move tabs and edit in lists. We call it

Page 22

109 Navigating - Introduction The Navigation Pad is the centre of all programming in Congo. I makes it possible to open tabs, move tabs, browse the s

Page 23

110 The round navigation keys are described in other chapters. • For BROWSER see The Browser • For SELECT see The Lists • For COLUMN see The Lis

Page 24

111 Navigating - Browser The Browser tab gives you a direct link to everything in Congo.

Page 25

112 Browser Controls (6.3) Action Key Feedback Select the Browser [BROWSER]The Browser is focused. Press again to close or open it. Move up/down in

Page 26

113 Browser Functions - LOAD Use MODIFY and LOAD to activate selected items from the lists in the Browser. Action Key Feedback Open an editor [MO

Page 27

114 Navigating - Tabs All data and editors are opened in a tab. • There are direct keys for most tabs (PRESET, PLAYBACK etc) • Tabs can also be o

Page 28

115 Navigating The Tabs Function Key Feedback Toggle open tabs [TAB] Steps through all open tabs in all screens Select Tab # [#] [TAB]Selects the

Page 29

116 Tabs - Drag and Drop (6.3) You can drag tabs between screens and between split areas with the mouse. You have to drop the tab in the tab header a

Page 30

117 Navigating - Channel Views (6.3) The Channel Views are easy to navigate with the navigation keys. • Hold FORMAT and use the level wheel to zoom

Page 31

10 Configure Dock Areas (6.3) ... 269Navigate Dock Area

Page 32

118 Compact Channel Format There is a compact channel format where relative intensity levels are shown with a white status bar. • FORMAT & up

Page 33

119 Channel View Format - Selected and non-zero Selected and non-zero channels are shown. (Pressing FORMAT toggles through the formats.) Hold FORMAT

Page 34

120 Channel View Format - Used In Play Only channels recorded in some way in this play are shown. (Pressing FORMAT toggles through the formats). Cha

Page 35

121 Channel View Zoom Hold FORMAT and use the wheel to Zoom in/out. NOTE Hold C & FORMAT to reset the zoom factor.

Page 36

122 Navigating - Lists All editors are lists. They behave very similar to a standard spreadsheet. • You can edit all cells which are not dimmed •

Page 37

123 Editing In Lists Function Key Feedback Edit the selected cells [MODIFY]Entering a value and press MODIFY. If it is a dropdown just press MODIF

Page 38

124 Change The List View Function Key Feedback Move a column [COLUMN] & [Side_Arrows] The selected column is moved left/right depending on whi

Page 39

125 Navigating - Soft Key Pages The Soft Key pages are the menu keys around the Main Display in the consoles. This display is different between conso

Page 40

126 Copy, Cut & Paste Copy, cut and paste Sequence Steps, Groups, Presets and Device Templates. Action Key Feedback Copy [COPY/CUT]The curre

Page 41

127 Entering Texts Almost every item in a Play can be labeled with a text. The texts are entered from a keyboard, and there is a special TEXT key th

Page 42

11 Import Template Wizard (6.2) ... 300Patch Wizard ...

Page 43 - Help - Search Function

128 Text From The Console Keyboard Anytime text input is activated, the lower left and right row of master keys and the displays are converted into a

Page 44 - Help System - Favourites

129 Display Lists NOTE Display Lists are available on the ML display of the Congo (and ONLY the large Congo), and within Console Mimic Docks. See Doc

Page 45 - This Manual - Terminology

130 These are the lists. Select an item with the trackball and right- or left click to activate it. List Shortcut Description Preset List [DISPLA

Page 46 - Disclaimer

131 Mute & Solo Mute & Solo allow you to treat all Playbacks (masters and Main Playback) as you would in a sound console - being able to temp

Page 47 - ***News in This V6.4 ***

132 Mute & Solo - SOLO Hold SOLO and press a Playback key to activate/deactivate. Function Key Feedback Solo a Master playback # [SOLO] &

Page 48 - *** News in 6.3 ***

133 Output Mode Switch Output Mode is a three-position switch in the top right corner of the console facepanel. Action Feedback B.O. A Black Out o

Page 49

134 Grand Master The Grand Master is located in the top right corner of the console facepanel. Console Feedback Grand Master Will scale the total

Page 50

135 Freeze Mode When the Output Mode switch is set to FREEZE, the output is "frozen" and will remain static until the switch is set back to

Page 51

136 Direct Selects The Direct Selects provide extremely fast and hands on access to all kinds of data. There are four sets with ten Direct Select key

Page 52

137 Direct Selects - Introduction The Direct Selects give extremely fast access to stored data such as groups, palettes, effects and screens. • The

Page 53

12 16 Bit Control - Fine Step ... 326Templates - Sna

Page 54

138 Direct Selects - Content Content is selected by type, and then by bank in groups of ten. Type of content (hold TYPE) Press More to get these Wh

Page 55 - ***News in V6.2***

139 Content Types (6.3) These are the possible Types of content for the Direct Selects. Type Function Read More Focus Activates a Focus Palette

Page 56 - ***News in V6.1***

140 Direct Selects - Record & Update The data in the Direct Selects is loaded as it is recorded, regardless of how it is recorded. It is possib

Page 57 - ***News in V6***

141 Direct Selects - User Setups There are five User Setup "pages" for all settings in the Direct Selects. They are stored to the five roun

Page 58 - Effects in V6

142 Direct Selects - Direct Mode One of the very fast and unique functions of Congo. A large number of keys can be held to enter temporary Direct Mod

Page 59 - Master Playbacks in V6

143 Jam Mode Jam Mode allows you to switch over to one of two Playback Modes that allow improvising with Moving Devices more or less directly after p

Page 60 - Time Code in V6

144 Jam Mode - Introduction (6.0) Jam Modes are designed to allow you to improvise directly after patching, regardless if you have a small or large r

Page 61 - Sequence and Presets in V6

145 Activate & Setup Jam Mode (6.0) Jam mode is activated from the three position switch in the top middle of the big Congo and on the 2x20 Congo

Page 62 - Auto Close Tab Mode in V6

146 Two Scene Masters (6.0) The most exciting addition to Congo V6 is the playback mode called Two Scene Masters. This is the default setting for the

Page 63 - About Play in V6

147 NOTE Any changes you make to content in the top masters will be loaded to the bottom live masters, but ONLY if the fader of the master is over ze

Page 64 - GETTING STARTED

13 Groups - Fetch Intensities ... 351Groups - Li

Page 65 - General Info

148 Device Masters (6.0) The layout and functionality of Device Masters is based on our experience of how many moving light operators will prepare a

Page 66 - System Overview

149 Device Masters Step 1 - Check Groups Masters 1-10 are used for Groups. These Groups are the main "handles" for improvising. If there is

Page 67 - Console Specification

150 4. Press MODIFY again to confirm. 5. Repeat this procedure for as many Focus Palettes as you think you may need. Then repeat with all devic

Page 68 - Interface Specification

151 Device Masters Option - Create Beam Palettes Direct Selects in the fourth (lower right) section are used for Beam Palettes (1-10). Beam Palettes

Page 69 - Installation guidelines

152 Device Masters - Working Method (6.0) Device Masters is based on you selecting devices and moving them to positions and colors. On top of this yo

Page 70 - Key Syntaxes

153 Device Masters - Set Positions and Colors The currently active Group (Master LED is lit) will move to the target of any Palette by key or fader.

Page 71 - Congo Terminology

154 Misc Soft Key Page (6.0) The Miscellaneous Soft Key Page is selected with the soft key MISC in the Main Display of the console. Congo Congo Jr

Page 72 - Effects (terminology)

155 These are the functions (Solo, Mute and Park are described in the chapters: SOLO, MUTE, PARK) Function Softkey Feedback Play back Macro # [#]

Page 73 - Control Hierarchy

156 Lock Console (6.3) You can to lock the console by holding ESC and pressing C/ALT. The same command will unlock again. [ESC] & [C/ALT] NOTE

Page 74

157 Context Menus (6.3) In most places of the Congo screen interface there is a context sensitive menu that offers the functions that apply most to t

Page 75 - Software & Update

14 Channel Editor Wizard - Value ... 376Channel Editor Wizar

Page 76 - Workflow in Congo

158 In a Channel View it looks like this: In the Playback tab over a preset it looks like this:

Page 77 - Patch (workflow)

159 When you are handling dock areas there are two context menus, one in the header to choose dock content, and one in the content area to choose for

Page 78 - Control (workflow)

160 Drag and Drop (6.3) In most places of the Congo screen interface you can use a mouse or trackball to drag content to other locations and drop the

Page 79 - Record (workflow)

161 Dragging sequence steps 1. Open the main playback Sequence Editor (MODIFY and PLAYBACK). 2. Click, hold and drag a sequence step to another sequ

Page 80 - Playback (workflow)

162 If you select the Advanced tab by pressing left arrow, you get the following options: The first option allows you to define where you want to co

Page 81 - Edit (workflow)

163 Drag and Drop - Replacing Data (6.3) If you drag a Sequence, Preset or Palette and drop it on another node of the same kind, you will get the opt

Page 83 - Power-up Procedure

165 About The About node shows you a summary of the system and a summary of the currently loaded play. About Node This chapter contains the followin

Page 84 - Reset The System

166 About - Congo About Congo shows you a summary of your system configuration - this information is often only used in case of technical support. S

Page 85

167 ROLE • Possible roles: These are the possible roles your dongle permits: Server, Backup and/or Client. • Name: System name • Current Role: T

Page 86 - Check The Output

15 Sequences - Crossfade Profiles (6.0) ... 408Sequences - Insert

Page 87 - Bypass Startup Screen

168 About - Play This is a summary of your play. The same information is included in your printouts.

Page 88 - Troubleshooting

169 Dimmer/Device Feedback Log (6.2) The Dimmer/Device feedback log (Browser >About) will show all logged dimmer feedback messages from: - RDM (n

Page 89

170 Sensor3 & Sensor+ Dimmer Feedback (6.2) These devices will show up in the “Net3/ACN Device List” (Browser >General Settings >Network &g

Page 90

171 Files The files node is where you can open, save, export and import show files. You can also save a default show, copy log files to a USB memory

Page 91 - Making a crash or bug report

172 Files - Introduction Make sure you save your information at all times. If the current Play has been altered since it was last saved, the name is

Page 92 - Troubleshooting - Reset

173 more information about importing shows files see IMPORT WIZARD. Sub folders are shown at the start of the file list with the name in [brackets].

Page 93

174 New (6.3) When you want to clear the console to start with a new play, you use the "New" command (Browser >Files >New). Function

Page 94 - System Info

175 After which this one will open: If the current play has unsaved changes and has never been saved this dialogue will open instead:

Page 95

176 New Play Patch Options These are the most important settings that you need to consider when starting a new Play in Congo. First there is a dialog

Page 96 - Console Facepanels

177 • Enable Remote Controls - When checked, allows remote controls to interact with the lighting system. See Play Settings - System. • Default G

Page 97 - Facepanel - Congo

16 Drag and Drop a Sequence Step (6.3) ... 430Drag and Drop Device Att

Page 98 - Facepanel - Congo Jr

178 Open When you want to open a play, you use the "Open..." command (Browser >Files >Open). Function Key Feedback 1. Select the

Page 99

179 Save & Save as... (6.3) The key shortcut for saving a play is C & UPDATE (save) or C & RECORD (save as). You can also press CTRL-S on

Page 100

180 or the "Save as" dialogue *It is possible to set up a file server by specifying the file server path in the Login Settings. See Login

Page 101 - Facepanel - Congo Kid

181 Save Copy to USB (6.3) There is an an option to save a copy of the play directly to a USB memory stick. For example, this can be used to create a

Page 102 - Facepanel - Congo LS

182 Import from... (6.3) You can import part of any play into your current play, if you want to reuse color palettes, presets, groups or if you want

Page 103

183 Import Organizer - Functions (6.3) The basic functionality of the Import Organizer is that you can use drag and drop (mouse) or copy and paste (k

Page 104

184 Importing multiple items When you want to import multiple items, you do it in the exact same way as when importing single items. The difference i

Page 105

185 Import - Types of items to import (6.3) Here are some examples of items that can be imported from any play to the one in memory using the import

Page 106 - Main Display - Functions

186 Every time you make an import with dependencies you will first get a drop dialogue

Page 107

187 And after this you will get a dialogue confirming the dependencies that have been imported as well.

Page 108 - Facepanel - Trackball

17 Capturing levels or parameters ... 461Recording only Capt

Page 109 - GENERAL FUNCTIONS

188 Import From Other Lighting Control Systems (6.3) Importing a show from another lighting system is easy, as long as it is saved in the Standard AS

Page 110 - Navigating

189 Palette references In the Strand system, attribute information stored in groups can be used as palettes and referred to in presets. Strand groups

Page 111 - Navigating - Introduction

190 Import from - Avab Expert Expert plays can be read directly from a floppy drive or as ASCII plays from a USB, See local manual for export instruc

Page 112

191 Export to Expert diskette This option allows you to export the current play to a floppy disc in Avab Expert play format. 1. Connect an external

Page 113 - Navigating - Browser

192 Default Play wizard (6.1) The Default PlayWizard allows you to store various parts of your current show as a default file. The data in the defaul

Page 114 - Browser Controls (6.3)

193 Print You can print play data to pdf files, sorted in different ways and in different formats. These files are copied to a USB memory and printed

Page 115 - Browser Functions - LOAD

194 3. Choose if you want to include attributes or not. 4. Choose if you want to sort by Channel, by level or by difference. 5. Choose if you want to

Page 116 - Navigating - Tabs

195 Copy Log files to USB This function will copy the log files that are automatically stored in case of a program termination to a USB memory so you

Page 117 - Tab Setup and Lock

196 Exit to System Settings The System Settings is where you configure time, nationality, output, network, protocols and software update/upgrade. The

Page 118 - Tabs - Drag and Drop (6.3)

197 System Settings - General These are the general System Settings. System Name This specifies the name this Congo console will use to identify it

Page 119

ETC permits the reproduction of materials in this manual only for non-commercial purposes. All other rights are reserved by ETC.ETC intends this docu

Page 120 - Compact Channel Format

18 Blind - Introduction 6.0) ... 494Select the

Page 121

198 Preferred Help Language Select a language with MODIFY and confirm with MODIFY. Locale This will change the way dates are entered, and the intern

Page 122 - Channel View Format - Layout

199 System Settings - Com Port This is used to set up the COM port(s) of your Congo Jr or Congo Light Server system. This has to be defined if you a

Page 123 - Channel View Zoom

200 System Settings - Protocols This is where you activate different output protocols. Net3/ACN Net3 is the equivalent of ACN. The system name that

Page 124 - Navigating - Lists

201 fetched from the setting above. In Offline mode, Streaming ACN is sent on priority 1. Visualisation software such as Capture require sACN tor CIT

Page 125 - Sort By Column

202 System Settings - Universe Map (6.0) Each server in a multiple server system requires a logical network of it's own. There are ten networks,

Page 126 - Change The List View

203 When the system is started these names will appear in the top right corner of the Welcome screen. Use the up/down arrows to select and MODIFY t

Page 127 - Navigating - Soft Key Pages

204 System Settings - Output (6.4) These are the settings for the DMX outputs of the consoles, and ethernet to visualizers. Visualizer Link Activate

Page 128 - Copy, Cut & Paste

205 System Settings - Backup These are settings mostly used in a Server/Backup situation, although some options may be interesting in a single Serve

Page 129 - Entering Texts

206 System Settings - Network These are specific network settings for Net3 services and IP settings. Network Adapter This will say Online if a netw

Page 130

207 Network Services Clicking in the enable box will activate the Net3 settings for Address or Time Server, or TFTP (file transfer for software distr

Page 131 - Display Lists

19 Set Channel Texts For The Database ... 520Display List - Auto Grou

Page 132

208 IP SETTINGS These are the settings that determine the method to get an IP address and/or the actual IP address information that Congo uses for n

Page 133 - Mute & Solo

209 • Gateway o If DHCP is disabled, you set the Congo gateway IP address here. This is a static gateway IP address and will remain set until chan

Page 134 - Mute & Solo - SOLO

210 System Settings - Monitor System Settings - Monitor Max physical monitors Select the number of physical monitors you want to run your system wi

Page 135 - Output Mode Switch

211 Show Advanced Options If you have a custom widescreen monitor with specific coordinates, you can use the Advanced Options. Identify Click here t

Page 136 - Grand Master

212 System Settings - Update You can update software, and upgrade the number of outputs your system supports. • To update the software you need a U

Page 137 - Freeze Mode

213 Update Software In a Congo Jr or Server you will need a mouse to do this. In the big Congo you can use the trackball. Function Action Feedback

Page 138 - Direct Selects

214 System Settings - USB RFR You can set HF (frequency) and Network ID (group) for each RFR remote. Simply make sure they correspond to your remote

Page 139

215 System Settings - Utilities (6.0) These are some useful utilities for file handling. FILE MANAGER This opens a file manager utility for copying

Page 140 - Direct Selects - Content

216 VERIFY HARD DISK Technical Services request that you do this as part of fault-finding. Select the appropriate drive letter and click START.. BAC

Page 141 - Content Types (6.3)

217 Exit to Welcome Screen Press MODIFY to exit to the Welcome Screen. From here you can start as Server, Backup or Offline. You can open System Set

Page 142

20 Partitions - Activate ... 549Devices

Page 143 - Direct Selects - User Setups

218 In the top right corner network and command syntax settings are shown when appropriate. In the top left corner you will see if there are multipl

Page 144 - Direct Selects - Direct Mode

219 Power Off (Quit) Always shut down your system correctly with the Exit function (BROWSER >File >Power Off). If your console has a softpower

Page 145 - Jam Mode

220 General Settings The General Settings node contains all the settings for the play, the console, networking, printing, dock areas etc. General S

Page 146

221 Play Settings The Settings define default times and values, the behaviour of recording functions, and attribute behaviour in faders during playba

Page 147

222 Play Settings - Introduction The system settings are opened with SETUP. You can also open a local settings popup for any key by holding SETUP an

Page 148 - Two Scene Masters (6.0)

223 Play Settings - Basic The "Let's Begin" settings are a cross selection of settings from all tabs that are very important to fill i

Page 149

224 Play Settings - Channels Press SETUP and use the right/left arrows to select the Channel Settings tab. • Use the down arrow to select a cell.

Page 150 - Device Masters (6.0)

225 Channel Settings The Channel Settings are general for all Channel Views. Function Explanation Default value ID Level The level used by the ID

Page 151

226 Play Settings - Crossfade Press SETUP and use the right/left arrows to select the Crossfade Settings tab. • Use the down arrow to select a cell

Page 152

227 Crossfade Settings The Crossfade Settings are general for the Main Playback. Timing settings Function Explanation Default value Default GO Tim

Page 153

21 Preset Attribute Editor - Columns ... 578Preset Attribute Edi

Page 154

228 Specific playback settings Function Explanation Default value Disable PB Rubberband Disables attributes from the faders of the Main Playback.

Page 155

229 Play Settings - Master In v6 most settings for the masters have moved into individual Master Settings. These are the global settings for the whol

Page 156 - Misc Soft Key Page (6.0)

230 Play Settings - Effects (6.1) These are global effect settings for the whole play. Press SETUP and use the right/left arrows to select the Effect

Page 157

231 Play Settings - System Press SETUP and use the right/left arrows to select the System Settings tab. • Use the down arrow to select a cell. •

Page 158 - Lock Console (6.3)

232 Play Settings - Attribute Press SETUP and use the right/left arrows to select the Attribute Settings tab. • Use the down arrow to select a cell

Page 159 - Context Menus (6.3)

233 Attribute Settings (6.0) The Attribute settings affect recording and control of moving device parameters. Recording and control functions Functio

Page 160

234 Time settings Function Explanation Default F-Del A default delay time in seconds or % (of the In time), used when recording Preset with Attr

Page 161

235 Play Settings - MIDI (6.4) Press SETUP and use the right/left arrows to select the MIDI Settings tab. • Use the down arrow to select a cell. •

Page 162 - Drag and Drop (6.3)

236 Standard MIDI (6.4) All keys and faders can send notes and controllers when this is activated in the MIDI Settings.You can use MIDI notes and con

Page 163

237 Direct Mode MIDI (6.4) Direct Mode is designed to allow you to connect any MIDI equipment to Congo and be able to make it work, providing it is s

Page 164

22 Device Palettes - Focusing Mode ... 607Device Palettes -

Page 165

238 MIDI - Direct playback mode Speed Control A, B 1 102 1032 GrandMaster 1 104 1 Independent 1-6 1 110 1156 ProgramChange Page, bloc

Page 166

239 Play Settings - Show Control Press SETUP and use the right/left arrows to select the Show Control Settings tab. • Use the down arrow to select

Page 167

240 In Congo UDP allows you to use the Ethernet network to: • Receive Congo specific Action Macros directly from another unit, without having to fi

Page 168 - About - Congo

241 Console Settings The Console Settings are set from the node Console Settings in the Setup node of the Browser. (Browser >Settings >Console

Page 169

242 Sound Settings (6.3) The volume of the internal speaker is set by holding SETUP and moving the level Wheel. You will see the result in the value

Page 170 - About - Play

243 Network Congo has client/server networking with multiple operators. It is possible to send and fetch a play between Server and Backup. There is

Page 171

244 Network - Introduction A Congo network consists of a Server and a Backup, and/or Clients. A Server can have up to ten Clients. NOTE Any Congo,

Page 172

245 Network - Functions These are the general network functions. This chapter contains the following sections • Network - Server/Backup • Network

Page 173

246 Network - Server/Backup Backup consoles/Light Servers are used when it is imperative that control of the lighting system be maintained in the eve

Page 174 - Files - Introduction

247 A message is shown in the Message area (bottom of screens) on the Server system when a Backup or Client is started. The system that is started as

Page 175 - [brackets]

23 >Settings & Tools ... 632S

Page 176 - New (6.3)

248 NOTE If using fixed roles (always server or always backup) make sure that both consoles are configured into a fixed role (one as server and one a

Page 177

249 Network - Client You can use the ETC Net3 Remote Video Interface or a personal computer as a client. You can connect a maximum of ten clients to

Page 178

250 For the following commands use the CLIENT key of the console. Action Keys Feedback Toggle Clients on/off [CLIENT]Confirmation message at botto

Page 179

251 Network - Multiple Users In a Multi User setup there will always be a Server. You can connect up to ten clients to this Server. Each client can a

Page 181 - Save & Save as... (6.3)

253 Main and Master Playbacks Playback functions are global and shared by all. This includes functions like GO, PAUSE and REFRESH. Highlight Mode Thi

Page 182

254 Server Commands These are the general Server functions. This chapter contains the following sections • Send Play • Fetch Play • Backup Sync •

Page 183 - Save Copy to USB (6.3)

255 3. Select Fetch Play and press MODIFY. You will get a confirmation message in the bottom of the screens. Once the Play is transferred you have th

Page 184 - Import from... (6.3)

256 Backup Sync The link between the two consoles is activated from the Network node of the Browser. This can only be done from the Server . The foll

Page 185

257 Force To Backup Force To Backup is only used if there are two servers in a network, due to network dropouts. 1. Select the Browser by pressing B

Page 186

24 Chase Tap Tempo ... 662Chase Effect P

Page 187

258 Backup Commands These are the general Backup functions. This chapter contains the following sections • Fetch Play • Convert To Server Fetch P

Page 188

259 Convert To Server The Server system is the system that transmits output. The Backup system will start doing so when it is converted to Server. Th

Page 189

260 Network nodes This node shows all Congo devices on the network, including the one you are working on, which is indicated with a * before the name

Page 190 - Import from - Strand

261 Find/configure CEM + This opens an explorer window to discover CEM dimmers on the network. See the manual for the CEM dimmers for more informati

Page 191 - Presto import)

262 Net3/ACN Device List Lists all Net3 Devices in the network, and allows some editing. Congo servers and backups will automatically connect to dis

Page 192 - Import from - GrandMa

263 Screens There are 100 definable memories for all screens including zoom, channel format and split tabs. They are stored in the Direct Selects, a

Page 193 - Export to Expert diskette

264 When you press this key, all screens will change to the stored layout and format. NOTE In Congo Jr the four Direct Select keys to the left of the

Page 194 - Default Play wizard (6.1)

265 Delete Screens Open the screen list in the Browser >General Settings >Screens, to see and delete screens. Select a screen and press DELE

Page 195

266 Dock Areas (6.1) Congo is designed so windows never overlap. Instead there is a concept of tabs that are opened in the middle of each screen, and

Page 196

267 Dock Areas - Introduction Dock areas are fast and flexible control and viewing panels that can be set up in the top/bottom/left/right borders of

Page 197 - Copy Log files to USB

25 Live Dynamics (old) ... 690Live Dynam

Page 198 - Exit to System Settings

268 The top/bottom docks can show • Masters • Independents • Moving Lights • Console Mimic • Effects • Designer (6.0) • Selected channels

Page 199 - System Settings - General

269 Dock Areas - Functions The dock areas are easy to use once they are configured. Two dock areas are set up default, the left (browser) and the bot

Page 200

270 Right-click in the Dock Area of the screens (6.3) Another way of opening and configuring dock areas is to right click in the dock areas of the sc

Page 201 - System Settings - Com Port

271 Navigate Dock Areas (6.3) Dock Areas can be opened with these key combinations or using a mouse. Key functions Function Key Feedback Open/clo

Page 202 - System Settings - Protocols

272 Mouse functions (6.3) • Right-click for context menu • Right-click on header to choose format • Double-click (left) on dock to open • Drag

Page 203

273 Console Mimic Dock The Console Mimic dock gives you the user interface of the physical console. • Click on a button or fader to press or move.

Page 204

274 Designer Summary The designer summary provides playback information at a glance that is intended to be useful for the lighting designer. There a

Page 205

275 Selected - Live dock The selected - live dock provides a summary the currently selected channels and effect playbacks in the Live tab. This is th

Page 206

276 Time Code dock The Time Code dock provides a summary of the important time code features and information. To the right, use the screen buttons t

Page 207 - System Settings - Backup

277 Color Dock (6.1) The Color dock allows you to choose colors with a color picker. For most types of color-mixing devices, the color gamut (possibl

Page 208 - System Settings - Network

26 Dynamics - Relations & Distance ... 708Offset Relatio

Page 209

278 User List User logins allow you to keep personal settings for Direct Selects, Screens and Notes, within the same Play as other users. See Direct

Page 210

279 * Please note that the Default Partition has to be set to YES in the User Partition List as well - this is done automatically. NOTE The default

Page 211

280 Change User User Login is activated from the command Change User in the Browser. If no User has been logged in, the Default User will be logged i

Page 212 - System Settings - Monitor

281 Event List An Event combines a Trigger with an Action Macro. Action Macros are a powerful way of creating commands inside Congo and to control e

Page 213

282 Event List - Introduction An Event is a combination of a Trigger and an Action Macro. An Action Macro can be defined also directly in the step of

Page 214 - System Settings - Update

283 Event List - Action Macros An Action is a kind of Macro that consists of a string of characters forming a line of commands. These commands can be

Page 215 - Update Software

284 Congo Action Macros (6.2) These are the available Congo Action Macros. Some have changed from over the years. Please note that existing Action Ma

Page 216 - System Settings - USB RFR

285 Serial COM data In an Action Macro, this data is started with the word COM. Two parameters are used after the COM type. • Group number (group

Page 217

286 Examples MIDI 0, 90 24 40 sends a Note On message to the console output on Channel 1 for note 24 (36 in decimal) with a velocity of 40 (64 in dec

Page 219 - Exit to Welcome Screen

27 Main Playback - Introduction ... 736Main Playback -

Page 220

288 Event List - Events To trigger an Action Macro from an external input an Event has to be created and a Trigger has to be defined. This is done i

Page 221 - Power Off (Quit)

289 • Net3 I/O Node Closure - You can specify the closure input (1-24) and if you want to trigger on close of open state. Note: Closure input are us

Page 222 - General Settings

290 Macro List A Macro is basically a series of key presses and actions that are stored under a number for random playback. • Macros can be recorded

Page 223 - Play Settings

291 Playback a Macro Enter the number and press MACRO. As long as the Macro is being played back the text "Playing macro" is displayed in t

Page 224

292 Patching Before you can control a channel or moving device, it needs to be patched. Patching Node This chapter contains the following section

Page 225 - Play Settings - Basic

293 Patch - Introduction Patch is where outputs are assigned to channels, either directly in the case of dimmers or using a Template in the case of

Page 226 - Play Settings - Channels

294 Patch by Channel/Dimmer The Output Editor gives access to the following actions. • View Outputs in different formats (All, patched, unpatched,

Page 227 - Channel Settings

295 There are color indications for most statuses: • Devices are marked in with a horizontal bar that show the involved outputs. • Levels are sho

Page 228 - Play Settings - Crossfade

296 Hold FORMAT and press down/up arrow to open/close detailed view showing parameter names. Hold FORMAT and move the level Wheel to zoom out/in. Wh

Page 229 - Crossfade Settings

297 Output Editor - Patch By Channel As soon as a channel is selected, the Output Editor is automatically in channel mode. Select a single channel or

Page 230

1 CONGO MANUAL This is the manual for the Congo Family. (V6.4 2013-03-15 Last: 2012-08-22) This manual covers Congo, Congo Jr, Congo Kid, Congo Ligh

Page 231 - Play Settings - Master

28 Master fader settings (6.1) ... 767Flash settings

Page 232

298 Output Editor - Patch By Dimmer As soon as an output is selected, the Output Editor is automatically in outputmode. Select a single output or a r

Page 233 - Play Settings - System

299 Output Editor - Dimmer Check Mode Dimmer Check mode is a fast way to check the outputs consecutively. 1. Select first output with # OUTPUT 2. Set

Page 234 - Play Settings - Attribute

300 Import Template Wizard (6.2) Before you can patch a moving device you need to import or create the corresponding template. • To import from the

Page 235 - Attribute Settings (6.0)

301 The imported Template is added to the "Templates" node of the Browser >Patching. NOTE Standard or Extended Library? There are two

Page 236

302 Patch Wizard The Patch Wizard is opened from the Browser (Browser >Patching >Patch Wizard). See Navigating - Browser. There are three sect

Page 237 - Play Settings - MIDI (6.4)

303 Patch Device(s) Select a template from the list, or open the Import Template Wizard. See Import Template Wizard. Importing a template will add it

Page 238

304 Clear/reset patch or rename You can reset (1:1) or clear the dimmer patch, the moving device patch, or the renaming system for any channel range

Page 239 - Direct Mode MIDI (6.4)

305 Device List You can view and edit moving device settings in the Device List (BROWSER >Patching >Device List). There is a shortcut to open i

Page 240

306 Device Settings - Columns & Functions Column Input Function Item No input The number of this item - cannot be edited here. Channel 0-30

Page 241 - Play Settings - Show Control

307 Device Settings - Patching (6.1) It is possible to Patch devices directly into the Device Settings tab. You can use any channel selection to patc

Page 242

29 Masters - Sequences (6.1) ... 793Load a seque

Page 243 - Console Settings

308 Edit/Change a Device You can exchange one moving device with another in the Device List. All parameters that are similar will continue functionin

Page 244 - Sound Settings (6.3)

309 >Settings and Tools - Patching These are the settings and tools for Patching. This chapter contains the following sections • Channel List

Page 245 - Network

310 Channel List You can view and edit dimmer outputs, scaling and constant ch level in the Channel List (BROWSER >Patching >Settings & Too

Page 246 - Network - Introduction

311 Channel List - Columns & Functions Column Input Function Channel No input The number of this Channel - cannot be edited here (see Output

Page 247 - Network - Functions

312 Channel List - Select & Patch Channels (6.3) It is possible to select and patch channels to outputs directly with a Command Syntax in this li

Page 248 - Network - Server/Backup

313 Patch - Rename Channels You can change the number used to access your instruments, without altering your Patch. This is useful when you want to

Page 249 - Network - Backup Setup

314 Output List You can view and edit desk channel, scaling and curve for outputs in the Output List (BROWSER >Patching >Output List >Unive

Page 250

315 Output List - Select & Patch Outputs It is possible to select outputs directly with a Command Syntax in this list (only in RPN mode). Functio

Page 251 - Network - Client

316 Parked When an output or attribute is parked it will remain fixed at the parked value regardless of all other functionality.

Page 252

317 Park - Parked Items List The Parked Items list shows all parked channels, intensities and attributes. Individual items can be unparked by selecti

Page 253 - Network - Multiple Users

30 Master Pages - Introduction ... 818Master Pages

Page 254

318 Templates A Template maps the functions of a Moving Device to the moving light controls of Congo This chapter is about creating and editing Templ

Page 255

319 Templates - Introduction A template maps the attributes of a moving Device to the controls and functions of Congo. Most common devices and scroll

Page 256 - Server Commands

320 Templates - List The Template Lists are opened from the Browser (Browser >Patching >Settings and Tools >Templates). Template List - C

Page 257

321 Templates - Editor The Template Editor is opened from the Item or Parameter cell in the Template List (Browser >Patching >Templates). Open

Page 258 - Backup Sync

322 Template Editor - Columns & Functions Press INSERT to insert a new Parameter. These are the functions in the columns. Function Key Feedba

Page 259 - Force To Backup

323 Templates - Create 1. Open the Template List from the Browser (Browser >Patching >Templates) 2. Go to the end of the list and press INSERT

Page 260 - Backup Commands

324 Templates - Type LTP or HTP Each parameter in a Template can be set to LTP (Latest Takes Precedence) or HTP (Highest Takes Precedence). • HTP8 i

Page 261 - Convert To Server

325 Templates - Type 8/16 bit control Some Devices have parameters that require 16 bit control. Usually this is Pan or Tilt. This is set in Type cell

Page 262 - Network nodes

326 • On = The wheel controls the Coarse part of the16- bit value. Hold the wheel key down and move the wheel to control the Fine part of the 16-bit

Page 263 - Find/configure CEM +

327 Templates - Snap or Fade Snap or Fade is defined in the Template Editor. When set to Snap (checked) it will not be affected by times. It will m

Page 264 - Net3/ACN Device List

31 Console Key - ? ... 840Console Ke

Page 265 - Screens

328 Templates - Ranges The Template Range Editor makes it possible to define (and edit) ranges, subranges and positions (for colors, gobos etc) in Te

Page 266 - Load screen (6.0)

329 Template Range Editor - Columns Function Value Feedback Min 0-255 This is the start value for a sub range*. The same value for Min and Max w

Page 267 - Delete Screens

330 3. Enter the number of ranges you wish to create and press MODIFY. 4. Step to Centered and Snap Positions with arrow keys. Use MODIFY to toggle.

Page 268 - Dock Areas (6.1)

331 Templates - Mode Tables Range Tables make it possible to control multiple mode devices such as, for example, the High End x.Spot. • A set of ra

Page 269 - Dock Areas - Introduction

332 3. Use INSERT* to create a Range Tables. These are the options. Function Key Feedback Parameter [MODIFY]Opens a dropdown. Select the mode para

Page 270

333 Templates - Fade With Intensity Fade with Intensity can be set in the Template Editor. When On, the parameter will be scaled through the intensi

Page 271 - Dock Areas - Functions

334 Parameter Definitions Parameter types are defined in the first cell or the Template Editor. Each parameter is used differently. For example, Pan

Page 272

335 Function Description Parameter Parameter ID - cannot be changed. Name The name is used for controlling the parameter. WARNING - Changing an e

Page 273 - Navigate Dock Areas (6.3)

336 Dimmer Curve List A set of default Curves can be assigned to dimmers in the Output Setup. It is also possible to create user specific dimmer curv

Page 274

337 Dimmer Curve Editor (example: Off/On Curve) Action Key Feedback 4. Insert a position [INSERT]A position is inserted. You can set percent, Outp

Page 275 - Console Mimic Dock

32 Console Key - FLASH MODE (6.2) ... 855Console Key - FLIP ...

Page 276 - Designer Summary

338 Main Show Data The main show data is what you generate when you start recording. All data are under this node of the Browser, except effects, whi

Page 277 - Selected - Live dock

339 Organizer (1 tab) (6.3) The Organizer tab allows you to view, edit and restructure all data in your show in one tab, The Organizer can be opened

Page 278 - Time Code dock

340 Opening Focused Organizer Tabs (6.3) You can open an organizer tab with only one type of object focused by holding LOAD and pressing one of the f

Page 279 - Color Dock (6.1)

341 Execute from the Organizer (6.3) In the Organizer there is a function that allows you to execute (play back) Sequence Steps, Groups and Presets i

Page 280 - User List

342 • Patch • Devices • Effects • Master Pages • Scroller Rolls • Channel Layouts If you drag and drop an item on top of a similar item, for

Page 281 - Create a User Login

343 There is also an advanced tab where you can choose if you want to create an extra step, an extra preset, before or after or replacing the step yo

Page 282 - Change User

344 Organizer (2 tabs) (6.3) This is the same organizer as the 1 tab organizer, with the option of being able to move items between two windows, to m

Page 283 - Event List

345 Groups Groups are a way of recalling a channel selection with a single number. They are often used to speed up programming. This chapter contain

Page 284 - Event List - Introduction

346 Groups - Introduction Groups are used mainly for selecting lights, but may also be assigned to masters where they function like traditional inten

Page 285 - Event List - Action Macros

347 Record a Group (6.1) Record a Group: 1. Select channels (setting levels is optional) 2. Hold RECORD and press GROUP - you will get a popup su

Page 286 - Congo Action Macros (6.2)

33 Console Key - PAUSE ... 870Console Key - PAU

Page 287 - MIDI Data

348 Groups - Record Only selected channels are recorded. The selected channels can have a level, but it is not necessary. Function Key Feedback R

Page 288 - UDP data (6.2)

349 Groups - Select Channels You can add and subtract channels that are stored in Groups to/from the current channel selection. Function Key Feed

Page 289

350 Groups - Select Channels Context Menu (6.3) You can select the channels of a Group in the Browser by opening the context menu and choosing SELECT

Page 290 - Event List - Events

351 Groups - Fetch Intensities Fetch intensities for all or specific channels from any Group. Function Key Feedback Copy level [#] [FETCH/ON] &a

Page 291

352 Groups - List You can view, edit and create new Groups directly in the Group List (GROUP or BROWSER >Main Show Data>Group). If the content

Page 292 - Macro List

353 Group List - Columns & Functions These are the functions in the Group list. Function Key Feedback Open list [GROUP]The Group List is open

Page 293 - Playback a Macro

354 Groups - Display List You can use a list of groups in the main display of the big Congo console to view, select, add and subtract groups to the c

Page 294 - Patching

355 Groups - Load To Playbacks You can load Groups directly to any Playback. Action Key(s) Feedback Load to master [#] [GROUP] & [Master_Key

Page 295 - Patch - Introduction

356 Presets A Preset is used to store intensities, attributes or attribute times for playback in a Sequence, Main- or Master Playback. This chapter c

Page 296 - Patch by Channel/Dimmer

357 Presets - Introduction The basic building block in Congo is a Preset. General Facts • Channels, levels, attributes and Dynamic Effects are store

Page 297

34 Console Key - UPDATE PALETTE ... 886Console Key - WAIT ...

Page 298

358 Record a Preset Live (6.1) Record a preset in the A field (live): 1. Enter a number 2. Use the level wheel to set an intensity level 3. Pres

Page 299

359 Presets - Record You can record the output on stage, or part of it, to a Preset. What you see in the active Channel View is what is recorded. Nor

Page 300

360 The Recording Popup (6.3) The recording popup has Basic, Advanced, and Times tabs. The last used tab is saved as the default choice for the next

Page 301

361 In the Times tab you can set fade and moving device times. See Preset Times See Sequence Times See Moving Device Times

Page 302 - Import Template Wizard (6.2)

362 Record Presets - Live Tab When the channel control is set to the Live Tab, you will record the complete stage output. The Preset is automatically

Page 303

363 Record Preset - Do not add to Sequence When a Preset is recorded, it is automatically added to the sequence in the Main Playback. It is possible

Page 304 - Patch Wizard

364 Record Directly To A Master You can record the selected channels, or all channels with an intensity on stage directly to a Master. A preset will

Page 305 - Patch Device(s)

365 Presets - Update Updates the preset in the playback connected to the channel control. This can be Live, Blind, any Master Playback or a step in t

Page 306 - Clear/reset patch or rename

366 Presets - List The Presets list is a spreadsheet view of all presets in your play. You can view, edit and create new Presets (blind) in the Prese

Page 307 - Device List

367 Preset List Channel View (6.0) The top part of the Preset list is a channel view where you can edit all the channel and attribute values directly

Page 308

35 Shortcuts - Channel Text Wizard ... 913Shortcuts - Main Play

Page 309

368 Preset List - Columns Column Input Function Preset No input The number of this Preset - cannot be edited. Text ABCDE... Press MODIFY to ac

Page 310 - Edit/Change a Device

369 Preset List - Functions These are the functions in the Preset list. See also Copy, Cut & Paste. Setting Key Feedback Open [PRESET]The Pr

Page 311

370 Presets - Load To Playbacks You can load Presets directly to any Playback. Action Key(s) Feedback Load to A [#] [PRESET] & [A] The Preset

Page 312 - Channel List

371 Presets - Copy Copy a Preset by recording it with a different Preset number. This can be done in any Playback, or directly in the Preset List. I

Page 313

372 Presets - Select Channels You can add and subtract channels that are stored in Presets to/from the current channel selection. Function Key Fe

Page 314

373 Presets - Fetch Intensities Fetch intensities for all or specific channels from any Preset. Function Key Feedback Set last stored level [FET

Page 315 - Patch - Rename Channels

374 Presets - Display List Opens a list that shows all Presets in the Main LCD of the console. Function Console Action Preset Display list [DISPL

Page 316 - Output List

375 Presets - Channel Editor Wizard The Channel Editor Wizard allows you to track intensity changes in all Presets with powerful arguments. Press WIZ

Page 317

376 Channel Editor Wizard - Type Of Change 6.1 You can perform the following actions through any range of Presets. The parameter "Include All C

Page 318 - Parked

377 Channel Editor Wizard - Include If 0% This parameter will allow the change to affect the channels with no level (0%) in the target Presets.

Page 319 - Park - Parked Items List

36 Phone Remote - Functions ... 938Remote Control - i

Page 320 - Templates

378 Presets - Auto-Save Each time you record a preset or a group all changes to the play since the last RECORD or Save are stored in a play called AU

Page 321 - Templates - Introduction

379 Presets - Times FCB times for moving device parameters are stored with the Preset. • The default setting for FCB times is 100% of the main In t

Page 322 - Templates - List

380 Presets - Compare Mode The Compare function allows you to compare the current light in the active field with the recorded version of the preset i

Page 323 - Templates - Editor

381 Presets - Delete Presets are deleted from the Preset List (Browser >Main Show Data >Presets). Action Key Feedback Delete selected Preset

Page 324 - 16 bit parameters

382 Presets - Renumber (6.3) You can renumber presets in the organizer from the context menu in the Preset nodes. 1. Press SELECT SELECT or right cli

Page 325 - Templates - Create

383 Presets - Import & Undo (6.3) If you need to import a preset from a previously saved version of your play, because you want to undo the curre

Page 326 - Templates - Type LTP or HTP

384 3. In the Advanced dialogue, check the box "overwrite" (or save with a different number) Presets - Multiple Import & Undo (6.3) Yo

Page 327

385 3. Drag and drop on preset node in the current play 4. In the Advanced dialogue, select the renumbering option "Keep original spacing and g

Page 328 - 16 Bit Control - Fine Step

386 Keep original spacing and gaps will keep preset numbering as it was in the old play, using the start at value to create an offset. For example, i

Page 329 - Templates - Snap or Fade

387 Sequences A sequence is a list of presets that can be played back manually, with fade times, and as a chase. This chapter contains the following

Page 330 - Templates - Ranges

37 Connector - Desk Light ... 967Connector - Con

Page 331 - Template Range Wizard

388 Sequences - Introduction Theatrical style playback of a number of pre-recorded looks and times is called a "sequence" in Congo. A seq

Page 332

389 • Sequences can be played back from the Main playback, or any Master Playback. • You can create up to 999 sequences. • You can link any Mast

Page 333 - Templates - Mode Tables

390 Sequences - In The Main Playback When you open a new play there is a default sequence (1) in the Main Playback. When you record a Preset in the

Page 334

391 Sequences - List You can insert and delete sequences, and change playback modes (chase) in the Sequences list (SEQ or BROWSER >Sequence). Se

Page 335

392 Sequences List - Columns Column Input Function Sequence [MODIFY] The number of this Step- cannot be edited. Press MODIFY to open the Sequence

Page 336 - Parameter Definitions

393 Sequences - Sequence List You can view, edit and delete sequence steps in the Sequence list (# SEQ or BROWSER >Sequence >#). The currently

Page 337

394 Sequence List Channel View (6.0) The top part of the Sequence list is a channel view where you can edit all the channel and attribute values dire

Page 338 - Dimmer Curve List

395 Sequence List Functions Function Key Feedback Open List [#] [SEQ]The Sequence List is opened for seq #. Open List [#] [MODIFY] [SEQ] The Sequ

Page 339

396 Sequence List - Columns Part 1 Column Input Function Step No input The number of this Step. Cannot be edited. Preset [#] [MODIFY] This is t

Page 340 - Main Show Data

397 Part 2 Column Input Function Attrib Move [MODIFY] Toggle between, AutoMark, GoOnGo and GoInB. Controls if moving devices will move on GO or wh

Page 341 - Organizer (1 tab) (6.3)

2 Table Of Contents CONGO MANUAL ...

Page 343

398 Sequences - Crossfade Movefade & Lockfade When you record a new Preset to a Sequence you will get the option to store it as a Crossfade, a Mo

Page 344

399 Sequences - Times (6.0) You can set times to a sequence step, and all channels and moving device parameters will follow that time. You can also s

Page 345

400 Sequence Times - Main Times (in/out/delay/wait) Times are set to the step in A (Active) or B (Next) depending on the setting for times (SETUP &am

Page 346 - Organizer (2 tabs) (6.3)

401 Sequence Times - Channel Times Times are set to the step in A (Active) or B (Next) depending on the setting for times (SETUP & TIME). Funct

Page 347

402 This is how the time is indicated in the live channel view, under the level. NOTE When Channel Times are activated, the first four Channel Time

Page 348 - Groups - Introduction

403 The Time Editor Popup The Time Editor (also part of the Record popups Advanced tab) allows you to edit the times of any sequence step from a popu

Page 349 - Record a Group (6.1)

404 The first six existing Channel Times can be edited directly in the Channel Times tab. The Times Soft Key Page (6.2) The Time Soft Key Page is se

Page 350 - Groups - Record

405 Congo Jr (6.2)

Page 351 - Groups - Select Channels

406 These are the functions available. All times are set to the Main Playback. Function Softkey Feedback Channel time [#] [CH_TIME]Sets a channel

Page 352

407 Sequence Times - WAF Alert Times An Alert time will count down from the completion of the previous crossfade, and alert the operator as to when t

Page 353 - Groups - Fetch Intensities

39 CONGO MANUAL This is the manual for the Congo Family. (V6.4 2013-03-15 Last: 2012-08-22) This manual covers Congo, Congo Jr, Congo Kid, Congo Li

Page 354 - Groups - List

408 Sequences - Crossfade Profiles (6.0) You can record the movements of the A and B faders. When you start the crossfade the next time, the profile

Page 355

409 Sequences - Insert Step There are two ways of inserting a sequence step between two existing ones. • Record a preset with a (decimal) number th

Page 356 - Groups - Display List

410 Insert A Sequence Step - In The List Function Shortcut Feedback 1. Open the Sequence list [#] [SEQ]The List for sequence # is opened. 2. Move

Page 357 - Groups - Load To Playbacks

411 Sequences - Delete Step Function Shortcut Feedback 1. Open the Sequence list [#] [SEQ]The List for sequence # is opened. 2. Select the step y

Page 358 - Presets

412 Sequences - Links A sequence step can have a link to Master fades, a Master Page, a different sequence step (see NOTE in this explanation), and

Page 359 - Presets - Introduction

413 Sequence Step Links - Shortcut There is a shortcut for inserting a Master Link directly to the current Sequence Step in the Main Playback. Functi

Page 360 - Record a Preset Live (6.1)

414 Sequence Step Links - Another Step NOTE Links to another sequence step are used mainly to create playback loops. Links are NOT used to change a p

Page 361 - Presets - Record

415 Sequences - Load A Sequence can be loaded to the Main Playback, or any Master Playback. For information on how to control a Sequence once it is l

Page 362 - The Recording Popup (6.3)

416 Sequences - Build & Modify Modes (6.3) There are two modes that affect recording and playback of Sequences. Build Sequence and Modify Sequenc

Page 363

417 Sequence - Build Sequence Mode This mode is set in the Crossfade Settings. See System Settings - Crossfade. The default setting for this mode is

Page 364

40 This Manual - Using the Help system Action Key Feedback Help [?] The help system is started in a tab. Find topic [?] & [Key]Hold the ? key

Page 365

418 Sequences - Block Values It is possible to set a block for all track editing functions for a step.This is done in the Sequences List. See Sequen

Page 366 - Record Directly To A Master

419 Sequences - Track List All tracking features have been moved to the chapter Track List. See Track List.

Page 367 - Presets - Update

420 Sequences - Chase Mode A chase is a sequence set to chase mode, which means it will constant loop during playback. See Sequences. This chapter co

Page 368 - Presets - List

421 Chase - Introduction A Sequence can be set to run in Chase mode. This means the Sequence will chase endlessly through all Steps on the predefined

Page 369

422 Chase - Playback View The Chase playback view is the same as the Sequence Playback view with some added functionality. The added chase functiona

Page 370 - Preset List - Columns

423 Chase - Playback Modes There are three modes that affect the playback of a chase. Mode Where Function Reverse Set in The Sequences List Colu

Page 371 - Preset List - Functions

424 Chase - Set Rate You can set a rate 1-1000% for a Chase. It will scale all times proportionally. Action Keys Feedback 1. Open the Sequences li

Page 372 - Presets - Load To Playbacks

425 Chase - BPM & Tap Tempo You can set the tempo/speed to a chaser in BPM. This can be set numerically in the Sequences tab (Browser >Main Sh

Page 373 - Presets - Copy

426 Chase - Wizard The Chase Wizard can create a chase sequence from a channel selection. It is activated from within the Sequences List. Action Ke

Page 374 - Presets - Select Channels

427 This is the Chase Wizard

Page 375 - Presets - Fetch Intensities

41 Help - Search Function Pressing TEXT in the Help tab opens a search dialog where you can search for information in the Online Help. The result pa

Page 376 - Presets - Display List

428 Chase Wizard - Functions Column Input Function Number of steps [#] [MODIFY]The number of steps the Chase shall have. Channels per step [#] [MO

Page 377

429 Sequences - Split Fade (6.1) There is a setting in the Mode cell of each step in the Sequence List that allows you to set the fade mode to S (Spl

Page 378

430 Sequences - Drag And Drop (6.3) There are many ways of moving around data in a sequence. Drag and drop is one of them. It can be useful if you wa

Page 379

431 In the Sequence List: In the Organizer: In all three cases you will get the following dialogue: This dialogue allows you to COPY or MOVE the s

Page 380 - Presets - Auto-Save

432 If you select the Advanced tab by pressing left arrow you get the following options: The first option allows you to define where you want to cop

Page 381 - Presets - Times

433 Drag and Drop Device Attributes (6.3) Moving and copying device links in a sequence can be done in the organizer, or in the main playback tab. Or

Page 382 - Presets - Compare Mode

434 2. Left-click, hold and drag the Devices node from step 2 to step 1, and drop. This will give you a dialogue: Your options are to either copy, o

Page 383 - Presets - Delete

435 Main Playback Tab In the main Playback Tab, left-click, hold and drag devices in the device cell of a sequence step to another step and drop to g

Page 384 - Presets - Renumber (6.3)

436 Sequences - Section Markers (6.3) You can organize the contents of a sequence visually by setting section markers that will provide a blue headin

Page 385

437 AND you can set the section marker also when you record a new preset in the sequence from the Advanced Record dialogue.

Page 386

42 Help System - Favourites Press NOTE in a Help tab to record a Favourite. A dialog allows you to enter a pretty long descriptive text for the chapt

Page 387

438 Jump Between Section Markers (6.3) There are different ways to jump between section markers Function Keys Feedback Next marker to A [GOTO] &am

Page 388

439 Playlist (6.2) The Playlist allows you to arrange the order in which sequences are loaded to the main playback. 1. Make sure you have some sequ

Page 389 - Sequences

440 The Playlist - Mode Playlist mode is activated by the softkey PLAYLIST in the Misc Soft Key Page. Congo Congo Jr When it is active all Sequence

Page 390 - Sequences - Introduction

441 Groups/Palettes Overview This is an overview showing both Groups and Palettes of all types (Focus, Color, Beam, All) in the same tab. • Open f

Page 391 - Record a Sequence Live (6.1)

442 >Settings & Tools - Main Show Data These are the settings and tools for Main Show Data. This chapter contains the following sections • Fa

Page 392

443 Fade Curves (6.1) It is possible to create and assign fade curves to each crossfade. It is possible to create any kind of curve in the Fade Curve

Page 393 - Sequences - List

444 Sequence - Assign Fade Curves Assign curves to a sequence step in the Sequence Editor. Action Key Feedback 1. Open the Sequence Editor [MODIFY]

Page 394 - Sequences List - Columns

445 Notes Editor Notes allow a comment and a color code to be attached to any Sequence Step, Group, Preset or Palette. All Notes are summarized in a

Page 395 - Sequences - Sequence List

446 Notes - Editor Open the Notes Editor by holding MODIFY and pressing NOTE or from the Browser (Browser >Main Show Data >Settings and Tools &

Page 396

447 Note Editor - Delete Notes are deleted in the Note Editor. 1. Open the editor. See Notes - Editor. 2. Select the Note with arrow keys. 3. Press

Page 397 - Sequence List Functions

43 This Manual - Terminology This manual is intended for use with the Congo lighting control system by ETC. The on-line manual and the paper manual

Page 398 - Sequence List - Columns

448 Delete Wizard The Delete Wizard allows you to delete bulk data in your play. It is opened from the Browser >Main Show Data >Settings and T

Page 399

449 Delete Partial

Page 400

450 Channels Every dimmer or device controlled from Congo is selected and controlled by its channel number. Channels Node This chapter contains th

Page 401 - Sequences - Times (6.0)

451 Channels - Introduction A channel is the "handle" you call upon to control any dimmer or moving device connected to the system. Dimmer

Page 402

452 Channels - Functions These are the channel functions. This chapter contains the following sections • Channels - Views • Channels - Command Syn

Page 403

453 Channels - Views Channels are displayed graphically in channel views. These views are part of editors like the Preset Editor, the Sequence Editor

Page 404

454 Channels - Command Syntax The default mode for entering commands in the system is simple to learn, requires few keystrokes and applies to all fu

Page 405 - The Time Editor Popup

455 Select Channels (6.1) The fastest way to select a channel and set a level regardless of syntax is to enter the number of that channel and move th

Page 406

456 Set Channel Levels Once a channel(s) is selected you can set levels in the following ways. Level Command RPN AT MODE Set to 50% [5] [0] [@LEVEL

Page 407 - Congo Jr (6.2)

457 Park Level You can set a channel at a constant level. It will not be affected by any other controls (including the Grand Master). See Park.

Page 408 - Sequence Times - FCB Times

44 Disclaimer We do everything possible to guarantee the reliability of this system. Please don't load other software onto your Congo lighting c

Page 409

458 Channels - Ch Only Mode The idea of a Channels Only Mode allows a complete novice to get some lights on stage. The Fader Mode switch converts all

Page 410

459 Channels - 8 bit 256 Step Levels You can work with 8 bit 256 step levels. Action Key Feedback 256 bit step level [#] [.] & [@LEVEL] Holdin

Page 411 - Sequences - Insert Step

460 Channels - Capture Mode Capture Mode makes it possible to control and record any channel level or parameter, regardless of where it is output fro

Page 412

461 Capturing levels or parameters Regardless if Capture mode is active or not, it is always possible to capture channels or part of channels. Captur

Page 413 - Sequences - Delete Step

462 Releasing Captured Channels Captured channels are released back to the sum of all playbacks, this can be done on time. Action Key Feedback Sele

Page 414 - Sequences - Links

463 Channels - Clear Functions The C/ALT key is used in combination with other keys to quickly clear different playback areas of channel levels and c

Page 415

464 Home Attribute functions Action Key Feedback Clear [C/Alt] & [HOME_ATTRIB] Homes all attributes and clears all Dynamics. Clear [C/Alt] &

Page 416

465 Channels - Check Mode There is a function for stepping through a series of channels at any selected level. If a channel is already set to a level

Page 417 - Sequences - Load

466 Channels - Balance Mode The Balance makes it possible to temporarily set all channels to 0% except a selection. The original output of these cha

Page 418

467 Action Key Feedback 1. Select the channels to work with See Channel Command Syntax 2. Activate Balance Mode [BALANCE]All other channels in the

Page 419

45 ***News in This V6.4 *** One of the main differences in 6.4 are the addition of Direct Mode Midi that allow you to connect any MIDI device that is

Page 420 - Sequences - Block Values

468 Channels - Random Select It is possible to randomize the order of the channels within the current selection. This can be used to get a random ord

Page 421 - Sequences - Track List

469 You can use the numbering functions that allow you to select every 2nd, 3rd or Nth together with the random function. Function Soft Key Feedbac

Page 422 - Sequences - Chase Mode

470 Channels - Scale channel levels Channel Scale is a multiplier applied to the intensity level. When 100%, channels are controlled and played back

Page 423 - Chase - Introduction

471 Scaling from the channel list Action Key Feedback 1. Open the Channel List [MODIFY] & [CH]The Channel List is opened and focused at the c

Page 424 - Chase - Playback View

472 Channels - Used & Unused You can create a selection of channels based on if they are used or not in the sequence loaded to the Main Playback

Page 425 - Chase - Playback Modes

473 Channels - Group Wheel Mode In Group Wheel Mode you can assign a channel group to each wheel under the Main Display. All wheels interact inside t

Page 426 - Chase - Set Rate

474 Congo Congo Jr Load channels Action Key Feedback Load selected [PRESET] & [Wheel_Key] The selected channels are loaded as a channel gro

Page 427 - Chase - BPM & Tap Tempo

475 Channels - Rem Dim Rem Dim will set all channels in the Channel Control to zero, except the currently selected channel(s) Function Key Feedback

Page 428 - Chase - Wizard

476 Channels - Soft key page The Channels Soft Key Page is selected with the soft key CHANNELS in the Main Display of the console. Congo Congo Jr

Page 429 - This is the Chase Wizard

477 Functions Function Soft Key Feedback Compare mode [Compare]Activates Compare mode. See Presets - Compare mode Balance mode [Balance]Activates

Page 430 - Chase Wizard - Functions

46 *** News in 6.3 *** Version 6.3 is an exciting version in many ways. You can use the search function and search for "6.3" to find all ne

Page 431 - Sequences - Split Fade (6.1)

478 Channels - Next & Last Mode Next/Last will step through the current channel selection, in the order they were selected. The focused channel

Page 432

479 Channels - Select Functions This key is in the Select Soft key page. Open by pressing SELECT (softkey) from the top menu in the Main Display of

Page 433

480 Select - Sub-selection Functions In all cases below - Press SELECT ALL to return to the original selection. Function Soft Key Feedback Every

Page 434

481 Live (6.0) The Live tab is the most fundamental tab, where you can view and edit values for channels and devices "live". This chapter c

Page 435

482 Live - Introduction (6.0) Live is the main Channel view where you can control and view the live output of all channels and devices. The Live tab

Page 436

483 Selecting channels with mouse (6.3) Click on a channel to select or deselect it, and hold SHIFT and click on a channel to make a THRU function. I

Page 437 - Main Playback Tab

484 You can activate the following of those formats directly by holding FORMAT and pressing a key • All channels (FORMAT & ALL) • All non-zero

Page 438

485 Channel Information - Info Box Under the Browser there is an INFO box which will show information for the currently selected channel(s). It is po

Page 439

486 Multiple Live Tabs It is possible to open several Live tabs. They can be set to operate individually, or linked to the same channel pool - synchr

Page 440

487 Editing in Live All controls of the console are available for editing when Live is active. Select channels and/or devices and you can • Set/cha

Page 441 - Playlist (6.2)

47 These are the options you get in a channel view: You can choose any of the functions with the arrow keys and press MODIFY to confirm. The reason

Page 442 - The Playlist - Mode

488 Record in Live (6.0) Recording You can record in Live directly to the sequence in the main playback, directly to a master, or to Preset. Action

Page 443 - Groups/Palettes Overview

489 Channel Symbols (6.0) These are the different channel and device symbols with indicators for basic modes and content. You can choose different l

Page 444

490 Basic indications Indicator Screen Explanation Selected and HTP A yellow frame shows that a channel is selected. If a master is source the le

Page 445 - Fade Curves (6.1)

491 Channel Information - Important modes (6.0) These are the different modes and functions that can "steal" or "filter" the leve

Page 446

492 Channel Information - Fade indications (6.0) Channel information for fades are only shown in the Live channel view and are all related to the seq

Page 447 - Notes Editor

493 Blind (6.0) The Blind tab allows you to view and edit values for channels and devices blind. This chapter contains the following sections • Blin

Page 448 - Note Editor - Columns

494 Blind - Introduction 6.0) Blind is a channel view where you can control any channels and devices blind. • Create a look blind and load or reco

Page 449 - Note Editor - Delete

495 Editing In Blind (6.0) Most normal controls of the console are available for editing in Blind. Select channels and/or devices and you can • Set/

Page 450 - Delete Wizard

496 Copy and load functions There are shortcuts for quickly copying information to and from the Blind tab. Action Key Feedback Clear [C] & [B

Page 451 - Delete Partial

497 Track List It is possible to track intensities, channels, devices and attributes in Groups, Presets, Palettes and Sequences. This chapter contain

Page 452 - Channels

3 Scale Key in V6 ... 60Auto Close

Page 453 - Channels - Introduction

48 6.3 - A New Way of Managing a Sequence When there is a long main sequence, with may different sections, you may want to get out of navigating by P

Page 454 - Channels - Functions

498 Track - Introduction (6.3) It is possible to Track a channel/moving device selection with attributes through Play data (Presets, Groups, Palettes

Page 455 - Channels - Views

499 Track - Lists (6.1) Any selection of channels/effect playbacks can be tracked. Once the Track List is opened you can • View and edit levels dir

Page 456 - Channels - Command Syntax

500 Track List - Functions Column Action Feedback Step [MODIFY]Opens the Sequence List focused at this Step. Preset [MODIFY]Opens the Preset List

Page 457 - Select Channels (6.1)

501 Track List - Show Levels & Attributes In all Track Lists with attributes, the attributes and levels can be toggled on/off with the following

Page 458 - Set Channel Levels

502 Track - Channels The current channel selection can be tracked in Sequences, Chases, Presets, Groups and all kinds of Palettes (Focus, Color, Beam

Page 459 - Park Level

503 ***Track list for the Sequence of a Master Playback See Track Channels - Show Levels & Attributes. Track To Wizard If you press WIZARD on a

Page 460 - Channels - Ch Only Mode

504 *Track list for Presets See Track Channels - Show Levels & Attributes. Track Channels - Groups Track the current channel selection in all Gr

Page 461

505 Track Channels - Palettes Track the current channel selection in Palettes (Focus, Color, Beam, All). See Track Channels - Show Levels & Attr

Page 462 - Channels - Capture Mode

506 ****Track list for All Palettes Track Channels - In The Play Track the current channel selection in Sequences, Presets, Groups and Palettes. Fu

Page 463

507 Track - Presets (6.3) A Preset can be tracked through the current Play. The TRACK function used in the Browser will produce a listing of all sequ

Page 464 - Releasing Captured Channels

49 sequence step to another because it makes too much noise and has to be positioned earlier... Wouldn't it be great if it was possible to do t

Page 465 - Channels - Clear Functions

508 Track a Preset in the Organizer Select the preset under the Preset Node in the Organizer tab and press TRACK (F12) or use the context menu Track

Page 466

509 Track - Palettes All types of Palettes can be tracked through the current Play. This is done by selecting the Palette in the Palette node of the

Page 467 - Channels - Check Mode

510 Track - Track Editing Track editing is a very powerful way to edit in a Sequence. They are used to save time when the same type of change is want

Page 468 - Channels - Balance Mode

511 Track Editing - Update Attributes (6.1) Attribute changes in a Preset (for all channels) can be updated to the Preset where they were last change

Page 469 - Balance Mode Key

512 Track Editing - Unblock Attributes An Unblock function can be accessed by pressing WIZARD in the Sequence List. It will remove all duplicate para

Page 470 - Channels - Random Select

513 Parked Park allow you to Park any part of a channel or device at a constant value. The Park status is stored with the play. Keyboard shortcut =

Page 471

514 Park - Introduction Park allows you to Park the output of any part of a channel or device at a constant value. • Parked values are indicated wi

Page 472

515 Park - Parking values The Parked status is indicated in the status part at the top of the screens in blue, in the Live channel view for each cha

Page 473 - Clear Scale Values (6.0)

516 Park - Edit Parked Values Parked values can be edited in the PARK column of the Channel and Output lists. Select the cell, enter a value and pres

Page 474

517 Park - Un-parking Values It is easy to un-park values. The Parked status is indicated in the Live channel view ("PARK") and in the att

Page 475 - Channels - Group Wheel Mode

50 Using a mouse you can click on any node to expand it, you can select any item, select several with Shift-Click - and drag (hold left key and drag

Page 476

518 Park - Parked Items List The Parked Items list shows all parked channels, intensities and attributes. Individual items can be unparked by selecti

Page 477 - Channels - Rem Dim

519 >Settings and Tools - Channels These are the functions in the Settings and Tools node for Channels in the Browser. This chapter contains the f

Page 478 - Channels - Soft key page

520 Channel Database You can give each channel up to four text labels (ABCD). From these texts "auto-groups" are automatically created. The

Page 479

521 Method 2 In the Channel Database with a Wizard Action Key Feedback 1. Select text column Select any cell(s) in the ABCD columns Cell is highlig

Page 480

522 Method 3 In any channel view Action Key Feedback 1. Select channels Channel functions Channels are highlighted in yellow 2. Open Text Wizard [

Page 481 - Channels - Select Functions

523 Display List - Auto Groups This is the Display List for Auto Groups (available in Congo jr using the console mimic dock). There are different wa

Page 482

524 Follow the instructions (1, 2, 3) and import the texts. You can save your mapping and reuse if you want to import a similar file later. 1. Sele

Page 483 - Live (6.0)

525 Import Text File - LightWright It is easy to import Channel Database texts from LightWright. Here are some good things to know. You can download

Page 484 - Live - Introduction (6.0)

526 Export Devices as Channels Check the option "For lights with attributes, export only the first row" in Export options. Otherwise it wil

Page 485 - Channel viewing formats

527 Channel Layouts A Channel Layout is a topographical custom view of your whole lighting rig, or part of it. It can also contain show data. This ch

Page 486

51 See Drag And Drop. 6.3 - A Complete New Import Interface The interface for importing parts of another play into the current play has changed com

Page 487

528 Channel Layouts - Introduction You can have up to 999 custom Channel Layouts in addition to the normal channel views. This is an example of som

Page 488 - Multiple Live Tabs

529 Channel Layouts - Load and navigate These are the functions you need to load and navigate layouts in a channel view. Function Key Feedback Lo

Page 489 - Editing in Live

530 Channel Layouts - List You can insert and delete Channel Layouts in the Channel layout list (Browser >Channels >Settings & Tools >Ch

Page 490 - Record in Live (6.0)

531 **NOTE When a new Layout is inserted it is possible to pre-fill it with the current channel selection or all patched channels. There is a limit

Page 491 - Channel Symbols (6.0)

532 Channel Layouts - Editor (6.0) This is where you create and edit a Channel Layout. It is opened from: Browser >Channels >Settings & Too

Page 492

533 These are general functions. Function Key Feedback Insert # Mouse click Item # is inserted at the cursor. Selected content type is used. In

Page 493

534 1. Select objects (Cursor mode). 2. Use wheel to edit. Function Feedback Stretch H Objects are spread horizontally Stretch V Objects are spre

Page 494

535 Channel Layout Editor - Align There are different align options for a selection of objects. 1. Select objects 2. Click on ALIGN to get the Align

Page 495 - Blind (6.0)

536 2. Select matrix/array or circle. 3. Fill in numbers, type and behaviour. 4.Confirm. HINT: Use the Stretch H and V wheels to trim the insertion.

Page 496 - Blind - Introduction 6.0)

537 3. Enter a text and confirm with MODIFY. NOTE Use size to resize a text for an object. Channel Layout Editor - Print (6.0) You can print channel

Page 497 - Editing In Blind (6.0)

52 6.3 - Enhanced Safari/VLC Import These are ASCII Safari show file reading improvements: • Additional palette types (4 and 5) are merged into Beam

Page 498

538 Channel Layouts - Create Start by inserting and naming a new Layout. Function Key Feedback 1. Open the Channel Layout List. Browser >Setup

Page 499 - Track List

539 Channel Layouts - Channels Channels can have color, symbol, rotation and color. You can use Align, Copy, Paste and Wizard to edit and insert chan

Page 500 - Track - Introduction (6.3)

540 3. Confirm with MODIFY. All channels in the selection will change with the same offset as the previous numbering. For example if channel 1 and 5

Page 501 - Track - Lists (6.1)

541 Channel Layouts - Lines Lines can be drawn in any direction. 1. Select line object with the arrow in the lower corner of the object box. 2. Cl

Page 502 - Track List - Functions

542 Channel Layouts - Boxes and Circles (6.0) Boxes and circles can be filled or frames and have a text label. 1. Select box or circle object with t

Page 503

543 Channel Layouts - Content The following types of Play content, besides channels, can be added to a channel layout. To activate a content object i

Page 504 - Track - Channels

544 Channel Partitions A channel partition is a definition of a limited set of channels and attributes. When activated, only these channels can be ac

Page 505 - Track Channels - In Presets

545 Partitions - Introduction A partition is a definition of a set of channels/devices. Every Partition has a permission mask which defines if the Pa

Page 506 - Track Channels - Groups

546 Partitions - List You can view, edit and create new Partitions in the Partition List (Browser >Channels >Settings and Tools >Channel Par

Page 507 - Track Channels - Palettes

547 Partitions - Create Partitions are created in the Channel Partition List. 1. Open the Channel Partition List (Browser >Channels >Settings

Page 508 - Track Channels - In The Play

53 ***News in V6.2*** You can find all new functions in the help system by using the search function (press TEXT when the help is open) and searching

Page 509 - Track - Presets (6.3)

548 These are the different options. Add by Device Type Choose a Template corresponding to the Device Type, and what it applies for (IFCB, Intensity

Page 510

549 Partitions - Activate Partitions are activated from the Partition List. 1. Open the Partition List (Browser>Channels>Settings and Tools>

Page 511 - Track - Palettes

550 Devices A channel with any attributes (parameters) in addition to intensity is called a Device. This includes scrollers, moving lights and media

Page 512 - Track - Track Editing

551 Devices - Introduction A Device has to be Patched before you can start controlling it. See Patch Device(s). Devices - Controls • Select a channe

Page 513

552 Devices - Effects • Use Effects to create patterns of intensity, color or movement such as circles or fly-outs. • Define your own Effects Devi

Page 514

553 NOTE When you connect to a media server the first time (this is when it just says ArKaos in the Network Devices menu), the names of the media el

Page 515

554 Devices - Functions These are the general device functions. This chapter contains the following sections • Device Control • Device Views •

Page 516 - Park - Introduction

555 Device Control The Main Display section of the console is optimized for working with functions in moving devices. These are the sections in this

Page 517 - Park - Parking values

556 Device Control - Introduction When you select the channel(s) of a moving device(s) - all controls are automatically mapped to this section. Congo

Page 518 - Park - Edit Parked Values

557 Device Controls - Explanation Number Function Explanation 1 Parameter Groups* Parameters are divided into three categories, Focus, Color and B

Page 519 - Park - Un-parking Values

54 ***News in V6.1*** Congo V6.1 brings the following features and improvements: Performance improvements These are all around and improve speed of

Page 520

558 Device Control - Lamp Strike Douse & Reset In Control Soft Key Page there are functions for lamp ON/OFF and RESET for devices (which are defi

Page 521

559 Congo Jr/Kid 3. Press Control to get the Control Soft Key Page Congo Congo Jr/Kid

Page 522 - Channel Database

560 Control Soft Key Page - Functions Action Soft Key Feedback Enable [ENABLE]This key has to be pressed together with Lamp On/Off/Reset to activa

Page 523

561 Device Control - Home Positioning Home positioning of a device means setting all parameters (or part of them) to the default values defined in th

Page 524

562 Device Control - U1-U2-U3 The parameter group keys U1-U3 can be set up with any mix of device parameters. Each of them have three sub-pages. This

Page 525 - Display List - Auto Groups

563 U1-U3 - Setting Up Parameters Column Function Feedback Page No function This is the number of the Page (1-3) under this User Bank (U1-U3) Wh

Page 526

564 Device Control - Align The Align key copies parameters from one Device to others. Action Key Feedback 1. Select the device you want to copy fr

Page 527

565 Device Control - Fan FAN is used to distribute values of a parameter evenly around a centre point. There are four different shapes of fan: Linear

Page 528 - Import Text File - Excel

566 Device Control - Fetch/Copy Use Fetch to copy parameter values for devices from any Preset. Fetching from Presets in the Main Sequence will copy

Page 529 - Channel Layouts

567 Device Control - Highlight Mode (6.0) Highlight is a temporary mode. It will set all intensity channels to the ID level in Congo Settings (defaul

Page 530

55 ***News in V6*** Congo V6 is a major upgrade bringing new features and improvements to all kinds of operational styles. This includes improved gr

Page 531

568 Device Control - Flip If a moving head reaches its end position for Pan - it is possible to press FLIP (softkey in the Device Soft Key Page) to i

Page 532 - Channel Layouts - List

569 Congo Congo Jr & Kid 3. Select the device(s) you wish to flip, and press FLIP. To undo press FLIP again.

Page 533 - 500 objects for this

570 Device Control - Moving Light Dock Area A Moving Light control panel can be assigned to a dock area. See Dock Areas - Configure. All features ar

Page 534

571 Congo Jr & Kid Function Soft Key Feedback Select changed channels [Select_Change]Selects all device channels that have manually changed a

Page 535

572 Device Views Attributes for devices can be shown in any channel view. This chapter contains the following sections • Device Views - Introductio

Page 536

573 Device Views - Introduction A device view with attributes can be opened in any channel view by pressing ATTRIB. They are all edited in the same

Page 537

574 Device Views - Live The Device view is viewed in the Live tab by pressing ATTRIB. You can toggle between these formats by pressing FORMAT • Sel

Page 538 - Channel Layout Editor - Text

575 Device Views - Filtering Hold the FORMAT key and press FOCUS, COLOR or BEAM to select which parameter group to hide/show in a Moving Device View.

Page 539

576 Device Views - Editing When you open a device view you can use all palette and wheel controls to edit attributes. NOTE All attribute views need

Page 540 - Channel Layouts - Create

577 Device Views - Presets You can view and edit all device parameters for a Preset in the Preset Attribute Editor (# PRESET & ATTRIB). NOTE

Page 541 - Channel Layouts - Channels

56 Blind Attribute Editing in V6 Since Attributes now can be shown in any channel view, spreadsheet editing now is something you activate per tab -

Page 542

578 Preset Attribute Editor - Columns These are the different Device parameters that are displayed for each with their current values. For editing se

Page 543 - Channel Layouts - Lines

579 Device Views - Data Attribute data can be shown in absolute values or referenced values (palettes). This is toggled with the Data softkey added

Page 544

580 Device Recording Attributes are stored in Presets just like intensities. There are different recording modes. This chapter contains the following

Page 545 - Channel Layouts - Content

581 Device Recording - Introduction There are four recording modes for recording device parameters: • Active (default) • Changed • All • Popup

Page 546 - Channel Partitions

582 Device Recording - Modes There are four different Recording modes for recording Device attributes. They are set in the RECORD SETTINGS (Hold SE

Page 547 - Partitions - Introduction

583 Changed mode Attributes are tagged as Changed when they have been altered since they were last recorded. This indication is a purple background i

Page 548 - Partitions - List

584 All commands are executed to the currently selected Devices. Function Key Feedback Set all parameters to changed [Set_Chnged] & [PALETTE]

Page 549 - Partitions - Create

585 3. Press Mark. Active Mode & Attribute Tracking This is a mode that is automatically set to ON when you select Active mode for recording att

Page 550

586 Device Recording - Block Cues In Changed mode, only changed (purple) parametersare recorded for devices. The opposite of this is to record all va

Page 551 - Partitions - Activate

587 Device Recording - Delete Deleting a Device from a Preset is done in the Preset editor, or in the Preset Attribute editor. See Device Views - Ed

Page 552 - Devices

57 New Remote - iRFR in V6 In V6 the new iRFR for iPhone or iPod touch is supported giving you all the functionality of the RFR. See Remote Control

Page 553 - Devices - Introduction

588 Device Recording - Cue Only When this option in the Advanced tab of the Record dialog is activated all the attribute values that were active in t

Page 554 - Devices - Media Servers

589 Device Palettes Moving Device values can be stored in Palettes, that are used to recall these values. Palettes can be stored in Presets, as refer

Page 555

590 Device Palettes - Introduction A Palette is a memory for all or some parameters of a Moving Device. A Palette is used to load these parameters qu

Page 556 - Devices - Functions

591 Device Palettes - Record Palettes are stored for the currently selected channel(s). To re-record a Palette, store it with the same number again.

Page 557 - Device Control

592 Record A Focus Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &am

Page 558

593 Record A Color Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &am

Page 559

594 Record A Beam Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &

Page 560

595 Record An All Palette 1. Select channel(s) 2. Initiate recording of next free Palette or Palette # Function Key Feedback Record [RECORD] &

Page 561

596 Device Palettes - Update The UPDATE PALETTE (softkey) in the Device Soft Key page is the fastest way to update all changed Palettes. 1. Go to t

Page 562

597 Congo Congo Jr & Kid 3. Press UPDATE PALETTE to update all changed Palettes for the selected channel(s). You will get a popup confirming wh

Page 563

4 Troubleshooting - Lights Are Not Responding ... 87Troubleshooting - Crashes &

Page 564 - Device Control - U1-U2-U3

58 Printing in V6 There is a completely new printing wizard that allows you to print play data to pdf or text files, sorted in different ways and in

Page 565

598 Re-record A Palette - Merge Or Replace When you re-record a preset or palette where attribute information already exists, you will get a choice o

Page 566 - Device Control - Align

599 Device Palettes - Edit Device Palettes can be edited and filtered in the same way as the Live Attributes and Preset Attribute views. See Device V

Page 567 - Device Control - Fan

600 Device Palettes - Lists The Palette Lists are opened from the Browser (Browser >Devices >Palettes >Focus Palettes). You can open them di

Page 568 - Device Control - Fetch/Copy

601 Device Palettes - Activate By Number Activate a Palette for the selected channel(s) by number. Function Key Feedback Focus Palette [#] [FOCUS

Page 569

602 Device Palettes - Direct Mode When a Palette key (FOCUS, COLOR, BEAM, PALETTE) is held the first 40 Palettes can be activated from the Direct Sel

Page 570 - Device Control - Flip

603 Device Palettes - In Masters Device Palettes can be played back from Master Playbacks. See Master Playbacks - Palettes.

Page 571 - Congo Jr & Kid

604 Device Palettes - Select Active Channels All channels currently referencing a Palette can be selected using the Direct Select keys for Palettes (

Page 572

605 Device Palettes - Select Stored Channels You can Select all channels that are stored in a Palette as Each Device. NOTE This is not possible for

Page 573

606 Device Palettes - Display List All Palettes can be activated from the Display Lists in the Main Display of the console facepanel. When the Track

Page 574 - Device Views

607 Device Palettes - Focusing Mode Focusing mode is designed for quickly focusing and updating palettes. It works together with the List section of

Page 575 - Device Views - Introduction

59 File Handling in V6 In system settings there is a new utility for moving play files between your Congo system and a USB memory. See System Settin

Page 576 - Device Views - Live

608 Device Palettes - Renumber (6.3) You can renumber a Palette of any type (FCBP) in the Organizer. 1. Open the Organizer for the type of palette yo

Page 577 - Device Views - Filtering

609 Device Times Times for Moving Devices can be set in seconds or as a percentage of the Sequence Step In-times. This chapter contains the followin

Page 578 - Device Views - Editing

610 Device Times - Introduction A Moving Device can have Times and Delays in the following ways. • No time - follows the Sequence Step In-time. •

Page 579 - Device Views - Presets

611 Percent times, or seconds? Times for Moving Devices are set in seconds (absolute) or as a percentage of the IN time of a Sequence Step. The defa

Page 580

612 Device Times - Individual or FCB (6.0) Device times can be set to individual parameter of selected devices, or to a parameter group like Focus, C

Page 581 - Device Views - Data

613 Key Shortcuts for device times Function Key Shortcut Feedback Focus time [#] [TIME] & [FOCUS] Popup (see above) Color time [#] [TIME]

Page 582 - Device Recording

614 Device Times - Attribute Editor Times Times can be set and edited in the Live Attributes and Preset Attribute Editors. Please note that times are

Page 583

615 Attribute Times These functions will work in the Live Attribute Editor and the Preset Attribute Editor. Action Key Feedback 1. Open the Time r

Page 584 - Device Recording - Modes

616 Attribute Delay Times These functions will work in the Live Attribute Editor and the Preset Attribute Editor. Action Key Feedback 1. Open the

Page 585 - Changed mode

617 Device Times - Fan Times In the Live and Preset Attribute Views there is a wizard for fanning parameter times. This Wizard will only open when a

Page 586 - Active Mode & Mark

60 Sequence profiles can be recorded manually and played back. See Sequences - Crossfade Profiles. You can insert and delete sequence steps directly

Page 587

618 Device Play Back When moving Devices are played back from the Main Playback and the Master Playbacks there are different modes for when and how a

Page 588

619 Device Play back - Introduction Attributes will be trigged during playback in the following situations • A Preset is faded in a Sequence or Cha

Page 589 - Device Recording - Delete

620 Device Play back - Attributes Follow Faders Attributes will follow the manual movement of masters depending on the Master Settings. These are som

Page 590 - Device Recording - Cue Only

621 Device Play back - Attrib Move Attributes can be executed in three ways • AutoMark • On Go • In B Depending on this setting Attributes will be

Page 591 - Device Palettes

622 Live Attributes (6.0) In addition to the Attribute format of the Live tab you can view all moving device parameters in the Live Attribute Editor.

Page 592

623 NOTE Select format by pressing FORMAT. Hold FORMAT and press Down Arrow to open up Time and Delay rows. See Device Times - Attribute Time Ed

Page 593 - Device Palettes - Record

624 Gel Picker There is a Gel Picker that uses the data for each moving device with CMY/RGB mix to generate the values for gels of each type. It is

Page 594 - Record A Focus Palette

625 All Palettes This node opens the list of All Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Device

Page 595

626 Focus Palettes This node opens the list of Focus Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Dev

Page 596

627 Color Palettes This node opens the list of Color Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Dev

Page 597 - Record An All Palette

61 About Play in V6 There is a new summary of your play in the About node of the Browser. See About Play

Page 598 - Device Palettes - Update

628 Beam Palettes This node opens the list of Beam Palettes. Press MODIFY in the Attribute cell to open the corresponding Palette editor. See Devic

Page 599

629 Mask You can mask whole groups of parameters (FCB) or single parameters in a group with the MASK key. • When mask is active it is indicated in

Page 600

630 "-" (Dash) means the category is unmasked - all parameters are available for control and recording. "fcb" (Lowercase letterin

Page 601 - Device Palettes - Edit

631 User Masks - Functions (6.1) You can save and label up to 999 different combinations of masked parameters. These Masks can then be applied to mas

Page 602 - Device Palettes - Lists

632 >Settings & Tools These are the settings and tools for Devices. This chapter contains the following sections • Scroller Rolls • Auto-cr

Page 603

633 Scroller Rolls Scroller Rolls are defined in the Scroller Roll Editor. It is opened from the Browser (Browser >Devices >Settings & Tool

Page 604

634 4. Press MODIFY in the Scroller Roll cell to open the Scroller Roll Editor. A Wizard is opened where you can define the number of frames and the

Page 605 - Device Palettes - In Masters

635 2. Use arrow keys to select the Scroller Roll Cell for a channel. 3. Press MODIFY to get a dropdown with all defined Rolls. 4. Select a roll wit

Page 606

636 NOTE (v5.0) If you change the scroller calibration for a device and close the Scroller Calibration Editor, recorded data (presets, palettes) for

Page 607

637 Auto-create Palette Wizard (6.0) This wizard allows you to generate palettes for each range for selected parameters in the currently selected dev

Page 608

62 GETTING STARTED Getting Started is all about connecting your console, powering up and understanding the basic functionality. • General Info •

Page 609

638 Jam Mode Wizard (6.0) The Jam Mode Wizard helps you create some useful data from your patch and channel database to save you some time, regardles

Page 610

639 Generate effect playbacks Four effect playbacks for content and dynamic effects are generated. Generate master content Masters are populated in g

Page 611 - Device Times

640 Effects In Congo v6 there are four different kinds of effects: • Intensity Chase (step based) • Dynamic (relative waveforms) • Content (Abso

Page 612 - Device Times - Introduction

641 Effects - Introduction (6.0) The effects in Congo are powerful devices that allow you to create and play with effects in a very intuitive and fas

Page 613 - Percent times, or seconds?

642 NOTE Effects are controlled, recorded and edited like any moving device with an intensity. The only difference is that you select them with # EF

Page 614

643 Effects - Functions These are the general effect functions. This chapter contains the following sections • Effect - Views • Effects - Command

Page 615

644 Effects - Views (6.0) Effects can be viewed in three views • Effects dock area • Selected channels - Live dock area • Live Effects tab There

Page 616

645 Device In the Live Effects tab all attributes are displayed just like a moving device. See Live Effects. Effects in Dock Areas (6.0) Effects are

Page 617 - Attribute Times

646 Effects - Command syntax Effects are selected and adjusted one by one or in groups in the same way as moving devices. Instead of using the CH ke

Page 618 - Attribute Delay Times

647 At mode syntax If your Congo is set to use At Mode for channel commands, effects are selected in the following ways. You can terminate a selecti

Page 619 - Device Times - Fan Times

63 General Info This chapter describes the key syntaxes, basic software and control terminology. This chapter contains the following sections • Syst

Page 620 - Device Play Back

648 Select channels from effect (6.1) These functions make it possible to select channels involved in an effect. Action Key Feedback Select active

Page 621

649 Load an effect to a master A single effect playback can be loaded to a master. This allows you to control the effect intensity with the master fa

Page 622 - Crossfaders And Attributes

650 These are the functions (jr has U1-U3 which are used to select effect parameters). Function Softkey Feedback Channel Set List [Channel_Set]Ope

Page 623 - AutoMark

651 Effects - Edit (6.0) Effects are edited in the same way as moving devices. Attribute wheels A soon as an effect is selected the effect parameter

Page 624 - Live Attributes (6.0)

652 Effects - Record Effects are stored in Presets in the same way devices are stored. 1. Select the effect 2. Set a level 3. Record If you ha

Page 625 - Live Attributes - Columns

653 Effects - Channel Distribution Wizard The Channel Distribution Wizard is used for Sets and Chase effects. I allows you to distribute a selection

Page 626 - Gel Picker

654 These are the different distribution methods. Note that if the number of channels cannot be divided by the number of parts, the results will be d

Page 627 - All Palettes

655 Live Effects Press EFFECT to open Live Effects. This is where you can view and edit the parameters of all running effect playbacks in the screen

Page 628 - Focus Palettes

656 Effect Playbacks An effect playback is the control handle for an effect, similar to a channel controlling a moving device. All Effect Playback

Page 629 - Color Palettes

657 Create an Effect Playback Effects can be created from the Effect Playbacks list, or as a key command. 1. Create an Effect Playback • Press INSE

Page 630 - Beam Palettes

64 System Overview Congo is a control system for conventional lights, moving devices, scrollers and media servers. It controls up to 3072channels and

Page 631 - Global Mask - Functions

658 Effect Overview The effect overview tab lists all types of data objects that can be involved in creating and editing effects. It's opened f

Page 632 - Mask - Editor (6.1)

659 Chase Effects This is a step based, defined intensity effect. A chase is what you use when you want lights to chase on/off in a specific pattern

Page 633 - User Masks - Functions (6.1)

660 Chase object • Contains the channel list and the high/low intensity levels and timing values. • It has a number of steps, with channels, up,

Page 634 - >Settings & Tools

661 2. Select channels, parts, name and distribution. See Channel Distribution Wizard. 3. You can now start the chase, by selecting it and setting a

Page 635 - Scroller Rolls

662 Control a Chase Effect As soon as a Chase Effect playback is selected, you can control it in two ways: • From the console parameter wheels usin

Page 636 - Assign A Scroller Roll

663 Chase Effect Parameters A Chase object is never adjusted live - it is defined in two editors • The Chase Editor • The Chase Step Editor CHASE

Page 637

664 Step Time This is when this step will execute in relation to the previous Step. In, Dwell & Out times These are the times for each Step. NO

Page 638 - Scroller Fan override

665 Chase Editor The chase editor is a summary and editor of all chases. You can create (INSERT) and edit chases here. • Press the soft key CHASE i

Page 639

666 Chase Editor - Functions The Chase can only be edited from the Chase Editor and the Chase Step Editor. This ensures that a Chase will always play

Page 640 - Jam Mode Wizard (6.0)

667 Chase Step Editor The Chase Step Editor allows you to edit channels, levels and times for each step separately. • Press MODIFY in the STEPS cel

Page 641

65 templates and a brand new Effects system is provided within the console, with an amazing ability to build and edit effects on the fly. Console Spe

Page 642 - Effects

668 Chase Step Editor - Functions The Chase can only be edited from the Chase Editor and the Chase Step Editor. This ensures that a Chase will alway

Page 643 - Effects - Introduction (6.0)

669 Content Effects (6.0) Content effects are simply speaking simply a series of steps containing show content like palettes and presets or even raw

Page 644

670 Components To start a Content effect you need • A channel source (a Group or Channel Set) • A Series • An Effect Playback Playback • All pa

Page 645 - Effects - Functions

671 Control Content Effects As soon as a Content Effect playback is selected, you can control it in two ways: • From the console parameter wheels u

Page 646 - Effects - Views (6.0)

672 Channel Source The Channel Source that the effect is applied to can be a Set or a Group. See Channel Sets and Groups. • The advantage with a Se

Page 647 - Effects in Dock Areas (6.0)

673 The Play mode generally refers to the way the Series gets played back, so between PartDirec and PlayMode you can change the direction of the chan

Page 648 - Effects - Command syntax

674 TIMING PARAMETERS Loop Time This time equals how long it takes all the parts to run through the effect once. If you lengthen this time, you will

Page 649

675 Content Effect Modes A Content Effect can play back its Series in three different modes: • Break • Continuous • Build In the Series Editor you

Page 650

676 A fly out can be done with a Dynamic Effect, but you have no control over the specific start and end points for each device. Here this is easy to

Page 651 - Effect Soft Key Page

677 Content Effect Times Timing information is set in two levels • In the Series List • In the Series Step Editor In the Series list, the default

Page 652

66 Interface Specification Interfaces Explanation Monitor Congo: 3 x VGA Congo jr: Y-cable splitter for 2x DVI or VGA (with adapters, included) C

Page 653 - Effects - Edit (6.0)

678 Series List The engine of a content effects is a Series. Browser >Effects >Content Effect >Series. • You can think of a series as a n

Page 654 - Effects - Record

679 Series List - Functions Column Action Feedback Series No Input This item can not be changed. Text [MODIFY]Label for this Series. Steps No

Page 655

680 Series Step Editor The Series Step Editor is opened by pressing MODIFY in the Series or Steps cell of the Series List (above). NOTE When Palet

Page 656

681 Series Step Editor - Functions Column Action Feedback Step No Input This item can not be changed. Text [MODIFY] Enter a Step Text. Step Tim

Page 657 - Live Effects

682 Dynamic Effect A dynamic effect is a relative effect that uses a dynamic template which applies wave-forms around a base point to create a movem

Page 658 - Effect Playbacks

683 Waveforms - Dynamic Templates & Tables Dynamics are a way of creating effects by assigning waveforms (sinus, saw etc) to intensity, color, mo

Page 659 - Create an Effect Playback

684 Control a Dynamic Effect As soon as a Dynamic Effect playback is selected, you can control it in two ways: • From the console parameter wheels

Page 660 - Effect Overview

685 Offset The offset parameter distributes the channels along the waveform. See the example with 5 channels on a sine wave. See Dynamics - Relations

Page 661 - Chase Effects

686 Dynamic Templates Dynamic Templates are definitions of waveforms applied to parameters used for Dynamic Effects. Open by holding MODIFY pressing

Page 662 - Create a Chase

687 4. Go to TEXT and press MODIFY to enter a name. Press MODIFY again to confirm. 5. Go to Parameters and press MODIFY to open the Template Editor.

Page 663 - Copy a chase effect (6.0)

67 Installation guidelines Equipment required to run this system • Congo, Congo Jr, Congo Lightserver, Net3 RVI, Client software • Monitor(s) star

Page 664 - Chase Tap Tempo

688 Dynamic Tables The basic element of a Dynamic effect is a wave-form, or "table", that is assigned to the intensity or any other attribu

Page 665 - Chase Effect Parameters

689 Table Editor Press INSERT to create new tables at the end of the table list in the Browser, but not delete existing ones since this would mess

Page 666

690 Live Dynamics (old) This tab is used with the old Dynamic Effects package prior to v5. See Dynamics (old). All parameters of running Dynamic Effe

Page 667 - Chase Editor

691 Live Dynamic Effects - Columns Column Input Function Library [MODIFY]Opens a dropdown to select a Dynamic Effect from the Effect Library. Stat

Page 668 - Chase Editor - Functions

692 Old Dynamic Effects The old Dynamic Effects prior to Congo v5 are still compatible and work in the same way. They are much more limited, so we re

Page 669 - Chase Step Editor

693 Dynamics - Base Value When a Dynamic Effect is activated, it will run with the current position of the corresponding attribute or intensity as a

Page 670

694 Dynamics - Start Dynamics are activated for the currently selected channel(s). The current attribute and intensity values are used as the Base Va

Page 671 - Content Effects (6.0)

695 Start Dynamics From The Effect Library Node Action Key Feedback 1. Select the Browser [BROWSER]The Browser is selected and highlighted. If it

Page 672

696 Start Dynamics With Direct Mode 1. Hold DYN EFFECT (don't let go until the Dynamics are started). - When this is held, the first 40 Dynamic

Page 673 - Content Effect Parameters

697 Dynamics - Control The Dynamics Soft Key Page in the Main Display of the console facepanel is opened by pressing DYNAMICS in the Effects soft key

Page 674

5 The Level Wheel ... 110Navigating -

Page 675

68 Key Syntaxes There are mainly two kinds of keys in the console: keys with a fixed function, and the softkeys around the LCD Display. Keys in the C

Page 676

698 Dynamic Wheels - Size, Rate, Offset & Delay Wheels 1 and 2 are used to set Size and Rate for Live Dynamics. See Dynamics - Size & Rate. •

Page 677 - Content Effect Modes

699 Dynamics - Stop Dynamic Effects can be stopped in the following ways. • Stop Dynamics manually • Activate A Dynamic Stop Table • Delete the

Page 678

700 Activate A Dynamic Stop Table Intensity Dynamics can only be stopped by assigning a Stop Intensity Table. There is a STOP I Dynamic in the Effect

Page 679 - Content Effect Times

701 Delete A Dynamic Using The Dynamics Display Dynamics can be cleared or deleted from the Display List or with the soft keys in the Dynamics Displa

Page 680 - Series List

702 Fade In A Preset In The Main Playback When a Preset with new attribute values is faded in the Main Playback, any active Dynamics for those attrib

Page 681 - Series List - Functions

703 Dynamics - Record Dynamic Effects are recorded in Presets for playback. • Only Dynamics that have changed or are started since you last pressed

Page 682 - Series Step Editor

704 Record Keep Dynamics (New Base Value) Keep Dynamics will set a Keep Dynamics flag to an existing Preset. When this Preset is played back in a Seq

Page 683

705 Dynamics - Preset Dynamics Editor The Preset Dynamics Editor is identical to the Live Dynamics Editor. All editing functions are the same. See Dy

Page 684 - Dynamic Effect

706 Dynamics - Size & Rate Each Dynamic Effect has a Size (amplitude) and Rate (frequency) value. It is possible to assign an intensity channel t

Page 685

707 Rate Sets the rate (frequency) of the waveforms in a Dynamic Effect. It is set from 0-1000%. You can also change this parameter with the second

Page 686 - Dynamic Effect Parameters

69 Congo Terminology It can be easier to understand Congo if you are familiar with the basic terminology. Channels (terminology) A Channel is the con

Page 687

708 Dynamics - Relations & Distance Offset Relation, Delay Relation and Distance set all channels to perform a Dynamic one after the other, or ov

Page 688 - Dynamic Templates

709 Congo Congo Jr 1. Hold wheel key 3 to get a list of Offset Relations in the display. 2. Select a relation using the wheel. 3. Let go of the Key

Page 689

710 Delay Relation & Distance Specify when channels start in relation to each other. Delay Relation and Distance are set in the Dynamic Effect v

Page 690 - Dynamic Tables

711 Delay Relation & Distance - Dynamics Display In the Dynamics Display the Delay Relation is mapped to wheel 4. There is a soft key for setting

Page 691 - Table Editor

712 Dynamics - Loop Count A Dynamic Effect can be set to run a specific number of loops and then stop automatically. If set to 0 it will run forever.

Page 692 - Live Dynamics (old)

713 Dynamics - Fade A Dynamic Effect can fade in size, rate or both when played back in a Sequence. When faded manually in a Master Playback, size wi

Page 693

714 Dynamics - Form Form specifies the relation between the size for the Pan and Tilt parameters. It is used to control the behaviour of Pan/Tilt com

Page 694 - Old Dynamic Effects

715 Dynamics - Fetch From A Preset Dynamics can be copied from any Preset. All channels with Dynamics in that Preset will be copied. Function Key

Page 695 - Dynamics - Base Value

716 Dynamics - Playing Back A Preset with Dynamic Effects can be played back in any of these ways: • The Preset is faded in on a Sequence Step • A

Page 696 - Dynamics - Start

717 Dynamics - Store Running To Library Running Dynamics can be stored as a Dynamic Template in the Effect Library and be reused with different chann

Page 697

70 Presets (terminology) This is a specific "Avab" concept. Frequently used combinations of channels are stored in up to 9999.999 Presets

Page 698 - 3. Let go of DYN EFFECT

718 Image Effects (6.0) Image effects allow you to map a text an image (jpg/gif) or an animation (supplied) to the intensity or color of a predefined

Page 699 - Dynamics - Control

719 Components To start an image effect you need • An image or text • An effect layout • An Image effect playback Create an image effect playbac

Page 700

720 Image effect parameters (6.0) These are the image effect parameters divided into Content, Position, Color & Effect. CONTENT The content can

Page 701 - Dynamics - Stop

721 COLOR & EFFECT Both color and effect are "filters" applied on top of the content and all previous parameters. Red, green & Blue

Page 702

722 Effect layouts (6.0) An effect layout is the "projection screen" for an image effect. The effect layout is where you create a positiona

Page 703

723 Create a new effect layout (6.0) 1. Open the effect layout editor (Browser >Effects >Image Effects >Effect Layouts...). 2. Press INSERT

Page 704

724 Effect layout wizard (6.0) Wizard The wizard is the easiest way to create an array/matrix or circle of channels. It opens a popup where you can

Page 705 - Dynamics - Record

725 Effect Layout Editor wheels (6.0) The wheels are used to spread the selected objects horizontally or vertically, and to change size or rotation.

Page 706

726 Copy & Paste These are the same as the keys on the console. • Copy selected channels • Paste selected channels using the Paste Popup Ali

Page 707

727 Copy an effect layout (6.0) You can copy effect layouts to make alternative versions. 1. Open the effect layout list (Browser >Effects >Ima

Page 708 - Dynamics - Size & Rate

71 Control Hierarchy Intensity is handled with highest-takes-precedence (HTP) logic, meaning the highest output level will be the "winner"

Page 709 - Rate Channel

728 Effect Images (6.0) Effect images are jpg or gif images that you can create with the Image tool, or import from a USB memory. They are mapped pi

Page 710 - Offset Relation

729 Edit an image (6.0) The Effect Image Editor can be used to create new images and to edit imported images. It offers some simple drawing tools. Al

Page 711

730 Copy an effect image (6.0) You can copy effect images to make alternative versions. 1. Open the effect image list (Browser >Effects >Image

Page 712

731 Effect Texts (6.0) You can create a text and apply it to an effect layout with the image effect. The text can be applied to intensity, color mix,

Page 713

732 Import Effect Images (6.0) You can import images (jpg/bmp/gif) from a USB memory. 1. Connect the USB memory to Congo 2. Open the Import Effect Im

Page 714 - Dynamics - Loop Count

733 Channel Sets A Channel Set is a defined set of channels distributed into a number of parts. Sets can be used as an alternative to groups, in bot

Page 715 - Dynamics - Fade

734 2. Press INSERT in the Channel Sets List, then press MODIFY in the Parts cell. 3. Select channels, parts and distribution. See Channel Distributi

Page 716 - Dynamics - Form

735 Main Playback The Main Playback is a "theatre style" playback for sequences. Main Playback Node This chapter contains the following

Page 717

736 Main Playback - Introduction The Main Playback can play back a Sequence in normal/chase mode, or random presets. While a crossfade is being exec

Page 718 - Dynamics - Playing Back

737 CONGO CONGO JR In Congo Jr there is only one playback, which serves both the main playback and any of the Master playbacks. The CONNECT key is

Page 719

72 Control Hierarchy - Master Playbacks Light output from the Masters is added to the output on a Highest Takes Precedence basis. Device attributes a

Page 720 - Image Effects (6.0)

738 The main difference for the main playback compared to the large Congo console is that there is no split rate control for in/outgoing fades. Inste

Page 721

739 Main Playback - Functions These are the functions for the Main Playback. This chapter contains the following sections • Main Playback - Manual

Page 722

740 Main Playback - Manual Crossfades Move the crossfaders from the down position to the up position to perform a manual crossfade. When both reach t

Page 723 - Animation effects (6.0)

741 Main Playback - Transport Keys These are the transport keys of the Main Playback. Function Key Start a crossfade* [GO]Start a new crossfade duri

Page 724 - Effect layouts (6.0)

742 The GOTO List (6.1) The GOTO List is a list of all Presets in the Sequence of the Main Playback. Open by pressing GOTO. Select any preset with t

Page 725

743 Main Playback - Edit Keys These are the editing and mode keys of the Main Playback. Function Key Connect the Active (A) field to the channel con

Page 726 - Effect layout wizard (6.0)

744 Main Playback - Time Settings Hold SETUP and press TIME to open the Settings. Setting Feedback Set times to Times are set to the step in B (

Page 727

745 Main Playback - Default Settings Hold SETUP and press PLAYBACK to open these settings. These are the default settings for the functions of the M

Page 728

746 Main Playback - Refresh Functions The Refresh function can be used for any part of a channel and will refresh to the resulting state of the curre

Page 729 - Copy an effect layout (6.0)

747 Playback View The Playback views normally have a packed format like this. There is an unpacked format as well (see below). It provides highlight

Page 730 - Effect Images (6.0)

73 Software & Update We constantly update the Congo software with new features, bug fixes and changes. Check www.etcconnect.com periodically to s

Page 731 - Edit an image (6.0)

748 Moving Devices - are summarised as Dev: #. The # indicates how many moving devices are affected by the step. Master Links - are indicated as ML:

Page 732 - Copy an effect image (6.0)

749 Sequence Playback Views - Column Format It is possible to show the information in the Playback view in a traditional columnised format, instead o

Page 733 - Effect Texts (6.0)

750 Sequence Editor This node opens the Sequence Editor for the sequence in the Main Playback. See Sequences - Sequence List.

Page 734 - Import Effect Images (6.0)

751 Load Sequence This node opens a dialogue that allows you to load any recorded Sequence to the Main Playback. Press MODIFY to activate.

Page 735 - Channel Sets

752 Independents The independents are potentiometers and keys that can be set up to control lights that you want to separate from the main controls -

Page 736 - Edit a Set

753 Independents - Introduction The Independents offer a control surface for potentiometers and keys to which you can assign channels that can be exc

Page 737 - Main Playback

754 Congo Jr Independent Dock Areas The content of Independents can be assigned to a dock area. See Dock Areas - Configure.

Page 738 - Main Playback - Introduction

755 Using the Independents Action Console Feedback 1. Open the Setup* Hold Setup and move the potentiometer or press a key** A popup will appear wi

Page 739

756 Independent Modes Mode Screen Feedback Exclusive Blue level Blackout, GrandMaster, Capture or any other channel function will not affect thi

Page 740

757 Independent Dock Area Dock areas are configured by holding SETUP and pressing BROWSER. Once set up the dock area will appear on the screen It i

Page 741 - Main Playback - Functions

74 Workflow in Congo The workflow in Congo can be divided into five steps This chapter is a simplified introduction to this workflow - meant to ser

Page 742

758 Using a mouse or trackball Click to select and hold right key and move to set levels. Click to add more, double-click to deselect all but the las

Page 743

759 Masters There are 80 Master Playbacks that can be used to playback any type of content such as channels, groups, effects, presets, sequences or c

Page 744 - The GOTO List (6.1)

760 Masters - Introduction (6.0) The masters are incredibly flexible and powerful. You can set them up individually in a number of different modes an

Page 745 - Main Playback - Edit Keys

761 Master Playback You can connect any master to the Master Playback controls. This gives you functions like GO, GO BACK, STEP and TAP. • In the Co

Page 746

762 Masters - Functions (6.0) These are the master functions. This chapter contains the following sections • Masters - Settings • Masters - Comma

Page 747

763 Masters - Settings (6.1) All settings for masters are individual per master. You can define master settings from the Master Settings popup or dir

Page 748

764 Open Master Settings Hold SETUP and press Master. To open settings for several masters select the first master (# MASTER) and add master with +

Page 749 - Playback View

765 Master Mode These are the main modes that define the basic behaviour of a master playback. Mode Screen Feedback Exclusive Blue level Black

Page 750

766 Master button (6.3) The master button is the single key in all master modules that is used to assign content to the master. The different modes a

Page 751

767 Master fader settings (6.1) The fader settings define the behaviour of intensities and attributes for the fader. The different modes apply to spe

Page 752 - Sequence Editor

75 Patch (workflow) There are various approaches to patching, which depend on your situation. Very often conventional lights are patched in one uni

Page 753 - Load Sequence

768 If several masters have Fade type = Solo, the last Solo master that leaves its 0% position will have priority over the other Solo masters. To tak

Page 754 - Independents

769 Flash mode Mode Applies to Feedback All Preset, effect, chase, Sequence Flash executes intensity and attributes Intensity Ch, group, preset,

Page 755 - Independents - Introduction

770 Master Settings From the Console You can check and set master settings directly from the Congo console or Congo Jr Master Playback Wing. Universa

Page 756 - Independent Dock Areas

771 Masters - Commands You can select masters and set levels pretty similar to how channels, effects and groups can be selected. The MASTER key is us

Page 757 - Using the Independents

772 Master single field editor (6.1) You can open a single field master editor for channel intensities by holding MODIFY and pressing the Master key.

Page 758 - Independent Modes

773 Mask in masters (6.1) Every master has a mask that you can define per parameter. The mask will inhibit the playback of those parameters from that

Page 759 - Independent Dock Area

774 Masters - Times Masters can have In, wait and out times. These times can be used by • Flash on time • Master Links • The START function •

Page 760 - Using a mouse or trackball

775 Flash On Time When Flash On Time is activated, the Master Playbacks will flash on the time assigned to each playback. See Master Playbacks - Time

Page 761 - Masters

776 Masters - Channels (6.0) You can load and play back single channels (Ch#), or a group of channels (Chs) with set levels from master playbacks. T

Page 762 - Masters - Introduction (6.0)

777 Master Settings for channels (6.0) These are the settings you can change for masters with channel content. Hold SETUP and press the Master key t

Page 763

76 individual parameters like pan, tilt and scroller calibration. See Device List. Control (workflow) Controlling channels, levels and moving devic

Page 764 - Masters - Functions (6.0)

778 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 765 - Masters - Settings (6.1)

779 Masters - Presets (6.0) You can record, load and play back presets from master playbacks. Since these are the most common type of content they ar

Page 766

780 Load a preset to a master (6.0) These functions are used to load presets to masters. Function Keys Feedback Load a preset [#] [PRESET]& [

Page 767 - Exclude Record

781 3. Enter a preset text (optional) and press RECORD again. The return to preset is shown in the master display and master view. Record a return

Page 768 - Master button (6.3)

782 Record a preset to a sequence in a master 1. Select channels (selection) or select none (all) to record. OPTION: Enter a preset number. If you d

Page 769 - Master fader settings (6.1)

783 Master settings for presets (6.0) These are the settings you can change for masters with preset content. Hold SETUP and press the Master key to

Page 770 - Flash settings (6.1)

784 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 771 - Disable Flash Keys (6.3)

785 Masters - Groups (6.0) You can load and play back groups from master playbacks. They are displayed with a "Gr" before the number in the

Page 773 - Masters - Commands

787 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 774 - Select channels in a master

77 • If a selected channel is a moving device press FOCUS to get pan and tilt functions on the parameter wheels. See Devices - Control. NOTE If you

Page 775 - Masters - Clear

788 Masters - Effects (6.0) You can load and play back effects from master playbacks. They are displayed with a "E" before the number in th

Page 776 - Masters - Times

789 Master settings for effects (6.0) These are the settings you can change for masters with effect content. Hold SETUP and press the Master key to

Page 777 - Flash On Time

790 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 778 - Masters - Channels (6.0)

791 Masters - Palettes (6.1) You can load and activate palettes from master playbacks. They are displayed with a "Fo,Co, Be, Pa" before the

Page 779

792 Load palettes to masters This are the functions for loading palettes to masters. Function Keys Feedback Load Palette [#] [FOCUS] & [Maste

Page 780

793 Masters - Sequences (6.1) You can record, load and play back sequences from master playbacks. They are displayed with an "S" before the

Page 781 - Masters - Presets (6.0)

794 Record a sequence to a master (6.1) When you record a second preset to a master, or if a sequence is loaded to a master - you will get the option

Page 782

795 Hold SETUP and press the Master key to open the settings.

Page 783

796 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 784

797 Dual Fader mode for Sequences (6.1) When this mode is active, there are two modes involving two masters for controlling the sequence loaded to th

Page 785

6 Mute & Solo - SOLO ... 132Output Mode S

Page 786

78 Other types of record targets Besides presets there are Groups for organising channel selection and Palettes for referencing moving device data.

Page 787 - Masters - Groups (6.0)

798 NOTE The Dual Fader mode setting can be selected also in the Master List (Browser >Masters >Master List).

Page 788

799 Masters - Chase mode sequences (6.0) You can load and play back sequences in "chase" mode from master playbacks. They are displayed wit

Page 789

800 Load a chase sequence to a master (6.0) These functions are used to load chase mode sequences to masters. Function Keys Feedback Load a chase

Page 790 - Masters - Effects (6.0)

801 Hold SETUP and press the Master key to open the settings.

Page 791

802 Please note that some settings will make other settings invalid - for example, if you set a master to Inhibit, the main function will be inhibit.

Page 792

803 Masters - Dynamics You can load and activate dynamic templates direct from master playbacks. These are temporary data stored in the current Mas

Page 793 - Masters - Palettes (6.1)

804 Masters - Channel Layouts You can load and activate channel layouts direct from master playbacks. These are temporary data stored in the current

Page 794 - Load palettes to masters

805 Masters - Attribute parameters (6.1) You can load and activate attribute parameters from master playbacks. This is very useful for parameters tha

Page 795 - Masters - Sequences (6.1)

806 Masters - Console keys You can assign any console key to a master playback. This is useful if there is a soft key you are using a lot like "

Page 796

807 Masters - Macros You can assign a macro key to a master playback so you have fast access to it. Macro keys are displayed with a "Ma" an

Page 797

79 • CAPTURE will override all normal playback features and "hold" the values of intensities and/or attributes. See Capture. • There is

Page 798

808 Master Playback - Functions Function Key Feedback Start a chase (or crossfade) [GO]Starts a stopped Chase or a Crossfade for a Sequence Start a

Page 799

809 Masters - Drag and Drop Data (6.3) There are many ways of moving around data between masters. Drag and drop is one of them. It can be useful if y

Page 800

810 You can move content between masters. Note that all master settings will be moved along with the content.

Page 801

811 If there is content in a master field, you will get a dialogue for overwriting: Drag and Drop Master Links (6.3) You can create a master link in

Page 802

812 Master View The master view is a graphical view of the content in the master playbacks. It has several formats and is zoomable. It can be opene

Page 803

813 Master View - Formats You can toggle between viewing formats by pressing FORMAT • All Masters • Selected Masters • Active Masters • Masters w

Page 804

814 Master List The Master List is a spreadsheet editor for all master fields where you can change settings and assign content to several fields at

Page 805 - Masters - Dynamics

815 Master list - Columns & Functions All of these are explained per content type in Masters - Functions. Column Input Function Master The

Page 806 - Masters - Channel Layouts

816 Masters - Content You can play back almost any kind of content from a Master Playback. The content can be loaded directly or from the Master Edit

Page 807

817 Master Pages Master Pages store all content for 20 masters and can be used used in any row of 20 Master Playback Faders, eg the upper (21-40) or

Page 808 - Masters - Console keys

80 • General playback mode (Sequence/Chase) and chase parameters are set in the Sequences list. See Sequences - List. Additional editing features •

Page 809 - Masters - Macros

818 Master Pages - Introduction You can store all content of 20 Master Playbacks into a Master Page. Master Pages can be stepped through, or loaded.

Page 810 - Master Playback - Functions

819 Master Pages - Record (6.2) All content changes in the affected Master Range (1-20 or 21-40) are automatically recorded when Auto-Update is On (d

Page 811

820 Master Pages - Functions (6.1) It is possible to load and change Master Pages separately to any row (1-20, 21-40, 41-60, 61-80) of Master Playbac

Page 812

821 Master Soft Key page for Jr & Kid (6.2) Since Congo jr and Congo Kid support masters without dedicated paging controls, there is a Masters so

Page 813

822 Master Pages - List You can view, edit and create Master Pages directly in the Master Page List (BROWSER >Master Pages). NOTE The system alwa

Page 814 - Master View

823 Master Pages List - Functions These are the functions in the Master Pages List Function Key Feedback Insert a Master Page [INSERT]Inserts

Page 815 - Master View - Formats

824 Master Pages - Editor In the Master Page Editor you can view and edit the content and times of Master Pages. Open in Browser> Masters >Mas

Page 816 - Master List

825 Master Page - Columns Column Input Function Master No input The number of this Master - cannot be edited. Content Type* [MODIFY]Opens a drop

Page 817

826 Master Pages - Times Master Playback times can be stored in Master Pages. Times are set from 0.1seconds to 49.59 minutes (0.1- 4959). General Fac

Page 818 - Masters - Content

827 Master Page Times - BPM The Master Page BPM will affect all chasers running in that Master Page. Function Keys Feedback Set Master Page BPM*

Page 819 - Master Pages

81 Power-up Procedure For best performance, power-up your system in the following order. No output will be sent until the startup show file has been

Page 820 - Master Pages - Introduction

828 Master Pages - Auto-update Mode This is the default mode for Master Pages - in which all changes automatically are stored to the current Master P

Page 821 - Master Pages - Record (6.2)

829 Master Pages - Display List The Display lists are shown in the main display of the console. The trackball has to be in DISP LIST mode. Function

Page 822

830 Remote Controls There are different remote control systems for Congo. Each one has it's own working field. This is where you can set/edit an

Page 824 - Master Pages - List

832 Media The Media node contains tutorial movies, images of your choice, software documentation and Training Projects. Media Node This chapter con

Page 825

833 Media - Introduction The Media node of the Browser has four nodes. Each of them represent a folder with the same name in the CONGO folder at the

Page 826 - Master Pages - Editor

834 Movies In the movies folder there are tutorials for learning Congo. Mostly, they are around five minutes and in English. You start them by select

Page 827 - Master Page - Columns

835 Images You can import images from a USB memory stick or a digital camera by connecting it to Congo and selecting "Import Images.." from

Page 828 - Master Pages - Times

836 Training Projects This is visualisation plug-in for training purposes. The projects are created in a third-party software called Capture and sup

Page 829 - Master Page Times - BPM

837 Default functions Camera does not have to be patched as a DMX device. Function Key Feedback Zoom [FORMAT] & WheelThe view is zoomed in/out

Page 830

82 Reset The System When you open a new (empty) Play, you can choose to set the patch 1:1. This chapter is a checklist for resetting the frontpanel a

Page 831 - Master Pages - Display List

838 Training Projects - Hints The Training Project is a simple way of getting to know some of the moving light functionality of Congo, and to underst

Page 832 - Remote Controls

839 CONSOLE KEYS This Chapter is about the console key functions, keyboard equivalents and shortcuts. Its a very useful chapter. This chapter contain

Page 833

840 Console Key Quick Help These are all console keys with a short explanation and a summary of functions, in alphabetical order. • This text is

Page 834

841 Console Key - @LEVEL This key is used to set levels to channels. It can also be used in combination with other keys for specific level functions

Page 835 - Media - Introduction

842 Console Key - ALL The ALL key is used for selecting channels with levels over 0% in different targets. • [ALL] - Selects all channels with a le

Page 836

843 Up Arrow Scroll to top of this page. Console Key - ATTRIB The ATTRIB key is used to record, edit and view attributes for moving devices. • [ATT

Page 837 - Media Images - Delete

844 Console Key - BANK The BANK key is used to change bank of data in the Direct Select key sections. Hold [BANK] - When this key is held, you can us

Page 838 - Training Projects

845 Console Key - BROWSER The Browser is a fundamental part of the Congo system. This is where all functions are located, all data can be viewed, and

Page 839

846 Console Key - CAPTURE This key is used to activate Capture mode, in which any channel that is manually altered will be Captured, and cannot be co

Page 840 - Training Projects - Hints

847 Console Key - CHASE The CHASE soft key in the EFFECTS soft key menu, is used to open the editor for chase effects. • [CHASE] - Opens the CHASE

Page 841 - CONSOLE KEYS

83 The crossfaders are in the bottom right corner of the console. Action Console Feedback 2. Reset the crossfaders by moving the up and back down

Page 842 - Console Key Quick Help

848 Console Key - CLEAR CHANGED CLEAR CHANGED is a soft key in the DEVICE menu of the console main display. It is used together with the attribute re

Page 843 - Console Key - ALIGN

849 Console Key - COLOR This key is used to record and recall Color palettes for moving devices. • [RECORD] & [COLOR] - Record the next free pa

Page 844

850 Console Key - COMPARE COMPARE is a soft key in the CHANNELS menu of the console main display. It is used to compare the intensities in a channel

Page 845

851 Console Key - DATA (6.0) The DATA key is a soft key in the CHANNELS menu of the console main display. It is used to set toggle how attribute data

Page 846 - Console Key - BLIND

852 Console key - DEVICE The DEVICE key is used to open the Device List, where you can edit the settings for all moving devices. • [MODIFY] & [D

Page 847 - Console Key - C/ALT (6.3)

853 Console Key - EFFECT The EFFECT key is used to operate the effect playbacks for chase, content, image and dynamic effects. NOTE that the comman

Page 848

854 Console Key - FAN The FAN key is used to fan (distribute around a centre point) attributes and times. The distribution can be set to U, V and S s

Page 849

855 Console Key - FLASH The lower row of masters in the Congo console and the large fader wing of the Congo Jr are equipped with two keys per master

Page 850 - Console Key - CLIENT

856 Console Key - FOCUS This key is used to record and recall Focus palettes for moving devices. • [RECORD] & [FOCUS] - Record the next free pa

Page 851 - Console key - CONNECT

857 Console Key - GO The GO key starts the next crossfade in the Main Playback. • [GO] - Start a crossfade in the Main Playback. Press GO during an

Page 852

84 Check The Output After loading a new Play the patch is set 1:1 and the output protocol will be set to DMX512 on both output connectors in the back

Page 853

858 Console Key - GO BACK (Master Playback) The GO BACK key starts a crossfade to the previous sequence step in the master/sequence connected to the

Page 854

859 Console Key - GROUP WHEEL MODE GROUP WHEEL MODE is a soft key in the Channels menu of the console main display. In Group Wheel Mode you can assig

Page 855

860 Console Key - IN The IN key is used to set In times to the sequence step in the A or B field of the Main Playback (depending on the Time Settings

Page 856

861 Console Key - INV GROUP The INV GROUP key is used to invert the current channel selection and select all other channels with a level over 0% in a

Page 857

862 Console Key - LEARN ALERT LEARN ALERT is a soft key in the TIMES >LEARN soft key menu of the console main display. It is used to activate Lear

Page 858

863 Console Key - LIVE The LIVE key is fundamental. It selects the Live tab and sets the channel control to the live output, through the A field of t

Page 859

864 Console Key - MARK MARK is a soft key in the CHANNELS menu of the console main display. It is used to set a "mark" level (less than 1%)

Page 860

865 Console Key - MASTER KEYS Every master has a master key that is used to load content to the master, and for some settings. • [#] [PRESET] &

Page 861

866 Console Key - MINUS The MINUS key (-) is part of the channel select keys. It is used to subtract a channel from the current selection. It is also

Page 862

867 Console Key - MODIFY The MODIFY key is central for a lot of functions. It is both the equivalent of an ENTER key and part of a syntax in combinat

Page 863

85 Bypass Startup Screen It's possible to set the system to boot directly into the lighting control software - without having to pass the login

Page 864

868 Console Key - NEXT The NEXT key is used to select the next channel within the current channel selection. This is useful for adjusting single movi

Page 865 - Console Key - MACRO

869 Console Key - ON/FETCH The ON/FETCH key is used to set channels on at the last used level, and to fetch levels for intensities or attributes for

Page 866 - Console Key - MASK

870 Console Key - PAGE The PAGE key is used to load a page of 20 masters to a master row. • [#] [PAGE ] - Load this page. • [C/ALT] & [PAGE] -

Page 867 - Console Key - MASTER

871 Console Key - PAUSE (in Master Playback) The PAUSE key is used to pause an ongoing crossfade in the Master Playback. • [PAUSE] - Pauses the ongo

Page 868 - Console Key - MINUS

872 Console Key - PARK The PARK key is used to park a channel or part of a channel. • [PARK] & [CH] - Parks intensity and attributes of the sel

Page 869 - Console Key - MUTE

873 Console Key - PLAYLIST The PLAYLIST key is used to activate the Playlist for the Main Playback. • [PLAYLIST] - toggles the Playlist on/off. F

Page 870

874 Console Key - PRESET The PRESET key is used to store and recall channel levels and moving device attributes. Presets are fundamental building blo

Page 871

875 Console Key - REM DIM The REM DIM key is part of the channel select and level keys. It is used to set all channels in the A field to zero except

Page 872

876 Anywhere: • [RECORD] & [master key] - Record all data for the currently selected channels to that master as the next free 800-Preset. • [#

Page 873

877 Console Key - RIGHT (DispSel) The Right key, in the big Congo only, is the right mouse key of the trackball. • [RIGHT] - Activate a mouse right

Page 874 - Console Key - PLAYBACK

86 Troubleshooting When you run into a problem with this system there are few probable reasons. This chapter contains the following sections • Troub

Page 875 - Console Key - PLUS

878 Console Key - SELECT 3RD The SELECT 3RD key in the Selects Soft key page allows you select every 3rd channel within the current selection. • [SE

Page 876 - Console Key - RANDOM

879 Console Key - SERIES The SERIES soft key in the EFFECTS soft key menu, is used to open the Series editor for Content effects. • [SERIES] - Ope

Page 877 - Console Key - RECORD

880 Console Key - SEQ The SEQ key is used to load and administrate Sequences and Chases. • [SEQ] - Open the Sequences list. • [#] [SEQ] - Open tha

Page 878 - Console Key - RELEASE

881 Console Key - SEQ - The SEQ - key is used to step to the previous step in the sequence of the main playback, without using times. • [SEQ -] - St

Page 879

882 Console Key - TAB The TAB key is a fundamental part of the Congo navigation. All views are opened in tabs, and the tab key is used to select, mo

Page 880

883 Console Key - THRU The THRU key is used to select a range of channels, and in combination with other keys for additional channel functions. • [#

Page 881 - Console Key - SET CHANGED

884 Console Key - TRACK The TRACK key is used to open the Track list for the selected channel(s). It is used in combination with RECORD and UPDATE fo

Page 882

885 Console Key - U1-U3 The U1-U3 soft keys in the EFFECTS soft key menu, and in the frontpanel of Congo, are used to select user parameters for the

Page 883

886 Console Key - UPDATE PALETTE The UPDATE PALETTE key is used to quickly update all currently active palettes for the selected channel(s). • [UPDA

Page 884 - Console Key - TEXT

887 Soft Key Menu - Channels The CHANNELS soft key, is used to open the Channels soft key page with channel tools. • [Channels] - Opens the Channels

Page 885

87 Troubleshooting - Lights Are Not Responding If you have lights (dimmers, devices) connected and they are not responding check this list. • Have y

Page 886 - Console Key - TYPE

888 Soft Key Menu - Misc The Misc soft key, is used to open the Miscellaneous soft key page. • [Misc] - Opens the Miscellaneous soft key page. For m

Page 887 - Console Key - UPDATE

889 Console Key Shortcuts This is a summary of all keys and shortcuts, organised by the type of function. This chapter contains the following sectio

Page 888

890 Shortcuts - Select Channels These are the keys and shortcuts for selecting channels. Some of them assume the Command Syntax is set to RPN - see C

Page 889

891 Shortcuts - Channel Levels These are keys and shortcuts for setting levels to the currently selected channels. Some of them assume the Command Sy

Page 890

892 Shortcuts - Channel Modes Functions for checking, balancing & comparing channels. DESCRIPTION SYNTAX Compare* the light in the Channel Contr

Page 891 - Console Key Shortcuts

893 Shortcuts - Channel Views These shortcuts control the channel views. DESCRIPTION SYNTAX Scroll in the active channel view [CH] & [Arrow_Key

Page 892 - Shortcuts - Select Channels

894 Navigating the Hyperlinks DESCRIPTION SYNTAX Next hyperlink [C/ALT] & [Down_Arrow]Previous hyperlink [C/ALT] & [Up_Arrow]First hyperlink

Page 893 - Shortcuts - Channel Levels

895 Shortcuts - Spreadsheet Editing These functions are for editing in Spreadsheets. DESCRIPTION SYNTAX The arrow keys are used to navigate in a spr

Page 894 - Shortcuts - Channel Modes

896 Shortcuts - Navigation Keys The top four Navigation keys are central in the Navigating functions of the console. They are mostly used in combinat

Page 895 - Shortcuts - HELP

897 Shortcuts - Master Playbacks These are the main keys and shortcuts for managing content in the Master Playbacks. See also Shortcuts - Recording F

Page 896

7 Drag and Drop - Replacing Data (6.3) ... 163About...

Page 897

88 Troubleshooting - Crashes & Bugs All software-based products run the risk of a crash regardless of testing procedures. In the unlikely event i

Page 898 - Shortcuts - Navigation Keys

898 Master control functions DESCRIPTION SYNTAX Activate the Master View* [MASTER]Open the Master Editor. [MODIFY] & [Master_Key] Set an individ

Page 899 - Shortcuts - Master Playbacks

899 Shortcuts - Masters & Channels Functions for selecting channels to and from Master Playbacks. DESCRIPTION SYNTAX Select the channels of a Pr

Page 900

900 Shortcuts - Master Pages Main keys and shortcuts for handling Master Pages. Master pages are recorded/loaded separately for masters in banks of 2

Page 901

901 Shortcuts - Devices To Home Position Functions for recording & setting Home positions to the selected Devices. DESCRIPTION SYNTAX Set Home A

Page 902 - Shortcuts - Master Pages

902 Formats Keys and shortcuts for toggling information on/off in the Attribute Editors DESCRIPTION SYNTAX Toggle Focus information [FORMAT] &

Page 903

903 Shortcuts - Device Palette Recording Keys and shortcuts for handling Device Palettes. DESCRIPTION SYNTAX Record selected Devices to the first fr

Page 904 - Shortcuts - Device Masking

904 Shortcuts - Device Palette Activating Keys and shortcuts for activating values in Device Palettes for the currently selected device(s). DESCRIPTI

Page 905

905 Shortcuts - Device Palette Specials Keys and shortcuts for special Device Palette functions. DESCRIPTION SYNTAX Select channels recorded in a Fo

Page 906

906 Shortcuts - Device Palettes In Masters Keys and shortcuts for handling Device Palettes in Master Playbacks. DESCRIPTION SYNTAX Load a Focus pale

Page 907

907 Shortcuts - Patch & Outputs Keys and shortcuts for patch and output functions. Select outputs and open Patch lists DESCRIPTION SYNTAX Select

Page 908

89 What to do after a crash? In most cases your play will have been saved (recover.asc). In this case you got a popup explaining this and returned to

Page 909

908 Shortcuts - Main Display, General These are the keys and shorcuts used to operate the functionality of the Main Display in the console. DESCRIPT

Page 910 - Shortcuts - Track

909 Formats Keys and shortcuts for toggling information on/off in the Track lists with attributes. DESCRIPTION SYNTAX Toggle Focus information [FORM

Page 911 - Shortcuts - Presets

910 Shortcuts - Groups Groups can be loaded and recorded in many ways. There are shortcuts also for selecting all channels in a Group, or fetching th

Page 912 - Shortcuts - Groups

911 Shortcuts - Live & Blind These are keys and shortcuts for loading and clearing the content of Live and Blind. DESCRIPTION SYNTAX Sets the C

Page 913 - Shortcuts - Live & Blind

912 Shortcuts - Record Functions These are shortcuts for recording Presets, Groups and master pages. DESCRIPTION SYNTAX Record the next free preset

Page 914

913 Shortcuts - Channel Text Wizard This is the shortcut for opening the Channel Text Wizard that sets texts to the Channel Database directly from a

Page 915 - Shortcuts - Main Playback

914 Refresh functions The Refresh Functions are used to reset any intensity or attribute that has been altered since the last crossfade in the Main P

Page 916 - Shortcuts - Sequence Editor

915 Shortcuts - Direct Selects DESCRIPTION SYNTAX Select Type of content (hold key) [TYPE] & [Direct_Key] Select Bank of content (hold key) [BAN

Page 917

916 Shortcuts - Capture & Release Functions for capturing & releasing channels. Capture functions DESCRIPTION SYNTAX Activate permanent Capt

Page 918

917 Release functions DESCRIPTION SYNTAX Releases the selected ch from Capture Mode [RELEASE]Release all Captured channels [RELEASE] [RELEASE] Relea

Page 919

90 Troubleshooting - Reset There is a "reset" button in the back of the console. It works differently depending on your Congo Hardware mode

Page 920 - Shortcuts - Dynamics (old)

918 Shortcuts - Dynamics (old) These Dynamics functions can be used to start/stop and control older Dynamic Effects. Many of them are soft keys in th

Page 921

919 Record and edit Dynamic Effects DESCRIPTION SYNTAX Record running Dynamics to the current Preset in A [RECORD] & [DYN_EFFECT] Record runnin

Page 922 - Shortcuts - Times

920 Shortcuts - Times Keys and shortcuts for setting times. Times are set to the Active Sequence Step (in A) or the Next Sequence Step (in B) dependi

Page 923 - ACCESSORIES

921 ACCESSORIES This Chapter is about accessories and options, such as remote control, networking, printer, fader wing panel, keyboard etc. This chap

Page 924 - Accessories - Ext. Keyboard

922 Accessories - Ext. Keyboard An external keyboard will simulate most keys of the console. See the Console Functions Table below. This is simple t

Page 925

923 Console Key Keyboard Key - Keypad Ctrl * - Ctrl Left Arrow + Keypad * + Ctrl Right Arrow A A ALIGN Ctrl A ALL Keypad Ctrl - AT LEVEL Ke

Page 926

924 Console Key Keyboard Key GOTO G GROUP Alt G HELP (?) F1 HIGHLIGHT Alt-H HOME ATTR F5 IN Ctrl I IND 7 Ctrl F7 IND 8 Ctrl F8 IND 9 Ctrl

Page 927 - Keyboard - CH Step

925 Console Key Keyboard Key SEQ - X & Up SEQ + X & Down SETUP F11 START N/A TAB TAB TEXT Alt T THRU Keypad / TIME T TRACK F12 U1

Page 928

926 Accessories - Ext. Mouse or Trackball (6.3) You can use an external USB mouse or trackball in the same way as the built in trackball. Connect it

Page 929 - Accessories - Fader Wings

927 Accessories - Fader Wings A Congo system supports up to 80 Master Playbacks. These can be accessed physically by connecting fader wings . In Con

Page 930 - Lynx Fader Wing

91 Troubleshooting - Help from ETC Technical Services Emergency service is available from all ETC offices outside of normal business hours. If you a

Page 931 - Accessories - Remote Control

928 Universal Fader Wings (6.0) Besides the Congo Master Wing, there are three Universal fader wings. They can be connected with a USB cable, and wit

Page 932

929 Accessories - Remote Control This system can connect optional remote controls for controlling channels and levels. Note that each remote control

Page 933 - Remote Controls and at mode

930 Remote Control - Introduction (6.0) There are a number of options for remote controlling a Congo system. There are three main kinds of wireless r

Page 934 - Connecting the RFR

931 There are two older remotes that are compatible with some functionality. Talk to your dealer. RRFU Transtechnik Radio Remote ETC RRFU is a

Page 935 - RFR Channel functionality

932 Remote Control - RFR Radio Remote The RFR Radio Remote provides bi-directional remote control with a hardware designed for stage environment. All

Page 936 - RFR Devices

933 RFR - General Functionality The upper display line shows information about the selected channel(s). The labels for the soft buttons are on the t

Page 937 - RFR Patch (6.0)

934 RFR Group List Press MORE SK and then GROUP to get a list of recorded Groups to select from. Use the wheel(s) to focus the item you want and cli

Page 938 - RFR Palettes (6.1)

935 RFR Playback (6.1) Playback Press MORE SK and then PLAYBACK to enter the Playback sub menu. The Playback functions are Go Goto Record GoBack

Page 939 - RFR Scroller Calibration

936 Output Goto Patch Universe Preset DvAddr The Patch functions are Function Key Feedback Select channel [#] [Chan]Channel # is selected

Page 940 - Phone Remote - Functions

937 RFR Focus Mode Focus mode is intended for updating palettes, mainly Focus palettes. See Device Palettes - Focusing mode. Press MORE SK and then

Page 941

92 System Info This chapter describes what is included in a Congo system. This chapter contains the following sections • System Info - Installation

Page 942

938 Remote Control - Phone Remote The Phone Remote option allows you to use a standard phone - without a phone line - to remote control channels and

Page 943 - Remote Control - iRFR (6.0)

939 Key Function Feedback Select a channel # [SHIFT] [CH]Channel is selected Add channels # [SHIFT] [THRU]Channels are added to selection Select a

Page 944

940 If a console is set to work in At Mode, channel selection functions on the remote behave differently. For example: Set channels 1 thru 5 to 55% [

Page 945

941 Remote Control - iRFR (6.0) The iRFR Remote option allows you to use an iPhone or an iPod Touch with a wireless network as a remote for Congo.

Page 946

942 The functionality of iRFR is the same as RFR. See Remote Control RFR Radio Remote. Tip 1 To turn the encoder wheels, simply drag with your finge

Page 947

943 iRFR Color Picker (6.0) With the iRFR Color Picker you can select colors for your color mixing devices. Select the Color Picker button at the top

Page 948

944 About Here you will find a link to the charity's website, a link to the iRFR Wiki, and the version of your iRFR app. Network configuration f

Page 949

945 iPhone and iPod Configuration (6.0) Once your wireless network is setup, you must configure your iPhone/iPod to connect to it: 1. On your iPhone/

Page 950

946 4. Now you must configure your iPhone/iPod's network settings so that it can connect to the console. The reccomended IP address is as fol

Page 951

947 2. At the Welcome screen, click Settings. 3. Fill in the Host field with the IP address of your console (see the tip below if you don't kn

Page 952

93 Interface Specification Interfaces Explanation Monitor Congo: 3 x VGA Congo jr: Y-cable splitter for 2x DVI or VGA (with adapters, included) C

Page 953 - Crrfu Remote Functions

948 You can find the IP address of your console in Browser >About >About Congo and in System Settings >Network. Connecting iRFR to your con

Page 954

949 2. Launch the iRFR app on your iPhone/iPod. At the Welcome screen, select Settings. 3. At the Settings screen, enter your console's IP add

Page 955 - Transmitter Setup

950 4. Press the Welcome button at the top left to return to the Welcome screen, and then press Connect. 5. Once connected, you will see a that you

Page 956

951 Remote Control - cRRFU Radio Remote All instructions for connecting and operating the older, compatible ETC CRRFU Radio Remote control are packag

Page 957 - TT Radio Remote Functions

952 Function Key Feedback Select a channel [#] [CH]Channel is selected Add channels [#] [THRU][#] [FUNC] [+] Channels are added to selection Subtr

Page 958

953 Function Key Feedback Preset loaded into A Clear number input [C] Clears numbers input Clear remote field [FUNC] [All] [FUNC] [0%] Clears all

Page 959 - Visualisation - WYSIWYG

954 Step 3: While pressing one of the keys above, slide the switch to the “on” position and wait until the keys are blinking (about 5 seconds). Ste

Page 960 - Visualisation - Capture

955 Remote Control - TT Radio Remote The TT Radio Remote control from Transtechnik is an old remote to which Congo is backwards compatible using the

Page 961 - Accessories - Client

956 Select Palette [#] [FOCUS] [#] [COLOR] [#] [BEAM] Palette # is set to the selected channel(s) Fetch levels [#] [FTCH]Levels for the selected cha

Page 962

957 Accessories - Visualisation Software It is possible to connect a separate computer running a visualisation software such as WYSIWYG or CAPTURE di

Page 963

94 Console Facepanels There are four facepanels for Congo: • Congo • Congo Jr • Congo Kid • Congo LS (rack) The facepanel of a Congo Console

Page 964 - APPENDIX

958 Visualisation - Capture In the computer hosting Capture you need to make sure IPX is active and that the frame type is set to 802.3. Capture will

Page 965 - Connectors

959 Accessories - Client Using the same graphic displays as the Congo console, the Congo Client software provides an operating environment identical

Page 966 - Connector - Phone Remote

960 Accessories - Net3 Remote Video Interface The Remote Video Interface – a 2U 19” rack mount device - provides remote video and local programming f

Page 967 - Connector - APN

961 X-keys ETC recommends the use of PI Engineering's X-Keys® panel with Congo Client software. X-Keys is a panel of user-definable keys. We h

Page 968

962 APPENDIX The Appendix contains information about control interfaces, fuses, key shortcuts etc. This chapter contains the following sections • Co

Page 969

963 Connectors These are the connectors in the back of the console. This chapter contains the following sections • Connector - DMX512 • Connecto

Page 970

964 Connector - VGA Monitor Pin 1 Red Pin 2 Green Pin 3 Blue Pin 5 Gnd Pin 6 Red Gnd Pin 7 Green Gnd Pin 8 Blue Gnd Pin 10 Sync Gnd Pin 13 Horizontal

Page 971

965 Connector - Remote Radio RFU is a 6-pin XLR with the same pinout as on all ETC consoles The Remote Control Setting must be turned on for the rem

Page 972 - MIDI - Introduction

966 Connector - External Trig 1-9 The external trig can be used for any console function by assigning appropriate Triggers in Event Lists. The extern

Page 973 - MIDI - Standard MIDI

967 Connector - Ethernet Pin 1 TX+ Pin 2 TX- Pin 3 RX+ Pin 4 NC Pin 5 NC Pin 6 RX- Pin 7 NC Pin 8 NC Connector - Keyboard and Mouse Keyboard and m

Page 974 - MIDI - MIDI Show Control

95 Facepanel - Congo In the Congo console everything is integrated. There is an integrated trackball and a Master Playback section. The main display

Page 975

968 Connector - Congo Kid Backpanel Observe that the Kid has monitor outputs to either 2xDVI or 1xDVI and 1xVGA.

Page 976

969 MIDI MIDI allows you to interface with Time Code and other MIDI equipment. This chapter contains the following sections • MIDI - Introduction

Page 977 - MIDI - Time Code

970 MIDI - Introduction MIDI stands for Musical Instrument Digital Interface. The reason you can find it in a lighting console is that MIDI today is

Page 978

971 MIDI - Standard MIDI All MIDI functions need to be activated in the MIDI Setup. See System Settings - MIDI. MIDI NOTES & CONTROLLERS All key

Page 979 - MIDI - Implementation Chart

972 MIDI - MIDI Show Control Congo supports sending and receiving of MIDI Show Control (MSC) commands. GO and Pause/Resume are commands that Congo se

Page 980 - Console Keys - MIDI Chart

973 RESUME Resumes the current crossfade. This is sent automatically when PAUSE is pressed after PAUSE and MSC is active. Resume (Main Playback): F0

Page 981

974 The <cc> <cc> Controller numbers used in Congo are: Fader <cc> <cc> Value Master 1 00 00 Master 2 01 00 Master 3 02 0

Page 982

975 MIDI - Time Code Every sequence step can be triggered both manually, and by a specific MIDI Time Code time on the MIDI port. In the Sequence Edit

Page 983

976 Edit time code in the sequence list (6.0) When you press MODIFY in the Time Code column, you will be presented with a Time Code Editor. In this e

Page 984 - Console Faders - MIDI Chart

977 MIDI - Implementation Chart All MIDI messages described below can be sent or received on any MIDI Channel between 1 and 16. The values shown in p

Page 985

96 Facepanel - Congo Jr In the Congo Jr console there is an external mouse. The Main Display does not have a display list section. The Master Playbac

Page 986 - The Congo Story

978 Console Keys - MIDI Chart Key MIDI Code (Hex) MIDI Code (Dec) -% 3C 60 [] 75 117 || 79 121 +% 3D 61 <------ 7D, 21 125, 33 <&l

Page 987 - Congo - The Avab Heritage

979 Key MIDI Code (Hex) MIDI Code (Dec) Ch— 26 38 Ch+ 27 39 Color 7D, 1B 125, 27 Column 7E, 53 126, 83 Connect 7E, 55 126, 85 Copy/Cut

Page 988

980 Key MIDI Code (Hex) MIDI Code (Dec) Insert 50 80 Inv Group 7D, 66 125, 102 Last 7D, 2A 125, 42 Left 4E 78 Live 7E, 5E 126, 94 Load

Page 989

981 Key MIDI Code (Hex) MIDI Code (Dec) Release 7E, 70 126, 112 Rem Dim 7E, 52 126, 82 Right 4F 79 Select 7E, 58 126, 88 Select All 7D, 3

Page 990 - Congo - The Eurovision

982 Console Faders - MIDI Chart Fader MIDI Code (Hex) MIDI Code (Dec) Lower_1 41 65 Lower_2 42 66 Lower_3 43 67 Lower_4 44 68 Lower_5 45

Page 991 - Congo - The arrival of Jr!

983 Fader MIDI Code (Hex) MIDI Code (Dec) Upper_12 60 96 Upper_13 61 97 Upper_14 62 98 Upper_15 63 99 Upper_16 64 100 Upper_17 65 101

Page 992 - V6 - Time to Play!

984 The Congo Story Congo is the result of ETC and AVAB efforts combining over 30 years of experience in lighting control. Here is some of the story.

Page 993 - RDM Functionality (6.3)

985 Congo - The Avab Heritage Back in the seventies Avab was a leading Scandinavian lighting console manufacturer that held one of the world's t

Page 994

986 Congo - Designing The Screens Moving to a graphical interface opened a lot of possibilities. Color, graphics, local menus, toolbars... Interviews

Page 995 - RDM Indicators (6.2)

987 Congo - Designing The Hardware We knew we wanted the following • Our navigation solution made physical • High quality faders and keys • Grap

Page 996 - RDM Device List (6.2)

97 Congo Jr Master Playback Wing For access to physical faders you can connect two different types of master playback wings to the Congo Jr. See Acc

Page 997 - RDM Device List Cache (6.3)

988 Congo - The Eurovision The very first show run on the Congo was the Eurovision Song Contest final. The most prestigious annual live broadcast in

Page 998 - RDM Device Sensor List (6.2)

989 Congo - The arrival of Jr! 2006 at PLASA the ultra-compact and modular smaller version of the Congo Console is presented - Congo JR. Packing ever

Page 999 - OSC Functionality (6.3)

990 V5 - a new approach to effects! Along with cleanups, a lot of new functionality and several new related products like the rrfu remote and the Net

Page 1000 - Receive - OSC Input (6.3)

991 RDM Functionality (6.3) The idea of RDM (Remote Device Management) is to make it possible for devices in a control network to communicate with th

Page 1001 - Transmit - OSC Output (6.3)

992 DMX/RDM Gateway User Manual for directions on enabling and disabling RDM Discovery. Remember that only equipment with RDM will talk back to Congo

Page 1002

993 RDM Indicators (6.2) RDM information about mismatches, communication, discovered devices and feedback is shown at the top of all screens. It wil

Page 1003

994 RDM Device List (6.2) The RDM Device List is the main RDM Window. This is a standard list of purely standard RDM information. It is the same for

Page 1004

995 SUB DEVICES: If the device has more devices associated with it, for example, you have one RDM-capable dimmer rack that contains 6 individual dimm

Page 1005

996 RDM Device Parameter List (6.2) The Device Parameter List provides access to the settings of each device that can be seen and controlled over RDM

Page 1006

997 OSC Functionality (6.3) Open Sound Control (OSC) is a content format for messaging among computers, sound synthesizers, and other multimedia devi

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